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Add technical details for the MTC
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@ -4,4 +4,48 @@ title: "Train Mascon (Sony PlayStation 2)"
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{{% controller-page "cotm02001" %}}
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No details are available regarding internal functioning.
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This controller has one handle (5 power notches and 8+emergency brake notches), a D-Pad and 7 buttons (Select, Start, A, B, C, Close, ATS). The A button can distinguish between "soft" and "hard" presses. In addition, the controller has four lamps: doors, ATS, 45 and 15.
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Internally, it is a HID device with a vendor-specific class. The reported data depends on the notch cartridge inserted.
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| | |
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|-----------------------------|-------------------------------------------|
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| **Product name** | *Unavailable* |
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| **Manufacturer** | *Unavailable* |
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| **Vendor ID** | 0x1C06 |
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| **Product ID** | 0x77A7 |
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| **Serial number** | *Unavailable* |
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| **USB standard descriptor** | *Unavailable* |
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| **HID report descriptor** | Not provided |
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### Input
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The controller sends reports to the host (PS2) formed by 4 bytes:
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| Byte 1 | Byte 2 | Byte 3 | Byte 4 |
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|:------:|:---------------:|:---------:|:---------:|
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| 0x01 | Reverser+handle | Buttons 1 | Buttons 2 |
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The reverser+handle byte combines two values representing the state of the reverser and the power/brake handle. The handle notch is represented sequentially starting from **0x1** (Emergency), brake notches from highest to lowest, *N* and power notches from lowest to highest.
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| Forward | Neutral | Backwards |
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|:-------:|:-------:|:---------:|
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| 0x2X | 0x0X | 0x1X |
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The first button byte uses six bits to represent the state of the physical buttons. **0** means that the button is released and **1** that it is pressed. A bitmask can be used to retrieve the buttons.
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| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| ATS | Close | A (soft) | A (hard) | B | C |
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The second button byte also uses six bits to represent the state of the physical buttons.
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| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| START | SELECT | UP | DOWN | LEFT | RIGHT |
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### Output
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No details are known regarding internal functioning.
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@ -4,4 +4,68 @@ title: "Multi Train Controller (Sony PlayStation 2)"
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{{% controller-page "sotp031201" %}}
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No details are available regarding internal functioning.
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This controller has one handle with variable notches, a D-Pad and 7 buttons (Select, Start, A, B, C, D, ATS). The A button can distinguish between "soft" and "hard" presses. In addition, the controller has four lamps.
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Internally, it is a HID device with a vendor-specific class. The reported data depends on the notch cartridge inserted.
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|-----------------------------|-------------------------------------------|
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| **Product name** | *None* |
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| **Manufacturer** | *None* |
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| **Vendor ID** | 0x0AE4<br>0x1C06 (P5/B5) |
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| **Product ID** | 0x0101<br>0x77A7 (P5/B5)<br>0x0004 (P5/B8) |
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| **Serial number** | *None* |
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| **USB standard descriptor** | [P4/B7](/controllers/usb/descriptors/sotp031201-P4B7_standard-descriptor.txt)<br>[P4/B7 (without B1)](/controllers/usb/descriptors/sotp031201-P4B1B7_standard-descriptor.txt)<br>[P5/B5](/controllers/usb/descriptors/sotp031201-P5B5_standard-descriptor.txt)<br>[P5/B7](/controllers/usb/descriptors/sotp031201-P5B7_standard-descriptor.txt)<br>[P5/B8](/controllers/usb/descriptors/sotp031201-P5B8_standard-descriptor.txt)<br>[P13/B7](/controllers/usb/descriptors/sotp031201-P13B7_standard-descriptor.txt) |
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| **HID report descriptor** | Not provided |
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### P5/B5 cartridge
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When this cartridge is inserted, the controller emulates the [Train Mascon](/controllers/usb/cotm02001). The buttons are mapped 1:1 except the **D** button, which is mapped to the **Close** (**閉**) button.
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The lamps are used as follows, from top to bottom: doors, ATS, 45 and 15.
