# Two handle controller (Sony PlayStation)

## Overview

| Name | Two handle controller (Sony PlayStation)
Release date | December 18, 1997
Serial code | SLPH-00051
Notes | Also available in golden colour (TCPP-20008).

## Supported software (WIP)

Software | Support | Notes
--- | --- | ---
BVE Trainsim (PC) | Native | Requires USB adapter. Supported via input plugin.
Densha de GO! (Sony PlayStation 1) | Native |
Densha de GO! 2 Kōsoku-hen (Sony PlayStation 1) | Native |
Densha de GO! 3 Tsūkin-hen (Sony PlayStation 2) | Native |
Densha de GO! Final (Sony PlayStation 2) | Unofficial | Requires use of cheat codes.
Densha de GO! Hashirō Yamanote‑sen (Sony PlayStation 4) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Densha de GO! Hashirō Yamanote‑sen (Nintendo Switch) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Densha de GO! Nagoya Tetsudō-hen (Sony PlayStation 1) | Native |
Densha de GO! Professional (Sony PlayStation 1) | Native |
Densha de GO! Professional 2 (Sony PlayStation 2) | Unofficial | Requires use of cheat codes.
Densha de GO! Ryojōhen (Sony PlayStation 2) | Unofficial | Requires use of cheat codes.
Densha de GO! Shinkansen San'yō Shinkansen-hen (Sony PlayStation 2) | Native |
Japanese Rail Sim EX: Nagaragawa Railway (Nintendo Switch) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Japanese Rail Sim Real Pro: Nagoya Railway (Nintendo Switch) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Japanese Rail Sim Real Pro: Odakyu Electric Railway (Nintendo Switch) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Japanese Rail Sim: Akechi Railway (Nintendo Switch) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Japanese Rail Sim: Journey to Kyoto (Sony PlayStation 4) | Unofficial | Requires USB adapter. Requires use of Titan One/Two device.
Kisha de GO! (Sony PlayStation 1) | Native |
OpenBVE (PC) | Native | Requires USB adapter and calibration. Supported via input plugin.

## Technical details

The controller follows the same standard internal operation as other classic controllers.

To allow PlayStation software to distinguish the controller from a standard controller, UP and DOWN on the D-pad are pressed permanently. This combination is impossible on an unmodified digital gamepad or Dualshock.