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---
title: "Acknowledgements"
weight: 9
_build:
list: never
---
- [GMMan](https://github.com/GMMan), who has provided the internal details of the DGOC-44U and has conducted extensive research on the Densha de GO! Plug and Play.

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---
title: "Adapters and hacks"
weight: 3
weight: 4
chapter: true
---
Besides the official compatibility, it is possible to use unofficial adapters, tools and hacks to use controllers with games which is unsupported officially.
# Adapters and hacks
## Converter tool by Autotraintas
[Autotraintas](https://autotraintas.hariko.com) has created a tool that makes it possible to use nearly any Densha de GO! controller with the PC versions of the games. This includes the classic console controllers (USB adapter required) and the USB controllers for the PlayStation 2. The tool patches the game memory on the fly to reflect the input from the controller.
## PlayStation 2 cheat codes for PlayStation controllers
While **Densha de GO! 3** and **Densha de GO! Shinkansen** officially support the original (non-USB) PlayStation controllers, other games are only compatible with USB controllers. Via cheat codes, it is possible to use the original PlayStation controllers on real hardware, either with retail discs or via OPL.
The codes emulate a Type 2 controller. You will need to connect the controller as follows:
- Port 1: Dualshock or Dualshock 2 (D-pad, **SELECT**)
- Port 2: PlayStation controller (handles and buttons, **SELECT** is mapped to **D**)
**Note:** Other controllers may be used like this with an adapter (Titan One/Two + Brook/PADEMU). In this case, buttons are not remapped and the Dualshock on port 1 is not needed. [More information](https://github.com/MarcRiera/ddgo-scripts/tree/main/Densha%20de%20GO!%20(PS1-PS2))
Each game requires a specific cheat code:
- [Densha de GO! Ryojouhen](cheats/controller-cheat_ryojouhen.txt)
- [Densha de GO! Professional 2](cheats/controller-cheat_pro2.txt)
- [Densha de GO! Professional 2 (Taito Best)](cheats/controller-cheat_pro2best.txt)
- [Densha de GO! Final](cheats/controller-cheat_final.txt)
There are also cheat codes available for games in the **Train Simulator** series, emulating a Multi Train Controller (MTC):
- [Train Simulator: Midosuji Line](cheats/controller-cheat_midosuji.txt)
- [Train Simulator + Densha de GO!](cheats/controller-cheat_tsddgo.txt)
For retail discs, the codes can be loaded with [ps2rd](https://github.com/mlafeldt/ps2rd) or [Cheat Device](https://github.com/root670/CheatDevicePS2). If you are using OPL, it already includes ps2rd and you just need to copy the codes and enable cheats.
## Input plugins for BVE Trainsim/OpenBVE
BVE Trainsim and OpenBVE both support **input plugins**, which allow expanding the controllers compatible with the program.
BVE Trainsim requires installing external input plugins, depending on the controller:
- [Classic controllers](http://saha209kame.web.fc2.com/BVE_ATSPI.html) (電GO PS - JC_PS101Uインターフェイス/電GO PS - JC_PS201Uインターフェイス by saha209, USB adapter required)
- [DGC-255/DGOC-44U/DRC-184](http://saha209kame.web.fc2.com/BVE_ATSPI.html) (電GO PCインターフェイス by saha209)
- [TCPP-20009/TCPP-20014/MTC with P5/B8 cassette](http://saha209kame.web.fc2.com/BVE_ATSPI.html) (電GO PS2インターフェイス by saha209)
- [MTC (other cassettes)](http://saha209kame.web.fc2.com/BVE_ATSPI.html) (TrainSimulator PS2 MultiTrainController(MTC)インターフェイス by saha209)
- [ZKNS-001](http://saha209kame.web.fc2.com/BVE_ATSPI.html) (電GO SWインターフェイス by saha209)
- [OHC-PC01](http://www.konkyu.net/SanYingControllerInterface.aspx)
OpenBVE includes built-in input plugins for all classic and USB Densha de GO! controllers, the MTC with P5/B8 cassette and the OHC-PC01. They can be enabled and configured in the program's settings. Note that a USB adapter is required for classic controllers.
Besides official compatibility, it is possible to use unofficial adapters, tools and hacks to use controllers with software which does not normally support controllers.

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---
title: "Converter tool by Autotraintas"
weight: 1
---
Autotraintas has created a tool that makes it possible to use nearly any Densha de GO! controller with the PC versions of the games. This includes classic console controllers (USB adapter required) and USB controllers. The tool patches the game memory on the fly to reflect the input from the controller.

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---
title: "PlayStation 2 cheat codes"
weight: 3
---
## Overview
While **Densha de GO! 3** and **Densha de GO! Shinkansen** officially support the original (non-USB) PlayStation controllers, other games are only compatible with USB controllers. Via cheat codes, it is possible to use the original PlayStation controllers on real hardware, either with retail discs or via OPL.
The codes emulate a Type 2 controller. You will need to connect the controller as follows:
- Port 1: Dualshock or Dualshock 2 (D-pad, **SELECT**)
- Port 2: PlayStation controller (handles and buttons, **SELECT** is mapped to **D**)
{{% notice note %}}
Other controllers may be used like this with an adapter (Titan One/Two + Brook/PADEMU). In this case, buttons are not remapped and the Dualshock on port 1 is not needed. [More information](https://github.com/MarcRiera/ddgo-scripts/tree/main/Densha%20de%20GO!%20(PS1-PS2))
{{% /notice %}}
Each game requires a specific cheat code:
- [Densha de GO! Ryojouhen](controller-cheat_ryojouhen.txt)
- [Densha de GO! Professional 2](controller-cheat_pro2.txt)
- [Densha de GO! Professional 2 (Taito Best)](controller-cheat_pro2best.txt)
- [Densha de GO! Final](controller-cheat_final.txt)
There are also cheat codes available for games in the **Train Simulator** series, emulating a Multi Train Controller (MTC):
- [Train Simulator: Midosuji Line](controller-cheat_midosuji.txt)
- [Train Simulator + Densha de GO!](controller-cheat_tsddgo.txt)
For retail discs, the codes can be loaded with [ps2rd](https://github.com/mlafeldt/ps2rd) or [Cheat Device](https://github.com/root670/CheatDevicePS2). If you are using OPL, it already includes ps2rd and you just need to copy the codes and enable cheats.
## Technical description
These cheat codes have become possible after disassembling and inspecting each game with [Ghidra](https://ghidra-sre.org/) and the [ghidra-emotionengine](https://github.com/beardypig/ghidra-emotionengine) plugin. The format of cheat codes is described [here](https://github.com/root670/CheatDevicePS2/wiki/Code-Types).
Here you can find a commented version of the cheat code for ***Densha de GO! Professional 2 (Taito Best)***. Input data is copied to 0xFE000 (two bytes for button data and one byte for D-pad data) before processing.
```
202D3CAC 00000000 // By default, set number of connected USB devices to 0
D02DBA32 58010001 // If there's a controller connected to P2, run the following 0x58 lines (everything)
502DB9C2 00000002 // Copy button data to 0xFE000
000FE000 00000000
D00FE000 55400050 // If the controller in P2 has UP+DOWN pressed, run the following 0x55 lines (everything)
203790F0 40000202 // Set USB controller model to Type 2
202D3CAC 00000001 // Set number of connected USB devices to 1
// Remapping
D02DB9C1 07010041 // If the controller in P2 is a digital gamepad (PS1 mascon), run the following 0x7 lines
D00FE000 01400001 // Remap SELECT to L3 (for use as "D")
700FE000 00500002
700FE000 00100001 // Clear SELECT
D02DBAC2 01400001 // Remap P1 SELECT to SELECT
700FE000 00500001
502DBAC2 00000001 // Remap P1 D-pad to D-pad
000FE002 00000000
D02DB9C1 09010073 // If the controller in P2 is a Dualshock (mascon connected via adapter or PADEMU), run the following 0x9 lines
000FE002 000000FF // Clear D-pad data
D02DB9C6 01010000 // LEFT
700FE002 00400080
D02DB9C6 010100FF // RIGHT
700FE002 00400020
D02DB9C7 01010000 // UP
700FE002 00400010
D02DB9C7 010100FF // DOWN
700FE002 00400040
// Buttons
2012BDC0 34420000 // ASM patch (disables game function that reads input from P2)
003794C6 00000000 // Clear button data for Type 2 controller
D00FE000 01408000 // A
703794C6 00000002
D00FE000 01404000 // B
703794C6 00000001
D00FE000 01402000 // C
703794C6 00000004
D00FE000 01400002 // D (L3)
703794C6 00000008
D00FE000 01400008 // START
703794C6 00000020
D00FE000 01400001 // SELECT
703794C6 00000010
// D-Pad
D00FE002 010100EF // N
003794C5 00000000
D00FE002 010100CF // NE
003794C5 00000001
D00FE002 010100DF // E
003794C5 00000002
D00FE002 0101009F // SE
003794C5 00000003
D00FE002 010100BF // S
003794C5 00000004
D00FE002 0101003F // SW
003794C5 00000005
D00FE002 0101007F // W
003794C5 00000006
D00FE002 0101006F // NW
003794C5 00000007
D00FE002 010100FF // CENTER
003794C5 00000008
// Power handle
D00FE000 01401000 // P5
003794C3 00000005
D00FE000 01400080 // P4
003794C3 00000004
D00FE000 01401080 // P3
003794C3 00000003
D00FE000 01400020 // P2
003794C3 00000002
D00FE000 01401020 // P1
003794C3 00000001
D00FE000 014000A0 // P0
003794C3 00000000
// Brake handle
700FE000 00300F00 // Bitmask: discard all button data besides the 4 bits for brake notches
D00FE000 01000F00 // EB
003794C2 00000009
D00FE000 01000600 // B8
003794C2 00000008
D00FE000 01000200 // B7
003794C2 00000007
D00FE000 01000D00 // B6
003794C2 00000006
D00FE000 01000900 // B5
003794C2 00000005
D00FE000 01000C00 // B4
003794C2 00000004
D00FE000 01000800 // B3
003794C2 00000003
D00FE000 01000500 // B2
003794C2 00000002
D00FE000 01000100 // B1
003794C2 00000001
D00FE000 01000400 // B0
003794C2 00000000
```
### Memory addresses
| | Professional 2 (Taito Best) | Professional 2 | Ryojōhen | Final | Notes |
|:-----------------------------------|:----------------------------|:---------------|:----------|:---------|:----------------------------------------------------------------------------|
| **USB mascon count (int32)** | 0x2D3CAC | 0x2C852C | 0x24B6DC | 0x2C1464 | |
| **USB mascon model (int32)** | 0x3790F0 | 0x36EAF0 | 0x2F24E0 | 0x3DEA10 | 0x40000202=Type 2 |
| **Type 2 brake notch (byte)** | 0x3794C2 | 0x36EEC2 | 0x2F28C2 | 0x3DF242 | Preprocessed, 0 to 9 |
| **Type 2 power notch (byte)** | 0x3794C3 | 0x36EEC3 | 0x2F28C3 | 0x3DF243 | Preprocessed, 0 to 5 |
| **Type 2 D-pad data (byte)** | 0x3794C5 | 0x36EEC5 | 0x2F28C5 | 0x3DF245 | Raw USB data |
| **Type 2 button data (byte)** | 0x3794C6 | 0x36EEC6 | 0x2F28C6 | 0x3DF246 | Raw USB data |
| **P2 controller connected (byte)** | 0x2DBA32 | 0x2D14F2 | 0x2548F2 | 0x2C8172 | 0x00=Disconnected, 0x01=Connected |
| **P2 controller type (byte)** | 0x2DB9C1 | 0x2D1481 | 0x254881 | 0x2C8101 | 0x41=Digital, 0x73=Dualshock |
| **P2 button input (int16)** | 0x2DB9C2 | 0x2D1482 | 0x254882 | 0x2C8102 | |
| **P2 L-stick input (int16)** | 0x2DB9C6 | 0x2D1486 | 0x254886 | 0x2C8106 | |
| **P1 button input (int16)** | 0x2DBAC2 | 0x2D1582 | 0x254982 | 0x2C8202 | |
| **ASM patch** | 0x12BDC0 | 0x12CB60 | 0x135B90 | 0x148928 | Leftover game code binds the C button to the horn and needs to be disabled. |

