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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Adapters and hacks :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/adapters/index.html</link><description>Adapters and hacks Besides official compatibility, it is possible to use unofficial adapters, tools and hacks to use controllers with software which does not normally support controllers.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/adapters/index.xml" rel="self" type="application/rss+xml"/><item><title>Converter tool by Autotraintas</title><link>https://marcriera.github.io/ddgo-controller-docs/adapters/autotraintas/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/adapters/autotraintas/index.html</guid><description>Autotraintas has created a tool that makes it possible to use nearly any Densha de GO! controller with the PC versions of the games. This includes classic console controllers (USB adapter required) and USB controllers. The tool patches the game memory on the fly to reflect the input from the controller.</description></item><item><title>Input plugins for BVE Trainsim/OpenBVE</title><link>https://marcriera.github.io/ddgo-controller-docs/adapters/plugins/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/adapters/plugins/index.html</guid><description>BVE Trainsim and OpenBVE both support input plugins, which allow expanding the controllers compatible with the program.
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Adapters and hacks :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/adapters/index.html</link><description>Besides official compatibility, it is possible to use unofficial adapters, tools and hacks to use controllers with software which does not normally support controllers.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/adapters/index.xml" rel="self" type="application/rss+xml"/><item><title>Converter tool by Autotraintas</title><link>https://marcriera.github.io/ddgo-controller-docs/adapters/autotraintas/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/adapters/autotraintas/index.html</guid><description>Autotraintas has created a tool that makes it possible to use nearly any Densha de GO! controller with the PC versions of the games. This includes classic console controllers (USB adapter required) and USB controllers. The tool patches the game memory on the fly to reflect the input from the controller.</description></item><item><title>Input plugins for BVE Trainsim/OpenBVE</title><link>https://marcriera.github.io/ddgo-controller-docs/adapters/plugins/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/adapters/plugins/index.html</guid><description>BVE Trainsim and OpenBVE both support input plugins, which allow expanding the controllers compatible with the program.
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BVE Trainsim requires installing external input plugins, depending on the controller:
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Classic console controllers (電GO PS - JC_PS101Uインターフェイス/電GO PS - JC_PS201Uインターフェイス by saha209, USB adapter required) DGC-255/DGOC-44U/DRC-184 (電GO PCインターフェイス by saha209) TCPP-20009/TCPP-20014/MTC with P5/B8 cassette (電GO PS2インターフェイス by saha209) MTC (other cassettes) (TrainSimulator PS2 MultiTrainController(MTC)インターフェイス by saha209) ZKNS-001 (電GO SWインターフェイス by saha209) OHC-PC01 OpenBVE includes built-in input plugins for all classic and USB Densha de GO! controllers, the MTC with P5/B8 cassette and the OHC-PC01. They can be enabled and configured in the program’s settings. Note that a USB adapter is required for classic console controllers.</description></item><item><title>PlayStation 2 cheat codes</title><link>https://marcriera.github.io/ddgo-controller-docs/adapters/cheats/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/adapters/cheats/index.html</guid><description>Overview While Densha de GO! 3 and Densha de GO! Shinkansen officially support the original (non-USB) PlayStation controllers, other games are only compatible with USB controllers. Via cheat codes, it is possible to use the original PlayStation controllers on real hardware, either with retail discs or via OPL.
