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Add technical details for the MTC
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@ -22,9 +22,9 @@ Internally, it is a HID device with a vendor-specific class.
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The controller sends reports to the host (PS2) formed by 6 bytes:
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| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
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|:------:|:------:|:------:|:------:|:-------:|:------:|
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| Brake | Power | Pedal | D-Pad | Buttons | Null |
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| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
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|:------:|:------:|:------:|:------:|:-------:|:--------:|
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| Brake | Power | Pedal | D-Pad | Buttons | *Unused* |
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The values for the brake notch byte are the following.
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@ -71,8 +71,8 @@ The data sent to the controller follows the structure below.
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| Left rumble | Right rumble| Door lamp + Limit approach | Speed gauge | Speedometer | ATC limit |
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* **Left/right rumble:** **0x00** is **Off**, **0x01** is **On**.
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* **Door lamp:** **0x0?** is **Off**, **0x8?** is **On**.
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* **Limit approach:** values between **0x?0** and **0x?A** representing the number of LEDs lit above the speedometer. In-game, these mark the 10 km/h right below the speed limit.
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* **Door lamp:** **0x0X** is **Off**, **0x8X** is **On**.
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* **Limit approach:** values between **0xX0** and **0xXA** representing the number of LEDs lit above the speedometer. In-game, these mark the 10 km/h right below the speed limit.
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* **Speed gauge:** values between **0x00** and **0x16** representing the number of LEDs lit on the speed gauge. LED #23 cannot be lit. In-game, these mark 15 km/h increments in the current speed, with one lit when speed is 1-15 km/h, two when 16-30 km/h, etc.
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* **Speedometer:** values between **0x0000** and **0x0999** representing the current speed. Values are encoded with **BCD 8421** (i.e. **120 km/h** should be represented as **0x0120**, NOT **0x0078**).
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* **ATC limit:** values between **0x0000** and **0x0999** representing the ATC speed limit. Values are encoded with **BCD 8421** (i.e. **120 km/h** should be represented as **0x0120**, NOT **0x0078**).
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