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---
title: "Input plugins for BVE Trainsim/OpenBVE"
weight: 2
---
BVE Trainsim and OpenBVE both support **input plugins**, which allow expanding the controllers compatible with the program.
BVE Trainsim requires installing external input plugins, depending on the controller:
- [Classic console controllers](http://saha209kame.web.fc2.com/BVE_ATSPI.html) (電GO PS - JC_PS101Uインターフェイス/電GO PS - JC_PS201Uインターフェイス by saha209, USB adapter required)
- [DGC-255/DGOC-44U/DRC-184](http://saha209kame.web.fc2.com/BVE_ATSPI.html) (電GO PCインターフェイス by saha209)
- [TCPP-20009/TCPP-20014/MTC with P5/B8 cassette](http://saha209kame.web.fc2.com/BVE_ATSPI.html) (電GO PS2インターフェイス by saha209)
- [MTC (other cassettes)](http://saha209kame.web.fc2.com/BVE_ATSPI.html) (TrainSimulator PS2 MultiTrainController(MTC)インターフェイス by saha209)
- [ZKNS-001](http://saha209kame.web.fc2.com/BVE_ATSPI.html) (電GO SWインターフェイス by saha209)
- [OHC-PC01](http://www.konkyu.net/SanYingControllerInterface.aspx)
OpenBVE includes built-in input plugins for all classic and USB Densha de GO! controllers, the MTC with P5/B8 cassette and the OHC-PC01. They can be enabled and configured in the program's settings. Note that a USB adapter is required for classic console controllers.

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---
title: "Titan One/Two adapters"
weight: 4
---
[ConsoleTuner](https://www.consoletuner.com) sells the Titan One and Titan Two USB devices. They support scripts to remap buttons or change the behaviour of a controller entirely. There are many repositories available with scripts to make a *Densha de GO!* controller behave like a different one:
- [tylau0/DenGo](https://github.com/tylau0/DenGo)
- [arnauos/densha-de-go](https://github.com/arnauos/densha-de-go)
- [mikaeltarquin/densha-de-go](https://github.com/mikaeltarquin/densha-de-go)
- [thmalex/DenshaDeGoPS1toPS4](https://github.com/thmalex/DenshaDeGoPS1toPS4)
- [MarcRiera/ddgo-scripts](https://github.com/MarcRiera/ddgo-scripts)
Before using a script, check whether it was designed for the Titan One or the Titan Two. They share the same extension (.GPC) but are different. The Titan Two is backwards compatible with many Titan One scripts, but not viceversa.