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The codes emulate a Type 2 controller. You will need to connect the controller as follows:
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Two handle controller (Sony PlayStation) :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/classic/slph00051/index.html</link><description>Overview Name Two handle controller (Sony PlayStation) Release date December 18, 1997 Serial code SLPH-00051 Notes Also available in golden colour (TCPP-20008). Supported software (WIP) Software Support Notes BVE Trainsim (PC) Native Requires USB adapter. Supported via input plugin. Densha de GO! (Sony PlayStation 1) Native Densha de GO! 2 Kōsoku-hen (Sony PlayStation 1) Native Densha de GO! 3 Tsūkin-hen (Sony PlayStation 2) Native Densha de GO! Final (Sony PlayStation 2) Unofficial Requires use of cheat codes. Densha de GO! Hashirō Yamanote‑sen (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Densha de GO! Hashirō Yamanote‑sen (Sony PlayStation 4) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Densha de GO! Nagoya Tetsudō-hen (Sony PlayStation 1) Native Densha de GO! Professional (Sony PlayStation 1) Native Densha de GO! Professional 2 (Sony PlayStation 2) Unofficial Requires use of cheat codes. Densha de GO! Ryojōhen (Sony PlayStation 2) Unofficial Requires use of cheat codes. Densha de GO! Shinkansen San'yō Shinkansen-hen (Sony PlayStation 2) Native Japanese Rail Sim EX: Nagaragawa Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Hakone (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Memorial: JR Central Kiha 85 Limited Express Nanki (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Nagoya Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Odakyu Electric Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim: Akechi Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim: Journey to Kyoto (Sony PlayStation 4) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Kisha de GO! (Sony PlayStation 1) Native OpenBVE (PC) Native Requires USB adapter and calibration. Supported via input plugin. Technical details The controller follows the same standard internal operation as other classic controllers.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/classic/slph00051/index.xml" rel="self" type="application/rss+xml"/></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Two handle controller (Sony PlayStation) :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/classic/slph00051/index.html</link><description>Overview Name Two handle controller (Sony PlayStation) Release date December 18, 1997 Serial code SLPH-00051 Notes Also available in golden colour (TCPP-20008). Supported software (WIP) Software Support Notes BVE Trainsim (PC) Native Requires USB adapter. Supported via input plugin. Densha de GO! (Sony PlayStation 1) Native Densha de GO! 2 Kōsoku-hen (Sony PlayStation 1) Native Densha de GO! 3 Tsūkin-hen (Sony PlayStation 2) Native Densha de GO! Final (Sony PlayStation 2) Unofficial Requires use of cheat codes. Densha de GO! Hashirō Yamanote‑sen (Sony PlayStation 4) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Densha de GO! Hashirō Yamanote‑sen (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Densha de GO! Nagoya Tetsudō-hen (Sony PlayStation 1) Native Densha de GO! Professional (Sony PlayStation 1) Native Densha de GO! Professional 2 (Sony PlayStation 2) Unofficial Requires use of cheat codes. Densha de GO! Ryojōhen (Sony PlayStation 2) Unofficial Requires use of cheat codes. Densha de GO! Shinkansen San'yō Shinkansen-hen (Sony PlayStation 2) Native Japanese Rail Sim EX: Nagaragawa Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Hakone (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Memorial: JR Central Kiha 85 Limited Express Nanki (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Nagoya Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Odakyu Electric Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim: Akechi Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim: Journey to Kyoto (Sony PlayStation 4) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Kisha de GO! (Sony PlayStation 1) Native OpenBVE (PC) Native Requires USB adapter and calibration. Supported via input plugin. Technical details The controller follows the same standard internal operation as other classic controllers.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/classic/slph00051/index.xml" rel="self" type="application/rss+xml"/></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mamecon (Sony PlayStation) :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/classic/tcpp20002/index.html</link><description>Overview Name Mamecon (Sony PlayStation) Release date March 11, 1999 Serial code TCPP-20002 Notes Supported software (WIP) Software Support Notes BVE Trainsim (PC) Native Requires USB adapter. Supported via input plugin. Densha de GO! (Sony PlayStation 1) Native Densha de GO! 2 Kōsoku-hen (Sony PlayStation 1) Native Densha de GO! 3 Tsūkin-hen (Sony PlayStation 2) Native Densha de GO! Final (Sony PlayStation 2) Unofficial Requires use of cheat codes. Densha de GO! Hashirō Yamanote‑sen (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Densha de