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### P5/B8 cartridge
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When this cartridge is inserted, the controller emulates the [Two handle controller "Type 2"](/controllers/usb/tcpp20009). The buttons are mapped 1:1 and **ATS** is mapped to **START**. The reverser is mapped to the D-pad **UP** and **DOWN** buttons.
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Only the top lamp is used, for the doors.
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### P4/B7, P4/B2-B7, P5/B7, P13/B7 cartridges
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When any of these cartridges is inserted, the controller functions similarly to the P5/B5 mode and data changes depending on the amount of notches. The specific cartridge in use can be detected by looking at the *bcdDevice* value from the standard USB descriptor:
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| P4/B7 | P4/B2-B7 | P5/B7 |P13/B7 |
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|:------:|:--------:|:------:|:------:|
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| 0x0300 | 0x0400 | 0x0800 | 0x0A00 |
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#### Input
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The controller sends reports to the host (PS2) formed by 4 bytes:
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| Byte 1 | Byte 2 | Byte 3 | Byte 4 |
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|:------:|:---------------:|:---------:|:---------:|
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| 0x01 | Reverser+handle | Buttons 1 | Buttons 2 |
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The reverser+handle byte combines two values representing the state of the reverser and the power/brake handle. The handle notch is represented sequentially starting from **0x1** (Emergency), brake notches from highest to lowest, *N* and power notches from lowest to highest.
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| Forward | Neutral | Backwards |
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|:-------:|:-------:|:---------:|
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| 0x8X | 0x0X | 0x4X |
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**Note:** the P5/B7 and P13/B7 cartridges do not make use of the reverser and use both nibbles for the handle notch.
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The first button byte uses six bits to represent the state of the physical buttons. **0** means that the button is released and **1** that it is pressed. A bitmask can be used to retrieve the buttons.
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| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| ATS | D | A (soft) | A (hard) | B | C |
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The second button byte also uses six bits to represent the state of the physical buttons.
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| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 |
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|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
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| START | SELECT | UP | DOWN | LEFT | RIGHT |
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#### Output
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No details are known regarding internal functioning.
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@ -22,9 +22,9 @@ Internally, it is a HID device with a vendor-specific class.
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The controller sends reports to the host (PS2) formed by 6 bytes:
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| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
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|:------:|:------:|:------:|:------:|:-------:|:------:|
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| Brake | Power | Pedal | D-Pad | Buttons | Null |
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| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
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|:------:|:------:|:------:|:------:|:-------:|:--------:|
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| Brake | Power | Pedal | D-Pad | Buttons | *Unused* |
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The values for the brake notch byte are the following.
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@ -71,8 +71,8 @@ The data sent to the controller follows the structure below.
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| Left rumble | Right rumble| Door lamp + Limit approach | Speed gauge | Speedometer | ATC limit |
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* **Left/right rumble:** **0x00** is **Off**, **0x01** is **On**.
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* **Door lamp:** **0x0?** is **Off**, **0x8?** is **On**.
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* **Limit approach:** values between **0x?0** and **0x?A** representing the number of LEDs lit above the speedometer. In-game, these mark the 10 km/h right below the speed limit.
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* **Door lamp:** **0x0X** is **Off**, **0x8X** is **On**.
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* **Limit approach:** values between **0xX0** and **0xXA** representing the number of LEDs lit above the speedometer. In-game, these mark the 10 km/h right below the speed limit.
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* **Speed gauge:** values between **0x00** and **0x16** representing the number of LEDs lit on the speed gauge. LED #23 cannot be lit. In-game, these mark 15 km/h increments in the current speed, with one lit when speed is 1-15 km/h, two when 16-30 km/h, etc.
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* **Speedometer:** values between **0x0000** and **0x0999** representing the current speed. Values are encoded with **BCD 8421** (i.e. **120 km/h** should be represented as **0x0120**, NOT **0x0078**).
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* **ATC limit:** values between **0x0000** and **0x0999** representing the ATC speed limit. Values are encoded with **BCD 8421** (i.e. **120 km/h** should be represented as **0x0120**, NOT **0x0078**).
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