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---
title: "Software compatibility (WIP)"
weight: 2
title: "Compatibility chart"
weight: 4
hidden: true
---
The following table lists the compatibility between each controller (first row) and each software (first column). Additional software compatible with the controllers is also listed. The column for the Multi Train Controller (MTC) specifies the supported cassettes. Scroll to the right to see the full table.
| Software | Classic<br>console<br>controller | DGOC-44 | DGC-255<br>DGOC-44U | DRC-184<br>DYC-288 | TCPP-20009<br>TCPP-20012 | TCPP-20011 | TCPP-20014 | TCPP-20017 | MTC | ZKNS-001 | OHC-PC01 |
|:------------------------------------------------------------------------------------------------------------------------:|:-------------------------------------------------------------------------------------:|:-------:|:--------------------------------------------------------:|:--------------------------------------------------------:|:--------------------------------------------------------:|:--------------------------------------------------------:|:--------------------------------------------------------:|:----------:|:----------------------------------------------------------:|:--------------------------------------------------------:|:--------------------------------------------------------:|
| ***Densha&nbsp;de&nbsp;GO!***<br>(Microsoft Windows) | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes | Yes (1) | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | [Unofficial](../adapters#converter-tool-by-autotraintas) | No | No | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!***<br>(Sony PlayStation) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;EX***<br>(Sega Saturn) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;2***<br>(Microsoft Windows) | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes | Yes (1) | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | [Unofficial](../adapters#converter-tool-by-autotraintas) | No | No | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;2***<br>(Sega Dreamcast) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;2***<br>(Sony PlayStation) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;64***<br>(Nintendo 64) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Kisha&nbsp;de&nbsp;GO!***<br>(Microsoft Windows) | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes | Yes (1) | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | [Unofficial](../adapters#converter-tool-by-autotraintas) | No | No | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes |
| ***Kisha&nbsp;de&nbsp;GO!***<br>(Sony PlayStation) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Professional***<br>(Microsoft Windows) | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes | Yes (1) | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | [Unofficial](../adapters#converter-tool-by-autotraintas) | No | No | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Professional***<br>(Sony PlayStation) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Nagoya&nbsp;Tetsudōhen***<br>(Microsoft Windows) | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes | Yes (1) | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | [Unofficial](../adapters#converter-tool-by-autotraintas) | No | No | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Nagoya&nbsp;Tetsudōhen***<br>(Sony PlayStation) | Yes | No | No | No | No | No | No | No | P5/B8 | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;3***<br>(Microsoft Windows) | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes | Yes (1) | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | [Unofficial](../adapters#converter-tool-by-autotraintas) | No | No | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;3***<br>(Sony PlayStation 2) | Yes (2) | No | No | No | Yes | No | No | No | P5/B8 | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Shinkansen***<br>(Microsoft Windows) | [Unofficial](../adapters#converter-tool-by-autotraintas) | Unknown | Yes | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | [Unofficial](../adapters#converter-tool-by-autotraintas) | No | No | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Shinkansen***<br>(Sony PlayStation 2) | Yes (2) | No | No | No | Yes | Yes | No | No | P5/B8 | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Shinkansen***<br>(Nintendo Wii) | No | No | No | No | No | No | No | Yes | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Ryojōhen***<br>(Microsoft Windows) | [Unofficial](../adapters#converter-tool-by-autotraintas) | Unknown | Unknown | Yes | [Unofficial](../adapters#converter-tool-by-autotraintas) | [Unofficial](../adapters#converter-tool-by-autotraintas) | No | No | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Ryojōhen***<br>(Sony PlayStation 2) | [Unofficial](../adapters#playstation-2-cheat-codes-for-playstation-1-controllers) (2) | No | No | No | Yes | Yes | Yes | No | P5/B8 | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Professional&nbsp;2***<br>(Microsoft Windows) | [Unofficial](../adapters#converter-tool-by-autotraintas) | Unknown | Yes | Yes | [Unofficial](../adapters#converter-tool-by-autotraintas) | [Unofficial](../adapters#converter-tool-by-autotraintas) | No | No | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Professional&nbsp;2***<br>(Sony PlayStation 2) | [Unofficial](../adapters#playstation-2-cheat-codes-for-playstation-1-controllers) (2) | No | No | No | Yes | Yes | Yes | No | P5/B8 | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Final***<br>(Microsoft Windows) | [Unofficial](../adapters#converter-tool-by-autotraintas) | Unknown | Yes | Yes | [Unofficial](../adapters#converter-tool-by-autotraintas) | [Unofficial](../adapters#converter-tool-by-autotraintas) | No | No | No | [Unofficial](../adapters#converter-tool-by-autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Final***<br>(Sony PlayStation 2) | [Unofficial](../adapters#playstation-2-cheat-codes-for-playstation-1-controllers) (2) | No | No | No | Yes | Yes | Yes | No | P5/B8 | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Hashirō&nbsp;Yamanote&#8209;sen***<br>(Sony PlayStation 4) | Yes (3) | No | Yes (4) | Untested (4) | No | No | No | No | No | No | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Hashirō&nbsp;Yamanote&#8209;sen***<br>(Nintendo Switch) | Yes (3) | No | Yes (4) | Untested (4) | No | No | No | No | No | Yes | Yes |
| ***Train&nbsp;Simulator&nbsp;Real:<br>THE&nbsp;Yamanote&nbsp;Line***<br>(Sony PlayStation 2) | No | No | No | No | Yes | No | No | No | P5/B8 | No | No |
| ***Train&nbsp;Simulator&nbsp;Real:<br>THE&nbsp;Keihin&nbsp;Electric&nbsp;Express&nbsp;Railway***<br>(Sony PlayStation 2) | No | No | No | No | No | No | No | No | P5/B5 | No | No |
| ***Train&nbsp;Simulator:&nbsp;Midosuji&nbsp;Line***<br>(Sony PlayStation 2) | [Unofficial](../adapters#playstation-2-cheat-codes-for-playstation-1-controllers) (2) | No | No | No | No | No | No | No | P4/B7<br>(without B1) | No | No |
| ***Train&nbsp;Simulator&nbsp;+&nbsp;Densha&nbsp;de&nbsp;GO!<br>Tokyu&nbsp;Line***<br>(Sony PlayStation 2) | [Unofficial](../adapters#playstation-2-cheat-codes-for-playstation-1-controllers) (2) | No | No | No | No | No | No | No | P4/B7 | No | No |
| ***Train&nbsp;Simulator:<br>Keisei,&nbsp;Toei&nbsp;Asakusa,&nbsp;Keikyu&nbsp;Lines***<br>(Sony PlayStation 2) | No | No | No | No | No | No | No | No | P5/B5<br>P13/B7 | No | No |
| ***Train&nbsp;Simulator:<br>Kyūshū&nbsp;Shinkansen***<br>(Sony PlayStation 2) | No | No | No | No | No | Yes | No | No | P5/B7<br>P13/B7 | No | No |
| ***BVE Trainsim*** | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | No | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | No | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | No | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) |
| ***OpenBVE*** | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | No | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | No | [P5/B8](../adapters#input-plugins-for-bve-trainsimopenbve) | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) | [Yes](../adapters#input-plugins-for-bve-trainsimopenbve) |
| Software | Classic<br>console<br>controller | DGOC-44 | DGC-255<br>DGOC-44U | DRC-184<br>DYC-288 | TCPP-20009<br>TCPP-20012 | TCPP-20011 | TCPP-20014 | TCPP-20017 | MTC | ZKNS-001 | OHC-PC01 |
|:------------------------------------------------------------------------------------------------------------------------:|:--------------------------------------:|:-------:|:--------------------------:|:--------------------------:|:--------------------------------------:|:--------------------------------------:|:--------------------------:|:----------:|:----------------------------:|:--------------------------------------:|:--------------------------:|
| ***Densha&nbsp;de&nbsp;GO!***<br>(Microsoft Windows) | [Unofficial](../adapters/autotraintas) | Yes | Yes (1) | No | [Unofficial](../adapters/autotraintas) | [Unofficial](../adapters/autotraintas) | No | No | No | [Unofficial](../adapters/autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!***<br>(Sony PlayStation) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;EX***<br>(Sega Saturn) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;2***<br>(Microsoft Windows) | [Unofficial](../adapters/autotraintas) | Yes | Yes (1) | No | [Unofficial](../adapters/autotraintas) | [Unofficial](../adapters/autotraintas) | No | No | No | [Unofficial](../adapters/autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;2***<br>(Sega Dreamcast) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;2***<br>(Sony PlayStation) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;64***<br>(Nintendo 64) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Kisha&nbsp;de&nbsp;GO!***<br>(Microsoft Windows) | [Unofficial](../adapters/autotraintas) | Yes | Yes (1) | No | [Unofficial](../adapters/autotraintas) | [Unofficial](../adapters/autotraintas) | No | No | No | [Unofficial](../adapters/autotraintas) | Yes |
| ***Kisha&nbsp;de&nbsp;GO!***<br>(Sony PlayStation) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Professional***<br>(Microsoft Windows) | [Unofficial](../adapters/autotraintas) | Yes | Yes | No | [Unofficial](../adapters/autotraintas) | [Unofficial](../adapters/autotraintas) | No | No | No | [Unofficial](../adapters/autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Professional***<br>(Sony PlayStation) | Yes | No | No | No | No | No | No | No | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Nagoya&nbsp;Tetsudōhen***<br>(Microsoft Windows) | [Unofficial](../adapters/autotraintas) | Yes | Yes (1) | No | [Unofficial](../adapters/autotraintas) | [Unofficial](../adapters/autotraintas) | No | No | No | [Unofficial](../adapters/autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Nagoya&nbsp;Tetsudōhen***<br>(Sony PlayStation) | Yes | No | No | No | No | No | No | No | P5/B8 | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;3***<br>(Microsoft Windows) | [Unofficial](../adapters/autotraintas) | Yes | Yes | No | [Unofficial](../adapters/autotraintas) | [Unofficial](../adapters/autotraintas) | No | No | No | [Unofficial](../adapters/autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;3***<br>(Sony PlayStation 2) | Yes (2) | No | No | No | Yes | No | No | No | P5/B8 | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Shinkansen***<br>(Microsoft Windows) | [Unofficial](../adapters/autotraintas) | Yes | Yes | No | [Unofficial](../adapters/autotraintas) | [Unofficial](../adapters/autotraintas) | No | No | No | [Unofficial](../adapters/autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Shinkansen***<br>(Sony PlayStation 2) | Yes (2) | No | No | No | Yes | Yes | No | No | P5/B8 | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Shinkansen***<br>(Nintendo Wii) | No | No | No | No | No | No | No | Yes | No | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Ryojōhen***<br>(Microsoft Windows) | [Unofficial](../adapters/autotraintas) | No | Yes | Yes | [Unofficial](../adapters/autotraintas) | [Unofficial](../adapters/autotraintas) | No | No | No | [Unofficial](../adapters/autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Ryojōhen***<br>(Sony PlayStation 2) | [Unofficial](../adapters/cheats) (2) | No | No | No | Yes | Yes | Yes | No | P5/B8 | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Professional&nbsp;2***<br>(Microsoft Windows) | [Unofficial](../adapters/autotraintas) | No | Yes | Yes | [Unofficial](../adapters/autotraintas) | [Unofficial](../adapters/autotraintas) | No | No | No | [Unofficial](../adapters/autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Professional&nbsp;2***<br>(Sony PlayStation 2) | [Unofficial](../adapters/cheats) (2) | No | No | No | Yes | Yes | Yes | No | P5/B8 | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Final***<br>(Microsoft Windows) | [Unofficial](../adapters/autotraintas) | No | Yes | Yes | [Unofficial](../adapters/autotraintas) | [Unofficial](../adapters/autotraintas) | No | No | No | [Unofficial](../adapters/autotraintas) | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Final***<br>(Sony PlayStation 2) | [Unofficial](../adapters/cheats) (2) | No | No | No | Yes | Yes | Yes | No | P5/B8 | No | No |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Hashirō&nbsp;Yamanote&#8209;sen***<br>(Sony PlayStation 4) | Yes (3) | No | Yes (4) | Untested (4) | No | No | No | No | No | No | Yes |
| ***Densha&nbsp;de&nbsp;GO!&nbsp;Hashirō&nbsp;Yamanote&#8209;sen***<br>(Nintendo Switch) | Yes (3) | No | Yes (4) | Untested (4) | No | No | No | No | No | Yes | Yes |
| ***Train&nbsp;Simulator&nbsp;Real:<br>THE&nbsp;Yamanote&nbsp;Line***<br>(Sony PlayStation 2) | No | No | No | No | Yes | No | No | No | P5/B8 | No | No |
| ***Train&nbsp;Simulator&nbsp;Real:<br>THE&nbsp;Keihin&nbsp;Electric&nbsp;Express&nbsp;Railway***<br>(Sony PlayStation 2) | No | No | No | No | No | No | No | No | P5/B5 | No | No |
| ***Train&nbsp;Simulator:&nbsp;Midosuji&nbsp;Line***<br>(Sony PlayStation 2) | [Unofficial](../adapters/cheats) (2) | No | No | No | No | No | No | No | P4/B7<br>(without B1) | No | No |
| ***Train&nbsp;Simulator&nbsp;+&nbsp;Densha&nbsp;de&nbsp;GO!<br>Tokyu&nbsp;Line***<br>(Sony PlayStation 2) | [Unofficial](../adapters/cheats) (2) | No | No | No | No | No | No | No | P4/B7 | No | No |
| ***Train&nbsp;Simulator:<br>Keisei,&nbsp;Toei&nbsp;Asakusa,&nbsp;Keikyu&nbsp;Lines***<br>(Sony PlayStation 2) | No | No | No | No | No | No | No | No | P5/B5<br>P13/B7 | No | No |
| ***Train&nbsp;Simulator:<br>Kyūshū&nbsp;Shinkansen***<br>(Sony PlayStation 2) | No | No | No | No | No | Yes | No | No | P5/B7<br>P13/B7 | No | No |
| ***BVE Trainsim*** | [Yes](../adapters/plugins) | No | [Yes](../adapters/plugins) | [Yes](../adapters/plugins) | [Yes](../adapters/plugins) | No | [Yes](../adapters/plugins) | No | [Yes](../adapters/plugins) | [Yes](../adapters/plugins) | [Yes](../adapters/plugins) |
| ***OpenBVE*** | [Yes](../adapters/plugins) | No | [Yes](../adapters/plugins) | [Yes](../adapters/plugins) | [Yes](../adapters/plugins) | [Yes](../adapters/plugins) | [Yes](../adapters/plugins) | No | [P5/B8](../adapters/plugins) | [Yes](../adapters/plugins) | [Yes](../adapters/plugins) |
1. Only republished versions.
2. Only the classic controllers for the Sony PlayStation.