GO! Hashirō Yamanote‑sen (Sony PlayStation 4) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Densha de GO! Nagoya Tetsudō-hen (Sony PlayStation 1) Native Densha de GO! Professional (Sony PlayStation 1) Native Densha de GO! Professional 2 (Sony PlayStation 2) Unofficial Requires use of cheat codes. Densha de GO! Ryojōhen (Sony PlayStation 2) Unofficial Requires use of cheat codes. Densha de GO! Shinkansen San'yō Shinkansen-hen (Sony PlayStation 2) Native Japanese Rail Sim EX: Nagaragawa Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Hakone (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Memorial: JR Central Kiha 85 Limited Express Nanki (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Nagoya Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Odakyu Electric Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim: Akechi Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim: Journey to Kyoto (Sony PlayStation 4) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Kisha de GO! (Sony PlayStation 1) Native OpenBVE (PC) Native Requires USB adapter and calibration. Supported via input plugin. Technical details The controller follows the same standard internal operation as other classic controllers. In addition, only the first and fourth unmarked positions are available.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/classic/tcpp20002/index.xml" rel="self" type="application/rss+xml"/></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mamecon (Sony PlayStation) :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/classic/tcpp20002/index.html</link><description>Overview Name Mamecon (Sony PlayStation) Release date March 11, 1999 Serial code TCPP-20002 Notes Supported software (WIP) Software Support Notes BVE Trainsim (PC) Native Requires USB adapter. Supported via input plugin. Densha de GO! (Sony PlayStation 1) Native Densha de GO! 2 Kōsoku-hen (Sony PlayStation 1) Native Densha de GO! 3 Tsūkin-hen (Sony PlayStation 2) Native Densha de GO! Final (Sony PlayStation 2) Unofficial Requires use of cheat codes. Densha de GO! Hashirō Yamanote‑sen (Sony PlayStation 4) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Densha de GO! Hashirō Yamanote‑sen (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Densha de GO! Nagoya Tetsudō-hen (Sony PlayStation 1) Native Densha de GO! Professional (Sony PlayStation 1) Native Densha de GO! Professional 2 (Sony PlayStation 2) Unofficial Requires use of cheat codes. Densha de GO! Ryojōhen (Sony PlayStation 2) Unofficial Requires use of cheat codes. Densha de GO! Shinkansen San'yō Shinkansen-hen (Sony PlayStation 2) Native Japanese Rail Sim EX: Nagaragawa Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Hakone (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Memorial: JR Central Kiha 85 Limited Express Nanki (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Nagoya Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Odakyu Electric Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim: Akechi Railway (Nintendo Switch) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Japanese Rail Sim: Journey to Kyoto (Sony PlayStation 4) Unofficial Requires USB adapter. Requires use of Titan One/Two device. Kisha de GO! (Sony PlayStation 1) Native OpenBVE (PC) Native Requires USB adapter and calibration. Supported via input plugin. Technical details The controller follows the same standard internal operation as other classic controllers. In addition, only the first and fourth unmarked positions are available.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/classic/tcpp20002/index.xml" rel="self" type="application/rss+xml"/></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game port :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/gameport/index.html</link><description>Game port controllers This section includes controllers for Microsoft Windows which use a game port.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/gameport/index.xml" rel="self" type="application/rss+xml"/><item><title>Two handle controller, game port (PC)</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/gameport/dgoc44/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/gameport/dgoc44/index.html</guid><description>Overview Name Two handle controller, game port (PC) Release date March 18, 1999 Serial code DGOC-44 Notes Supported software (WIP) Software Support Notes Densha de GO! (PC) Native Densha de GO! 2 Kōsoku-hen (PC) Native Densha de GO! 3 Tsūkin-hen Daiya Kaisei (PC) Native Densha de GO! Nagoya Tetsudō-hen (PC) Native Densha de GO! Professional (PC) Native Densha de GO! Shinkansen San'yō Shinkansen-hen (PC) Native Kisha de GO! (PC) Native Technical details This is the original controller for the Microsoft Windows releases. This controller has two handles (5 power notches and 8+emergency brake notches) and 3 buttons (A, B, C).</description></item></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game port controllers :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/gameport/index.html</link><description>This section includes controllers for Microsoft Windows which use a game port.