# Mamecon (Sony PlayStation)

## Overview

| Name | Mamecon (Sony PlayStation)
Release date | March 11, 1999
Serial code | TCPP-20002
Notes |

## Supported software (WIP)

Software | Support | Notes
--- | --- | ---
BVE Trainsim (PC) | Native | Requires USB adapter. Supported via input plugin.
Densha de GO! (Sony PlayStation 1) | Native |
Densha de GO! 2 Kōsoku-hen (Sony PlayStation 1) | Native |
Densha de GO! 3 Tsūkin-hen (Sony PlayStation 2) | Native |
Densha de GO! Final (Sony PlayStation 2) | Unofficial | Requires use of cheat codes.
Densha de GO! Hashirō Yamanote‑sen (Nintendo Switch) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Densha de GO! Hashirō Yamanote‑sen (Sony PlayStation 4) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Densha de GO! Nagoya Tetsudō-hen (Sony PlayStation 1) | Native |
Densha de GO! Professional (Sony PlayStation 1) | Native |
Densha de GO! Professional 2 (Sony PlayStation 2) | Unofficial | Requires use of cheat codes.
Densha de GO! Ryojōhen (Sony PlayStation 2) | Unofficial | Requires use of cheat codes.
Densha de GO! Shinkansen San'yō Shinkansen-hen (Sony PlayStation 2) | Native |
Japanese Rail Sim EX: Nagaragawa Railway (Nintendo Switch) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Japanese Rail Sim Real Pro: Nagoya Railway (Nintendo Switch) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Japanese Rail Sim Real Pro: Odakyu Electric Railway (Nintendo Switch) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Japanese Rail Sim: Akechi Railway (Nintendo Switch) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Japanese Rail Sim: Journey to Kyoto (Sony PlayStation 4) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Kisha de GO! (Sony PlayStation 1) | Native |
OpenBVE (PC) | Native | Requires USB adapter and calibration. Supported via input plugin.

## Technical details

The controller follows the same standard internal operation as other classic controllers. In addition, only the first and fourth unmarked positions are available.

To allow PlayStation software to distinguish the controller from a standard controller, UP and DOWN on the D-pad are pressed permanently. This combination is impossible on an unmodified digital gamepad or Dualshock.