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@ -1,5 +1,10 @@
---
title: "Controllers"
weight: 1
alwaysopen: true
chapter: true
---
# Controllers
This section lists all the controllers compatible with software in the *Densha de GO!* series or other software. The controllers are grouped by type. You will also find technical details, if they are known.

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@ -1,80 +1,10 @@
---
title: "Classic consoles"
weight: 1
alwaysopen: false
chapter: true
---
The information in this section applies to the following controllers:
# Classic console controllers
- **SLPH-00051:** two-handle controller (Sony PlayStation)
- **TC-5175290:** two-handle controller (Sega Saturn)
- **TCPP-20001:** single-handle controller (Sony PlayStation)
- **TCPP-20002:** gamepad controller (Sony PlayStation)
- **TCPP-20003:** two-handle controller (Nintendo 64)
- **TCPP-20004:** two-handle controller (Sega Dreamcast)
- **TCPP-20008:** two-handle controller, golden (Sony PlayStation)
These controllers all have five physical buttons (**SELECT**, **START**, **A**, **B**, **C**) and two handles (with the TCPP-20001 combining them into one). Internally, they use the same protocol as a standard controller for the corresponding console and input is reported in the data bytes corresponding to buttons (where each bit reports the state of a single button). Only the regular physical buttons have dedicated bits for them; the handles combine three and four bits for the power notches and brake notches, respectively (you can find an example with the Nintendo 64 [here](https://sites.google.com/site/consoleprotocols/home/nintendo-joy-bus-documentation/n64-specific/train-controller)).
## Power handle bit usage
The power handle uses a combination of three bits (buttons) to represent each notch. When using the TCPP-20001 controller, the equivalent of **N** is reported for power whenever a brake notch is applied.
| Position | POWER 1 | POWER 2 | POWER 3 |
|:----------:|:-------:|:-------:|:-------:|
| N | - | X | X |
| P1 | X | - | X |
| P2 | - | - | X |
| P3 | X | X | - |
| P4 | - | X | - |
| P5 | X | - | - |
| Transition | - | - | - |
## Brake handle bit usage
The brake handle uses a combination of four bits (buttons) to represent each notch. When using the TCPP-20001 controller, the equivalent of **Released** is reported for brake whenever a power notch is applied.
| Position | BRAKE 1 | BRAKE 2 | BRAKE 3 | BRAKE 4 |
|:----------:|:-------:|:-------:|:-------:|:-------:|
| Released | - | X | X | X |
| B1 | X | - | X | X |
| B2 | - | - | X | X |
| B3 | X | X | - | X |
| B4 | - | X | - | X |
| B5 | X | - | - | X |
| B6 | - | - | - | X |
| B7 | X | X | X | - |
| B8 | - | X | X | - |
| Unmarked 1 | X | - | X | - |
| Unmarked 2 | - | - | X | - |
| Unmarked 3 | X | X | - | - |
| Unmarked 4 | - | X | - | - |
| Unmarked 5 | X | - | - | - |
| Emergency | - | - | - | - |
| Transition | X | X | X | X |
The unmarked positions can be found between **B8** and **Emergency** and produce no click when moving the handle. When using the TCPP-20001 or the TCPP-20002, only the first and fourth unmarked positions are available.
## Button mapping to a standard controller
Because they use the same data bytes, the input between a Densha de GO! controller and a standard controller for each console can be matched as follows:
| Densha de GO! | Nintendo 64 | Sony PlayStation 1 | Sega Dreamcast | Sega Saturn |
|:-------------:|:-----------:|:------------------:|:--------------:|:-----------:|
| SELECT | R | SELECT | D | ?? |
| START | START | START | START | START |
| A | B | SQUARE | A | A |
| B | A | CROSS | ?? | B |
| C | L | CIRCLE | C | C |
| POWER 1 | RIGHT | TRIANGLE | Z | X |
| POWER 2 | UP | LEFT | Y | Y |
| POWER 3 | Z | RIGHT | X | Z |
| BRAKE 1 | C RIGHT | L1 | UP | L |
| BRAKE 2 | C LEFT | L2 | DOWN | R |
| BRAKE 3 | C DOWN | R1 | LEFT | DOWN |
| BRAKE 4 | C UP | R2 | RIGHT | LEFT |
This is useful when using a USB adapter to read the controller input from a PC.
## PlayStation-specific information
The controllers report the same data amount and structure as a standard digital PlayStation controller. UP and DOWN are pressed permanently. The games detect the controllers with these two buttons, as it is an impossible combination with a standard digital controller.
This section includes controllers for consoles which use a non-USB connector and usually pose as standard controllers from their corresponding console.

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---
title: "Two handle controller (Sony PlayStation)"
---
{{% controller-page "slph00051" %}}
The controller follows the same standard [internal operation](../tech) as other classic controllers.
To allow PlayStation software to distinguish the controller from a standard controller, **UP** and **DOWN** on the D-pad are pressed permanently. This combination is impossible on an unmodified digital gamepad or Dualshock.

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---
title: "Two handle controller (Sega Saturn)"
---
{{% controller-page "tc5175290" %}}
The controller follows the same standard [internal operation](../tech) as other classic controllers.

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---
title: "One handle controller (Sony PlayStation)"
---
{{% controller-page "tcpp20001" %}}
The controller follows the same standard [internal operation](../tech) as other classic controllers. As the controller only has one handle, brake and power cannot be set separately. In addition, only the first and fourth unmarked positions are available.
To allow PlayStation software to distinguish the controller from a standard controller, **UP** and **DOWN** on the D-pad are pressed permanently. This combination is impossible on an unmodified digital gamepad or Dualshock.

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---
title: "Mamecon (Sony PlayStation)"
---
{{% controller-page "tcpp20002" %}}
The controller follows the same standard [internal operation](../tech) as other classic controllers. In addition, only the first and fourth unmarked positions are available.
To allow PlayStation software to distinguish the controller from a standard controller, **UP** and **DOWN** on the D-pad are pressed permanently. This combination is impossible on an unmodified digital gamepad or Dualshock.

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---
title: "Two handle controller (Nintendo 64)"
---
{{% controller-page "tcpp20003" %}}
The controller follows the same standard [internal operation](../tech) as other classic controllers.

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---
title: "Two handle controller (Sega Dreamcast)"
---
{{% controller-page "tcpp20004" %}}
The controller follows the same standard [internal operation](../tech) as other classic controllers.

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---
title: "Classic controllers - Technical details"
weight: 1
hidden: true
---
Internally, these controllers use the same protocol as a standard controller for the corresponding console and input is reported in the data bytes corresponding to buttons (where each bit reports the state of a single button). Only the regular physical buttons have dedicated bits for them; the handles combine three and four bits for the power notches and brake notches, respectively (you can find an example with the Nintendo 64 [here](https://sites.google.com/site/consoleprotocols/home/nintendo-joy-bus-documentation/n64-specific/train-controller)).
## Power handle bit usage
The power handle uses a combination of three bits (buttons) to represent each notch.
| Position | POWER 1 | POWER 2 | POWER 3 |
|:----------:|:-------:|:-------:|:-------:|
| N | - | X | X |
| P1 | X | - | X |
| P2 | - | - | X |
| P3 | X | X | - |
| P4 | - | X | - |
| P5 | X | - | - |
| Transition | - | - | - |
## Brake handle bit usage
The brake handle uses a combination of four bits (buttons) to represent each notch.
| Position | BRAKE 1 | BRAKE 2 | BRAKE 3 | BRAKE 4 |
|:----------:|:-------:|:-------:|:-------:|:-------:|
| Released | - | X | X | X |
| B1 | X | - | X | X |
| B2 | - | - | X | X |
| B3 | X | X | - | X |
| B4 | - | X | - | X |
| B5 | X | - | - | X |
| B6 | - | - | - | X |
| B7 | X | X | X | - |
| B8 | - | X | X | - |
| Unmarked 1 | X | - | X | - |
| Unmarked 2 | - | - | X | - |
| Unmarked 3 | X | X | - | - |
| Unmarked 4 | - | X | - | - |
| Unmarked 5 | X | - | - | - |
| Emergency | - | - | - | - |
| Transition | X | X | X | X |
The unmarked positions can be found between **B8** and **Emergency** and produce no click when moving the handle.
## Button mapping to a standard controller
Because they use the same data bytes, the input between a Densha de GO! controller and a standard controller for each console can be matched as follows:
| Densha de GO! | Nintendo 64 | Sony PlayStation 1 | Sega Dreamcast | Sega Saturn |
|:-------------:|:-----------:|:------------------:|:--------------:|:-----------:|
| SELECT | R | SELECT | D | ?? |
| START | START | START | START | START |
| A | B | SQUARE | A | A |
| B | A | CROSS | ?? | B |
| C | L | CIRCLE | C | C |
| POWER 1 | RIGHT | TRIANGLE | Z | X |
| POWER 2 | UP | LEFT | Y | Y |
| POWER 3 | Z | RIGHT | X | Z |
| BRAKE 1 | C RIGHT | L1 | UP | L |
| BRAKE 2 | C LEFT | L2 | DOWN | R |
| BRAKE 3 | C DOWN | R1 | LEFT | DOWN |
| BRAKE 4 | C UP | R2 | RIGHT | LEFT |
This can be used with a USB adapter to read the controller input from a PC.

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---
title: "Game port"
weight: 2
alwaysopen: false
chapter: true
---
# Game port controllers
This section includes controllers for Microsoft Windows which use a [game port](https://en.wikipedia.org/wiki/Game_port).

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---
title: "Two handle controller, game port (PC)"
---
{{% controller-page "dgoc44" %}}
This is the original controller for the Microsoft Windows releases. This controller has two handles (5 power notches and 8+emergency brake notches) and 3 buttons (A, B, C).
The buttons and handles are mapped to game port buttons and axes, respectively, as follows:
| Game port | Controller |
|-------------|------------|
| B1 | B |
| B2 | A |
| B3 | *Unused* |
| B4 | C |
| X1 | Brake |
| Y1 | Power |
| X2 | *Unused* |
| Y2 | *Unused* |
The controller needs to be calibrated before it can be used.