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/gameport/index.xml" rel="self" type="application/rss+xml"/><item><title>Two handle controller, game port (PC)</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/gameport/dgoc44/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/gameport/dgoc44/index.html</guid><description>Overview Name Two handle controller, game port (PC) Release date March 18, 1999 Serial code DGOC-44 Notes Supported software (WIP) Software Support Notes Densha de GO! (PC) Native Densha de GO! 2 Kōsoku-hen (PC) Native Densha de GO! 3 Tsūkin-hen Daiya Kaisei (PC) Native Densha de GO! Nagoya Tetsudō-hen (PC) Native Densha de GO! Professional (PC) Native Densha de GO! Shinkansen San'yō Shinkansen-hen (PC) Native Kisha de GO! (PC) Native Technical details This is the original controller for the Microsoft Windows releases. This controller has two handles (5 power notches and 8+emergency brake notches) and 3 buttons (A, B, C).</description></item></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Controllers :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/index.html</link><description>Controllers This section lists all the controllers compatible with software in the Densha de GO! series or other software. The controllers are grouped by type. You will also find technical details, if they are known.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/index.xml" rel="self" type="application/rss+xml"/><item><title>Classic consoles</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/classic/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/classic/index.html</guid><description>Classic console controllers This section includes controllers for consoles which use a non-USB connector and usually pose as standard controllers from their corresponding console.</description></item><item><title>Game port</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/gameport/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/gameport/index.html</guid><description>Game port controllers This section includes controllers for Microsoft Windows which use a game port.</description></item><item><title>Nintendo Wii</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/wii/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/wii/index.html</guid><description>Wii controllers This section includes controllers for the Nintendo Wii which use a Wii expansion cable and connect to a Wiimote’s extension port.</description></item><item><title>Serial port</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/index.html</guid><description>Serial port controllers This section includes controllers for Microsoft Windows which use a DE-9 serial port.</description></item><item><title>Standalone</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/index.html</guid><description>Standalone controllers This section includes self-contained controllers with software included in them. Instead of connecting to a PC or console, they can be connected directly to a TV via HDMI.</description></item><item><title>USB</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/usb/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/usb/index.html</guid><description>USB controllers This section includes controllers for Microsoft Windows and consoles which use a USB-A connector.</description></item></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Controllers :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/index.html</link><description>This section lists all the controllers compatible with software in the Densha de GO! series or other software. The controllers are grouped by type. You will also find technical details, if they are known.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/index.xml" rel="self" type="application/rss+xml"/><item><title>Classic console controllers</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/classic/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/classic/index.html</guid><description>This section includes controllers for consoles which use a non-USB connector and usually pose as standard controllers from their corresponding console.</description></item><item><title>Game port controllers</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/gameport/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/gameport/index.html</guid><description>This section includes controllers for Microsoft Windows which use a game port.</description></item><item><title>Nintendo Wii controllers</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/wii/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/wii/index.html</guid><description>This section includes controllers for the Nintendo Wii which use a Wii expansion cable and connect to a Wiimote’s extension port.</description></item><item><title>Serial port controllers</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/index.html</guid><description>This section includes controllers for Microsoft Windows which use a DE-9 serial port.</description></item><item><title>Standalone controllers</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/index.html</guid><description>This section includes self-contained controllers with software included in them. Instead of connecting to a PC or console, they can be connected directly to a TV via HDMI.