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---
title: "Serial port"
weight: 2
---
The information in this section applies to the following controllers:
- **DGOC-44:** two-handle controller (Microsoft Windows)
This is the original controller for the Microsoft Windows releases. No details are available regarding internal functioning.

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---
title: "Standalone"
weight: 5
alwaysopen: false
chapter: true
---
The information in this section applies to the following controllers:
# Standalone controllers
- **Densha de GO! Plug and Play**
This controller is different from traditional controllers in the sense that it contains the game (an improved version of *Densha de GO! Final*) and does not connect to a PC or console. Externally, it looks similar to a TCPP-20009, except it does not include a pedal connection. Internally, it contains an ARM board running Linux. It requires a micro USB cable for power and a HDMI cable for video output.
The micro USB port supports USB OTG with a powered adapter and is used by Taito to install software updates.
It is possible to update the Linux kernel on the board to enable USB gadget mode and emulate traditional controllers, such as the [DGOC-44U](/models/usb/#dgoc-44u). This makes it possible to control other software. You can find more information [here](https://github.com/GMMan/dengo-plug-and-play-controller).
This section includes self-contained controllers with software included in them. Instead of connecting to a PC or console, they can be connected directly to a TV via HDMI.

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---
title: "Densha de GO! Plug and Play"
weight: 1
---
{{% standalone_controller-page "pnp" %}}
This controller is different from traditional controllers in the sense that it contains the game (an improved version of *Densha de GO! Final*) and does not connect to a PC or console. Externally, it looks similar to a TCPP-20009, except it does not include a pedal connection. Internally, it contains an ARM board running Linux. It requires a micro USB cable for power and a HDMI cable for video output.
The micro USB port supports USB OTG with a powered adapter and is used by Taito to install software updates.
It is possible to update the Linux kernel on the board to enable USB gadget mode and emulate traditional controllers, such as the [DGOC-44U](/controllers/usb/dgoc44u). This makes it possible to control other software. You can find more information [here](https://github.com/GMMan/dengo-plug-and-play-controller).

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---
title: "USB"
weight: 3
alwaysopen: false
chapter: true
---
The information in this section applies to the following controllers:
# USB controllers
- **DGC-255:** one-handle controller (Microsoft Windows)
- **DGOC-44U:** two-handle controller (Microsoft Windows)
- **DRC-184/DYC-288:** Ryojōhen controller (Microsoft Windows)
- **TCPP-20009:** two-handle controller "Type 2" (Sony PlayStation 2)
- **TCPP-20011:** Shinkansen controller (Sony PlayStation 2)
- **TCPP-20012:** two-handle controller "Type 2", purple skeleton (Sony PlayStation 2)
- **TCPP-20014:** Ryojōhen controller (Sony PlayStation 2)
- **MTC:** Multi Train Controller (Sony PlayStation 2)
- **ZKNS-001:** one-handle controller (Nintendo Switch)
### DGC-255
This controller has one handle (5 power notches and 8+emergency brake notches), a D-Pad and 6 buttons (Select, Start, A, B, C, D).
Internally, it is a HID-compliant joystick with two axes, 6 buttons and a PoV hat switch (the handle positions are reported via axes).
Besides the PoV hat switch, it reports the same data as a DGOC-44U controller. The games check if the controller has a PoV hat switch to distinguish between a DGC-255 and a DGOC-44U.
### DGOC-44U
This controller has two handles (5 power notches and 8+emergency brake notches) and 6 buttons (Select, Start, A, B, C, D).
Internally, it is a HID-compliant joystick with two axes and 6 buttons (the handle positions are reported via axes).
| | |
|-----------------------------|-------------------------------------------|
| **Product name** | 電車でGO! コントローラ USB版 |
| **Manufacturer** | TAITO |
| **Vendor ID** | 0x0AE4 |
| **Product ID** | 0x0003 |
| **Serial number** | TCPP20009 |
| **USB standard descriptor** | Unavailable |
| **HID report descriptor** | [Link](descriptors/dgoc44u_hid-report-descriptor.txt) |
The controller sends reports to the host (PC) formed by 6 bytes:
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
|:------:|:------:|:------:|:-------:|:------:|:------:|
| Brake | Power | Null | Buttons | Null | Null |
The values for the brake notch byte are the following. There are 5 unmarked positions between **B8** and **Emergency**, but unlike classic controllers, they are all report the value for **Emergency**.
| Released | B1 | B2 | B3 | B4 | B5 | B6 | B7 | B8 | Emergency | Transition |
|:--------:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:---------:|:----------:|
| 0x79 | 0x8A | 0x94 | 0x9A | 0xA2 | 0xA8 | 0xAF | 0xB2 | 0xB5 | 0xB9 | 0xFF |
The values for the power notch byte are listed below.
| N | P1 | P2 | P3 | P4 | P5 | Transition |
|:----:|:----:|:----:|:----:|:----:|:----:|:----------:|
| 0x81 | 0x6D | 0x54 | 0x3F | 0x21 | 0x00 | 0xFF |
The button byte uses six bits to represent the state of the physical buttons. **0** means that the button is released and **1** that it is pressed.
| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| B | A | C | D | SELECT | START |
### DRC-184/DYC-288
No details are available regarding internal functioning.
### TCPP-20009/TCPP-20012
This controller has two handles (5 power notches and 8+emergency brake notches), a D-Pad and 6 buttons (Select, Start, A, B, C, D). In addition, it provides a door lamp and a 3.5 mm jack connector to plug a horn pedal. There are two rumble motors, one in each handle.
Internally, it is a HID device with a vendor-specific class.
| | |
|-----------------------------|-------------------------------------------|
| **Product name** | TAITO_DENSYA_CON_T01 |
| **Manufacturer** | TAITO |
| **Vendor ID** | 0x0AE4 |
| **Product ID** | 0x0004 |
| **Serial number** | TCPP20010 |
| **USB standard descriptor** | [Link](descriptors/tcpp20009_standard-descriptor.txt) |
| **HID report descriptor** | Unavailable |
#### Input
The controller sends reports to the host (PS2) formed by 6 bytes:
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
|:------:|:------:|:------:|:------:|:------:|:-------:|
| 0x01 | Brake | Power | Pedal | D-Pad | Buttons |
The values for the brake notch byte are the following.
| Released | B1 | B2 | B3 | B4 | B5 | B6 | B7 | B8 | Emergency | Transition |
|:--------:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:---------:|:----------:|
| 0x79 | 0x8A | 0x94 | 0x9A | 0xA2 | 0xA8 | 0xAF | 0xB2 | 0xB5 | 0xB9 | 0xFF |
The values for the power notch byte are listed below.
| N | P1 | P2 | P3 | P4 | P5 | Transition |
|:----:|:----:|:----:|:----:|:----:|:----:|:----------:|
| 0x81 | 0x6D | 0x54 | 0x3F | 0x21 | 0x00 | 0xFF |
The pedal byte has two possible values depending on the state of the pedal.
| Released | Pressed |
|:--------:|:-------:|
| 0xFF | 0x00 |
The D-pad byte represents the state of the arrow buttons. If two opposite directions are pressed simultaneously, the result is **Center** unless a third button is pressed.
| N | NE | E | SE | S | SW | W | NW | None/Center |
|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:-----------:|
| 0x00 | 0x01 | 0x02 | 0x03 | 0x04 | 0x05 | 0x06 | 0x07 | 0x08 |
The button byte uses six bits to represent the state of the physical buttons. **0** means that the button is released and **1** that it is pressed. A bitmask can be used to retrieve the buttons.
| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| B | A | C | D | SELECT | START |
#### Output
The controller supports receiving data via a control transfer to turn on/off the door lamp and provide rumble. The setup packet is as follows:
| bmRequestType | bRequest | wValue | wIndex | wLength |
|:-------------:|:--------:|:------:|:------:|:-------:|
| 0x40 | 0x09 | 0x0301 | 0x0000 | 0x0002 |
The data sent to the controller follows the structure below.
| Byte 1 | Byte 2 |
|:------:|:--------:|
| Status | Function |
* **Status:** defines whether the function specified in byte 2 is **Off** (**0x00**) or **On** (**0x01**).
* **Function:** **0x01** is **Left rumble**, **0x02** is **Right rumble**, **0x03** is **Door lamp**.
### TCPP-20011
This controller has two handles (13 power notches and 7+emergency brake notches), a D-Pad and 6 buttons (Select, Start, A, B, C, D). In addition, it provides a simple display, a door lamp and a 3.5 mm jack connector to plug a horn pedal. There are two rumble motors, one in each handle.
Internally, it is a HID device with a vendor-specific class.
| | |
|-----------------------------|-------------------------------------------|
| **Product name** | TAITO_DENSYA_CON_T02 |
| **Manufacturer** | TAITO |
| **Vendor ID** | 0x0AE4 |
| **Product ID** | 0x0005 |
| **Serial number** | TCPP20011 |
| **USB standard descriptor** | [Link](descriptors/tcpp20011_standard-descriptor.txt) |
| **HID report descriptor** | Unavailable |
#### Input
The controller sends reports to the host (PS2) formed by 6 bytes:
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
|:------:|:------:|:------:|:------:|:-------:|:------:|
| Brake | Power | Pedal | D-Pad | Buttons | Null |
The values for the brake notch byte are the following.
| Released | B1 | B2 | B3 | B4 | B5 | B6 | B7 | Emergency | Transition |
|:--------:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:---------:|:----------:|
| 0x1C | 0x38 | 0x54 | 0x70 | 0x8B | 0xA7 | 0xC3 | 0xDF | 0xFB | 0xFF |
The values for the power notch byte are listed below.
| N | P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P10 | P11 | P12 | P13 | Transition |
|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----------:|
| 0x12 | 0x24 | 0x36 | 0x48 | 0x5A | 0x6C | 0x7E | 0x90 | 0xA2 | 0xB4 | 0xC6 | 0xD7 | 0xE9 | 0xFB | 0xFF |
The pedal byte has two possible values depending on the state of the pedal.
| Released | Pressed |
|:--------:|:-------:|
| 0xFF | 0x00 |
The D-pad byte represents the state of the arrow buttons. If two opposite directions are pressed simultaneously, the result is **Center** unless a third button is pressed.
| N | NE | E | SE | S | SW | W | NW | None/Center |
|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:-----------:|
| 0x00 | 0x01 | 0x02 | 0x03 | 0x04 | 0x05 | 0x06 | 0x07 | 0x08 |
The button byte uses six bits to represent the state of the physical buttons. **0** means that the button is released and **1** that it is pressed. A bitmask can be used to retrieve the buttons.
| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| D | C | B | A | SELECT | START |
#### Output
The controller supports receiving data via a control transfer to update the screen, turn on/off the door lamp and provide rumble. The setup packet is as follows:
| bmRequestType | bRequest | wValue | wIndex | wLength |
|:-------------:|:--------:|:------:|:------:|:-------:|
| 0x40 | 0x09 | 0x0301 | 0x0000 | 0x0008 |
The data sent to the controller follows the structure below.
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Bytes 5-6 | Bytes 7-8 |
|:-----------:|:-----------:|:--------------------------:|:-----------:|:-----------:|:---------:|
| Left rumble | Right rumble| Door lamp + Limit approach | Speed gauge | Speedometer | ATC limit |
* **Left/right rumble:** **0x00** is **Off**, **0x01** is **On**.
* **Door lamp:** **0x0?** is **Off**, **0x8?** is **On**.
* **Limit approach:** values between **0x?0** and **0x?A** representing the number of LEDs lit above the speedometer. In-game, these mark the 10 km/h right below the speed limit.
* **Speed gauge:** values between **0x00** and **0x16** representing the number of LEDs lit on the speed gauge. LED #23 cannot be lit. In-game, these mark 15 km/h increments in the current speed, with one lit when speed is 1-15 km/h, two when 16-30 km/h, etc.
* **Speedometer:** values between **0x0000** and **0x0999** representing the current speed. Values are encoded with **BCD 8421** (i.e. **120 km/h** should be represented as **0x0120**, NOT **0x0078**).
* **ATC limit:** values between **0x0000** and **0x0999** representing the ATC speed limit. Values are encoded with **BCD 8421** (i.e. **120 km/h** should be represented as **0x0120**, NOT **0x0078**).
Multi-byte values should be stored in **Little Endian**.
### TCPP-20014
This controller has two handles (4 power notches and an analogue brake handle with three areas), a D-Pad and 7 buttons (Select, Start, Horn, Announce, Camera, Left doors, Right doors). In addition, it provides a 3.5 mm jack connector to plug a horn pedal.
Internally, it is a HID device with a vendor-specific class.
| | |
|-----------------------------|-------------------------------------------|
| **Product name** | TAITO_DENSYA_CON_T03 |
| **Manufacturer** | TAITO |
| **Vendor ID** | 0x0AE4 |
| **Product ID** | 0x0007 |
| **Serial number** | TCPP20014 |
| **USB standard descriptor** | [Link](descriptors/tcpp20014_standard-descriptor.txt) |
| **HID report descriptor** | Unavailable |
#### Input
The controller sends reports to the host (PS2) formed by 8 bytes:
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Bytes 6-8 |
|:------:|:------:|:------:|:------:|:-------:|:---------:|
| Brake | Power | Pedal | D-Pad | Buttons | Unused |
Unlike traditional controllers, the brake handle is analogue and the brake byte reflects the position of the handle precisely. There are three areas with the ranges listed below, plus the emergency notch.
| Reduce pressure | Keep pressure | Increase pressure | Emergency |
|:---------------:|:-------------:|:-----------------:|:---------:|
| 0x23-0x64 | 0x65-0x89 | 0x8A-0xD6 | 0xD7 |
When using the controller with **Densha de GO! Professional 2** or **Densha de GO! Final**, the brake handle is interpreted as having 6 brake notches + emergency. The aproximate byte range for each notch is listed below (taken from **Densha de GO! Professional 2**).
| Released | B1 | B2 | B3 | B4 | B5 | B6 | Emergency |
|:---------:|:---------:|:---------:|:---------:|:---------:|:---------:|:---------:|:---------:|
| 0x23-0x2A | 0x2B-0x3C | 0x3D-0x4E | 0x4F-0x63 | 0x64-0x8A | 0x8B-0xB0 | 0xB1-0xD6 | 0xD7 |
The values for the power notch byte are listed below.
| N | P1 | P2 | P3 | P4 | Transition |
|:----:|:----:|:----:|:----:|:----:|:----------:|
| 0x00 | 0x3C | 0x78 | 0xB4 | 0xF0 | 0xFF |
The pedal byte has two possible values depending on the state of the pedal.
| Released | Pressed |
|:--------:|:-------:|
| 0xFF | 0x00 |
The D-pad byte represents the state of the arrow buttons. If two opposite directions are pressed simultaneously, the result is **Center** unless a third button is pressed.
| N | NE | E | SE | S | SW | W | NW | None/Center |
|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:-----------:|
| 0x00 | 0x01 | 0x02 | 0x03 | 0x04 | 0x05 | 0x06 | 0x07 | 0x08 |
The button byte uses seven bits to represent the state of the physical buttons. **0** means that the button is released and **1** that it is pressed. A bitmask can be used to retrieve the buttons.
| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 | Button 7 |
|:--------:|:--------:|:--------:|:-----------:|:----------:|:--------:|:--------:|
| Horn | Announce | Camera | Right doors | Left doors | SELECT | START |
### MTC
No details are available regarding internal functioning.
### ZKNS-001
This controller has one handle (5 power notches and 8+emergency brake notches) and 16 buttons (the same as a Nintendo Switch Pro Controller, except the stick buttons).
Internally, it is a HID-compliant joystick mimicking a Nintendo Switch Pro Controller. The stick buttons and the right stick are unused, and only the Y axis of the left stick is used.
| | |
|-----------------------------|-------------------------------------------|
| **Product name** | One Handle MasCon for Nintendo Switch |
| **Manufacturer** | *None* |
| **Vendor ID** | 0x0F0D |
| **Product ID** | 0x00C1 |
| **Serial number** | *None* |
| **USB standard descriptor** | [Link](descriptors/zkns001_standard-descriptor.txt) |
| **HID report descriptor** | [Link](descriptors/zkns001_hid-report-descriptor.txt) |
The power/brake handle notches are reported in the Y axis of the left stick. There are no transition values between notches. In addition, when the handle is set to **Emergency**, **ZL** is pressed.
| Emergency | B8 | B7 | B6 | B5 | B4 | B3 | B2 | B1 | N | P1 | P2 | P3 | P4 | P5 |
|:---------:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|
| 0x00 | 0x05 | 0x13 | 0x20 | 0x2E | 0x3C | 0x49 | 0x57 | 0x65 | 0x80 | 0x9F | 0xB7 | 0xCE | 0xE6 | 0xFF |
This section includes controllers for Microsoft Windows and consoles which use a USB-A connector.

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---
title: "Train Mascon (Sony PlayStation 2)"
---
{{% controller-page "cotm02001" %}}
No details are available regarding internal functioning.

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---
title: "One handle controller (PC)"
---
{{% controller-page "dgc255" %}}
This controller has one handle (5 power notches and 8+emergency brake notches), a D-Pad and 6 buttons (Select, Start, A, B, C, D).
Internally, it is a HID-compliant joystick with two axes, 6 buttons and a PoV hat switch (the handle positions are reported via axes).
Besides the PoV hat switch, it reports the same data as a DGOC-44U controller. The games check if the controller has a PoV hat switch to distinguish between a DGC-255 and a DGOC-44U.

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---
title: "Two handle controller (PC)"
---
{{% controller-page "dgoc44u" %}}
This controller has two handles (5 power notches and 8+emergency brake notches) and 6 buttons (Select, Start, A, B, C, D).
Internally, it is a HID-compliant joystick with two axes and 6 buttons (the handle positions are reported via axes).
| | |
|-----------------------------|-------------------------------------------|
| **Product name** | 電車でGO! コントローラ USB版 |
| **Manufacturer** | TAITO |
| **Vendor ID** | 0x0AE4 |
| **Product ID** | 0x0003 |
| **Serial number** | TCPP20009 |
| **USB standard descriptor** | Unavailable |
| **HID report descriptor** | [Link](/controllers/usb/descriptors/dgoc44u_hid-report-descriptor.txt) |
The controller sends reports to the host (PC) formed by 6 bytes:
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
|:------:|:------:|:------:|:-------:|:------:|:------:|
| Brake | Power | Null | Buttons | Null | Null |
The values for the brake notch byte are the following. There are 5 unmarked positions between **B8** and **Emergency**, but unlike classic controllers, they are all report the value for **Emergency**.
| Released | B1 | B2 | B3 | B4 | B5 | B6 | B7 | B8 | Emergency | Transition |
|:--------:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:---------:|:----------:|
| 0x79 | 0x8A | 0x94 | 0x9A | 0xA2 | 0xA8 | 0xAF | 0xB2 | 0xB5 | 0xB9 | 0xFF |
The values for the power notch byte are listed below.
| N | P1 | P2 | P3 | P4 | P5 | Transition |
|:----:|:----:|:----:|:----:|:----:|:----:|:----------:|
| 0x81 | 0x6D | 0x54 | 0x3F | 0x21 | 0x00 | 0xFF |
The button byte uses six bits to represent the state of the physical buttons. **0** means that the button is released and **1** that it is pressed.
| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| B | A | C | D | SELECT | START |

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---
title: "Ryojōhen controller (PC)"
---
{{% controller-page "dyc288" %}}
No details are available regarding internal functioning.

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---
title: "Sangying one handle controller (PC)"
---
{{% controller-page "ohcpc01" %}}
No details are available regarding internal functioning.

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---
title: "Multi Train Controller (Sony PlayStation 2)"
---
{{% controller-page "sotp031201" %}}
No details are available regarding internal functioning.

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---
title: 'Two handle controller "Type 2" (Sony PlayStation 2)'
---
{{% controller-page "tcpp20009" %}}
This controller has two handles (5 power notches and 8+emergency brake notches), a D-Pad and 6 buttons (Select, Start, A, B, C, D). In addition, it provides a door lamp and a 3.5 mm jack connector to plug a horn pedal. There are two rumble motors, one in each handle.
Internally, it is a HID device with a vendor-specific class.
| | |
|-----------------------------|-------------------------------------------|
| **Product name** | TAITO_DENSYA_CON_T01 |
| **Manufacturer** | TAITO |
| **Vendor ID** | 0x0AE4 |
| **Product ID** | 0x0004 |
| **Serial number** | TCPP20010 |
| **USB standard descriptor** | [Link](/controllers/usb/descriptors/tcpp20009_standard-descriptor.txt) |
| **HID report descriptor** | Unavailable |
### Input
The controller sends reports to the host (PS2) formed by 6 bytes:
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
|:------:|:------:|:------:|:------:|:------:|:-------:|
| 0x01 | Brake | Power | Pedal | D-Pad | Buttons |
The values for the brake notch byte are the following.
| Released | B1 | B2 | B3 | B4 | B5 | B6 | B7 | B8 | Emergency | Transition |
|:--------:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:---------:|:----------:|
| 0x79 | 0x8A | 0x94 | 0x9A | 0xA2 | 0xA8 | 0xAF | 0xB2 | 0xB5 | 0xB9 | 0xFF |
The values for the power notch byte are listed below.
| N | P1 | P2 | P3 | P4 | P5 | Transition |
|:----:|:----:|:----:|:----:|:----:|:----:|:----------:|
| 0x81 | 0x6D | 0x54 | 0x3F | 0x21 | 0x00 | 0xFF |
The pedal byte has two possible values depending on the state of the pedal.
| Released | Pressed |
|:--------:|:-------:|
| 0xFF | 0x00 |
The D-pad byte represents the state of the arrow buttons. If two opposite directions are pressed simultaneously, the result is **Center** unless a third button is pressed.
| N | NE | E | SE | S | SW | W | NW | None/Center |
|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:-----------:|
| 0x00 | 0x01 | 0x02 | 0x03 | 0x04 | 0x05 | 0x06 | 0x07 | 0x08 |
The button byte uses six bits to represent the state of the physical buttons. **0** means that the button is released and **1** that it is pressed. A bitmask can be used to retrieve the buttons.
| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| B | A | C | D | SELECT | START |
### Output
The controller supports receiving data via a control transfer to turn on/off the door lamp and provide rumble. The setup packet is as follows:
| bmRequestType | bRequest | wValue | wIndex | wLength |
|:-------------:|:--------:|:------:|:------:|:-------:|
| 0x40 | 0x09 | 0x0301 | 0x0000 | 0x0002 |
The data sent to the controller follows the structure below.
| Byte 1 | Byte 2 |
|:------:|:--------:|
| Status | Function |
* **Status:** defines whether the function specified in byte 2 is **Off** (**0x00**) or **On** (**0x01**).
* **Function:** **0x01** is **Left rumble**, **0x02** is **Right rumble**, **0x03** is **Door lamp**.

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---
title: "Shinkansen controller (Sony PlayStation 2)"
---
{{% controller-page "tcpp20011" %}}
This controller has two handles (13 power notches and 7+emergency brake notches), a D-Pad and 6 buttons (Select, Start, A, B, C, D). In addition, it provides a simple display, a door lamp and a 3.5 mm jack connector to plug a horn pedal. There are two rumble motors, one in each handle.
Internally, it is a HID device with a vendor-specific class.
| | |
|-----------------------------|-------------------------------------------|
| **Product name** | TAITO_DENSYA_CON_T02 |
| **Manufacturer** | TAITO |
| **Vendor ID** | 0x0AE4 |
| **Product ID** | 0x0005 |
| **Serial number** | TCPP20011 |
| **USB standard descriptor** | [Link](/controllers/usb/descriptors/tcpp20011_standard-descriptor.txt) |
| **HID report descriptor** | Unavailable |
### Input
The controller sends reports to the host (PS2) formed by 6 bytes:
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
|:------:|:------:|:------:|:------:|:-------:|:------:|
| Brake | Power | Pedal | D-Pad | Buttons | Null |
The values for the brake notch byte are the following.
| Released | B1 | B2 | B3 | B4 | B5 | B6 | B7 | Emergency | Transition |
|:--------:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:---------:|:----------:|
| 0x1C | 0x38 | 0x54 | 0x70 | 0x8B | 0xA7 | 0xC3 | 0xDF | 0xFB | 0xFF |
The values for the power notch byte are listed below.
| N | P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P10 | P11 | P12 | P13 | Transition |
|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----------:|
| 0x12 | 0x24 | 0x36 | 0x48 | 0x5A | 0x6C | 0x7E | 0x90 | 0xA2 | 0xB4 | 0xC6 | 0xD7 | 0xE9 | 0xFB | 0xFF |
The pedal byte has two possible values depending on the state of the pedal.
| Released | Pressed |
|:--------:|:-------:|
| 0xFF | 0x00 |
The D-pad byte represents the state of the arrow buttons. If two opposite directions are pressed simultaneously, the result is **Center** unless a third button is pressed.
| N | NE | E | SE | S | SW | W | NW | None/Center |
|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:-----------:|
| 0x00 | 0x01 | 0x02 | 0x03 | 0x04 | 0x05 | 0x06 | 0x07 | 0x08 |
The button byte uses six bits to represent the state of the physical buttons. **0** means that the button is released and **1** that it is pressed. A bitmask can be used to retrieve the buttons.
| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 |
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
| D | C | B | A | SELECT | START |
### Output
The controller supports receiving data via a control transfer to update the screen, turn on/off the door lamp and provide rumble. The setup packet is as follows:
| bmRequestType | bRequest | wValue | wIndex | wLength |
|:-------------:|:--------:|:------:|:------:|:-------:|
| 0x40 | 0x09 | 0x0301 | 0x0000 | 0x0008 |
The data sent to the controller follows the structure below.
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Bytes 5-6 | Bytes 7-8 |
|:-----------:|:-----------:|:--------------------------:|:-----------:|:-----------:|:---------:|
| Left rumble | Right rumble| Door lamp + Limit approach | Speed gauge | Speedometer | ATC limit |
* **Left/right rumble:** **0x00** is **Off**, **0x01** is **On**.
* **Door lamp:** **0x0?** is **Off**, **0x8?** is **On**.
* **Limit approach:** values between **0x?0** and **0x?A** representing the number of LEDs lit above the speedometer. In-game, these mark the 10 km/h right below the speed limit.
* **Speed gauge:** values between **0x00** and **0x16** representing the number of LEDs lit on the speed gauge. LED #23 cannot be lit. In-game, these mark 15 km/h increments in the current speed, with one lit when speed is 1-15 km/h, two when 16-30 km/h, etc.
* **Speedometer:** values between **0x0000** and **0x0999** representing the current speed. Values are encoded with **BCD 8421** (i.e. **120 km/h** should be represented as **0x0120**, NOT **0x0078**).
* **ATC limit:** values between **0x0000** and **0x0999** representing the ATC speed limit. Values are encoded with **BCD 8421** (i.e. **120 km/h** should be represented as **0x0120**, NOT **0x0078**).
Multi-byte values should be stored in **Little Endian**.

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---
title: "Ryojōhen controller (Sony PlayStation 2)"
---
{{% controller-page "tcpp20014" %}}
This controller has two handles (4 power notches and an analogue brake handle with three areas), a D-Pad and 7 buttons (Select, Start, Horn, Announce, Camera, Left doors, Right doors). In addition, it provides a 3.5 mm jack connector to plug a horn pedal.
Internally, it is a HID device with a vendor-specific class.
| | |
|-----------------------------|-------------------------------------------|
| **Product name** | TAITO_DENSYA_CON_T03 |
| **Manufacturer** | TAITO |
| **Vendor ID** | 0x0AE4 |
| **Product ID** | 0x0007 |
| **Serial number** | TCPP20014 |
| **USB standard descriptor** | [Link](/controllers/usb/descriptors/tcpp20014_standard-descriptor.txt) |
| **HID report descriptor** | Unavailable |
### Input
The controller sends reports to the host (PS2) formed by 8 bytes:
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Bytes 6-8 |
|:------:|:------:|:------:|:------:|:-------:|:---------:|
| Brake | Power | Pedal | D-Pad | Buttons | Unused |
Unlike traditional controllers, the brake handle is analogue and the brake byte reflects the position of the handle precisely. There are three areas with the ranges listed below, plus the emergency notch.
| Reduce pressure | Keep pressure | Increase pressure | Emergency |
|:---------------:|:-------------:|:-----------------:|:---------:|
| 0x23-0x64 | 0x65-0x89 | 0x8A-0xD6 | 0xD7 |
When using the controller with **Densha de GO! Professional 2** or **Densha de GO! Final**, the brake handle is interpreted as having 6 brake notches + emergency. The aproximate byte range for each notch is listed below (taken from **Densha de GO! Professional 2**).
| Released | B1 | B2 | B3 | B4 | B5 | B6 | Emergency |
|:---------:|:---------:|:---------:|:---------:|:---------:|:---------:|:---------:|:---------:|
| 0x23-0x2A | 0x2B-0x3C | 0x3D-0x4E | 0x4F-0x63 | 0x64-0x8A | 0x8B-0xB0 | 0xB1-0xD6 | 0xD7 |
The values for the power notch byte are listed below.
| N | P1 | P2 | P3 | P4 | Transition |
|:----:|:----:|:----:|:----:|:----:|:----------:|
| 0x00 | 0x3C | 0x78 | 0xB4 | 0xF0 | 0xFF |
The pedal byte has two possible values depending on the state of the pedal.
| Released | Pressed |
|:--------:|:-------:|
| 0xFF | 0x00 |
The D-pad byte represents the state of the arrow buttons. If two opposite directions are pressed simultaneously, the result is **Center** unless a third button is pressed.
| N | NE | E | SE | S | SW | W | NW | None/Center |
|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:-----------:|
| 0x00 | 0x01 | 0x02 | 0x03 | 0x04 | 0x05 | 0x06 | 0x07 | 0x08 |
The button byte uses seven bits to represent the state of the physical buttons. **0** means that the button is released and **1** that it is pressed. A bitmask can be used to retrieve the buttons.
| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 | Button 7 |
|:--------:|:--------:|:--------:|:-----------:|:----------:|:--------:|:--------:|
| Horn | Announce | Camera | Right doors | Left doors | SELECT | START |

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---
title: "One handle controller (Nintendo Switch)"
---
{{% controller-page "zkns001" %}}
This controller has one handle (5 power notches and 8+emergency brake notches) and 16 buttons (the same as a Nintendo Switch Pro Controller, except the stick buttons). Internally, it is a HID-compliant joystick mimicking a Nintendo Switch Pro Controller. The stick buttons and the right stick are unused, and only the Y axis of the left stick is used.
| | |
|-----------------------------|-------------------------------------------|
| **Product name** | One Handle MasCon for Nintendo Switch |
| **Manufacturer** | *None* |
| **Vendor ID** | 0x0F0D |
| **Product ID** | 0x00C1 |
| **Serial number** | *None* |
| **USB standard descriptor** | [Link](/controllers/usb/descriptors/zkns001_standard-descriptor.txt) |
| **HID report descriptor** | [Link](/controllers/usb/descriptors/zkns001_hid-report-descriptor.txt) |
The power/brake handle notches are reported in the Y axis of the left stick. There are no transition values between notches. In addition, when the handle is set to **Emergency**, **ZL** is pressed.
| Emergency | B8 | B7 | B6 | B5 | B4 | B3 | B2 | B1 | N | P1 | P2 | P3 | P4 | P5 |
|:---------:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|
| 0x00 | 0x05 | 0x13 | 0x20 | 0x2E | 0x3C | 0x49 | 0x57 | 0x65 | 0x80 | 0x9F | 0xB7 | 0xCE | 0xE6 | 0xFF |

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---
title: "Nintendo Wii"
weight: 4
alwaysopen: false
chapter: true
---
The information in this section applies to the following controllers:
# Wii controllers
- **TCPP-20017:** Shinkansen controller
This controller is similar externally to the PlayStation 2 version of the Shinkansen controller. However, the screen has been replaced by a sticker and there is no pedal, so the only functioning parts are the handles, the buttons and the door lamp. In addition, instead of USB, it connects to a Wiimote using its extension port, like other accessories made for the console. No details are available regarding internal functioning.
This section includes controllers for the Nintendo Wii which use a Wii expansion cable and connect to a [Wiimote's extension port](https://wiibrew.org/wiki/Wiimote/Extension_Controllers).

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---
title: "Shinkansen controller"
weight: 1
---
{{% controller-page "tcpp20017" %}}
This controller is similar externally to the PlayStation 2 version of the Shinkansen controller. However, the screen has been replaced by a sticker and there is no pedal, so the only functioning parts are the handles, the buttons and the door lamp. In addition, instead of USB, it connects to a Wiimote using its extension port, like other accessories made for the console. No details are available regarding internal functioning.

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---
title: "References"
weight: 10
_build:
list: never
---
- General information: <http://autotraintas.hariko.com>

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---
title: "Main series software"
weight: 2
chapter: true
---
# Main series software
This section lists software from the main *Densha de GO!* series compatible with dedicated controllers. Software is grouped by platform and sorted by release date.

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---
title: "Sega Dreamcast"
alwaysopen: false
---
{{% select-software %}}

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---
title: "Densha de GO! 2 Kōsoku-hen 3000 Bandai"
weight: 1
---
{{% software-page "dc_densha2" %}}

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---
title: "Nintendo 64"
alwaysopen: false
---
{{% select-software %}}

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---
title: "Densha de GO! 64"
weight: 1
---
{{% software-page "n64_densha2" %}}

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---
title: "PC"
alwaysopen: false
---
{{% select-software %}}

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---
title: "Densha de GO!"
weight: 1
---
{{% software-page "pc_densha" %}}

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---
title: "Densha de GO! 2"
weight: 2
---
{{% software-page "pc_densha2" %}}

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---
title: "Densha de GO! 3 Tsūkin-hen"
weight: 6
---
{{% software-page "pc_densha3" %}}

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---
title: "Densha de GO! Final"
weight: 10
---
{{% software-page "pc_final" %}}

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---
title: "Kisha de GO!"
weight: 5
---
{{% software-page "pc_kisha" %}}

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---
title: "Densha de GO! Nagoya Tetsudōhen"
weight: 4
---
{{% software-page "pc_nagoya" %}}

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---
title: "Densha de GO! Professional"
weight: 3
---
{{% software-page "pc_pro" %}}

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---
title: "Densha de GO! Professional 2"
weight: 9
---
{{% software-page "pc_pro2" %}}

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---
title: "Densha de GO! Ryojōhen"
weight: 8
---
{{% software-page "pc_ryojouhen" %}}

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---
title: "Densha de GO! Shinkansen San'yō Shinkansen-hen"
weight: 7
---
{{% software-page "pc_shinkansen" %}}

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---
title: "Sony PlayStation"
alwaysopen: false
---
{{% select-software %}}

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---
title: "Densha de GO!"
weight: 1
---
{{% software-page "ps1_densha" %}}

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---
title: "Densha de GO! 2"
weight: 2
---
{{% software-page "ps1_densha2" %}}

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---
title: "Kisha de GO!"
weight: 5
---
{{% software-page "ps1_kisha" %}}

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---
title: "Densha de GO! Nagoya Tetsudōhen"
weight: 4
---
{{% software-page "ps1_nagoya" %}}

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---
title: "Densha de GO! Professional"
weight: 3
---
{{% software-page "ps1_pro" %}}

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---
title: "Sony PlayStation 2"
alwaysopen: false
---
{{% select-software %}}

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---
title: "Densha de GO! 3 Tsūkin-hen"
weight: 1
---
{{% software-page "ps2_densha3" %}}

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---
title: "Densha de GO! Final"
weight: 5
---
{{% software-page "ps2_final" %}}

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---
title: "Densha de GO! Professional 2"
weight: 4
---
{{% software-page "ps2_pro2" %}}

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---
title: "Densha de GO! Ryojōhen"
weight: 3
---
{{% software-page "ps2_ryojouhen" %}}

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---
title: "Densha de GO! Shinkansen San'yō Shinkansen-hen"
weight: 2
---
{{% software-page "ps2_shinkansen" %}}

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---
title: "Sony PlayStation 4"
alwaysopen: false
---
{{% select-software %}}

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---
title: "Densha de GO! Hashirō Yamanotesen"
weight: 1
---
{{% software-page "ps4_yamanote" %}}

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---
title: "Sega Saturn"
alwaysopen: false
---
{{% select-software %}}

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---
title: "Densha de GO! EX"
weight: 1
---
{{% software-page "ss_densha" %}}

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---
title: "Nintendo Switch"
alwaysopen: false
---
{{% select-software %}}

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---
title: "Densha de GO! Hashirō Yamanotesen"
weight: 1
---
{{% software-page "switch_yamanote" %}}

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---
title: "Nintendo Wii"
alwaysopen: false
---
{{% select-software %}}

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---
title: "Densha de GO! Shinkansen EX San'yō Shinkansen-hen"
weight: 1
---
{{% software-page "wii_shinkansen" %}}

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---
title: "Other software"
weight: 3
chapter: true
---
# Other software
This section lists other software compatible with dedicated controllers in some way. Software is grouped by platform and sorted by release date.

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---
title: "PC"
alwaysopen: false
---
{{% select-software %}}

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---
title: "BVE Trainsim"
weight: 1
---
{{% software-page "pc_bve" %}}

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---
title: "OpenBVE"
weight: 2
---
{{% software-page "pc_openbve" %}}

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---
title: "Train Crew"
weight: 3
---
{{% software-page "pc_traincrew" %}}

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---
title: "Sony PlayStation 2"
alwaysopen: false
---
{{% select-software %}}

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---
title: "Train Simulator Densha de GO! Tokyu Line"
weight: 4
---
{{% software-page "ps2_traindensha" %}}

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---
title: "Train Simulator Real: THE Keihin Electric Express Railway"
weight: 2
---
{{% software-page "ps2_trainkeihin" %}}

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---
title: "Train Simulator: Keisei, Toei Asakusa, Keikyu Lines"
weight: 6
---
{{% software-page "ps2_trainkeitokei" %}}

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---
title: "Train Simulator: Midosuji Line"
weight: 3
---
{{% software-page "ps2_trainmidosuji" %}}

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---
title: "Train Simulator: Kyūshū Shinkansen"
weight: 5
---
{{% software-page "ps2_trainshinkansen" %}}

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---
title: "Train Simulator Real: THE Yamanote Line"
weight: 1
---
{{% software-page "ps2_trainyamanote" %}}

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---
title: "Sony PlayStation 4"
alwaysopen: false
---
{{% select-software %}}

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---
title: "Japanese Rail Sim: Journey to Kyoto"
weight: 1
---
{{% software-page "ps4_japankyoto" %}}

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---
title: "Nintendo Switch"
alwaysopen: false
---
{{% select-software %}}

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---
title: "Japanese Rail Sim: Akechi Railway"
weight: 3
---
{{% software-page "switch_japanakechi" %}}

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---
title: "Japanese Rail Sim: Journey to Kyoto"
weight: 1
---
{{% software-page "switch_japankyoto" %}}

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---
title: "Japanese Rail Sim: Sangi Railway"
weight: 2
---
{{% software-page "switch_japansangi" %}}