</description></item><item><title>USB controllers</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/usb/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/usb/index.html</guid><description>This section includes controllers for Microsoft Windows and consoles which use a USB-A connector.</description></item></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Serial port :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/index.html</link><description>Serial port controllers This section includes controllers for Microsoft Windows which use a DE-9 serial port.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/serial/index.xml" rel="self" type="application/rss+xml"/><item><title>Master Controller (PC)</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/vok00105/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/vok00105/index.html</guid><description>Overview Name Master Controller (PC) Release date March 4, 1998 Serial code VOK-00105 Notes Supported software (WIP) Software Support Notes Hmmsim Metro (PC) Native Set to Type D. Train Crew (PC) Native Requires plugin from official website. Set to Type G. Train Simulator (PC) Native Many entries require companion software to use the controller. Train Simulator + Densha de GO!: Tokyu Line (Sony PlayStation 2) Native Requires official USB adapter. Set to Type D. Train Simulator PLUS (PC) Native Train Simulator Real: THE Keihin Electric Express Railway (Sony PlayStation 2) Native Requires official USB adapter. Set to Type C. Train Simulator Real: THE Yamanote Line (Sony PlayStation 2) Native Requires official USB adapter. Set to Type F. Train Simulator: Keisei, Toei Asakusa, Keikyu Lines (Sony PlayStation 2) Native Requires official USB adapter. Set to Type C. Train Simulator: Kyūshū Shinkansen (Sony PlayStation 2) Native Requires official USB adapter. Set to Type G. Train Simulator: Midosuji Line (Sony PlayStation 2) Native Requires official USB adapter. Set to Type D. Technical details This controller has one handle (with adjustable notches), a reverser switch with 3 positions (F, N, B) and 4 buttons (S, A, B, C). It was manufactured by Pony Canyon. It requires external power to work, either with an included power supply or 4 AA-sized batteries.</description></item><item><title>Master Controller II (PC)</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/vok00106/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/vok00106/index.html</guid><description>Overview Name Master Controller II (PC) Release date December 17, 1999 Serial code VOK-00106 Notes Supported software (WIP) Software Support Notes Hmmsim Metro (PC) Native Set power to 4 and brake to 7. Train Crew (PC) Native Requires plugin from official website. Set power to 5 and brake to 7. Train Simulator (PC) Native Many entries require companion software to use the controller. Train Simulator + Densha de GO!: Tokyu Line (Sony PlayStation 2) Native Requires official USB adapter. Set power to 4 and brake to 7. Train Simulator PLUS (PC) Native Train Simulator Real: THE Keihin Electric Express Railway (Sony PlayStation 2) Native Requires official USB adapter. Set power to 5 and brake to 5. Train Simulator Real: THE Yamanote Line (Sony PlayStation 2) Native Requires official USB adapter. Set power to 5 and brake to 8. Train Simulator: Keisei, Toei Asakusa, Keikyu Lines (Sony PlayStation 2) Native Requires official USB adapter. Set power to 5 and brake to 5. Train Simulator: Kyūshū Shinkansen (Sony PlayStation 2) Native Requires official USB adapter. Set power to 5 and brake to 7. Train Simulator: Midosuji Line (Sony PlayStation 2) Native Requires official USB adapter. Set power to 4 and brake to 6. Technical details This controller has two handles (power and brake, both with adjustable notches), a reverser switch with 3 positions (F, N, B) and 4 buttons (S, A, B, C). It was manufactured by Pony Canyon. It requires external power to work, either with an included power supply or 4 AA-sized batteries. It also supports connecting an included pedal.</description></item></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Serial port controllers :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/index.html</link><description>This section includes controllers for Microsoft Windows which use a DE-9 serial port.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/serial/index.xml" rel="self" type="application/rss+xml"/><item><title>Master Controller (PC)</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/vok00105/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/vok00105/index.html</guid><description>Overview Name Master Controller (PC) Release date March 4, 1998 Serial code VOK-00105 Notes Supported software (WIP) Software Support Notes Hmmsim Metro (PC) Native Set to Type D. Train Crew (PC) Native Requires plugin from official website. Set to Type G. Train Simulator (PC) Native Many entries require companion software to use the controller. Train Simulator + Densha de GO!: Tokyu Line (Sony PlayStation 2) Native Requires official USB adapter. Set to Type D. Train Simulator PLUS (PC) Native Train Simulator Real: THE Keihin Electric Express Railway (Sony PlayStation 2) Native Requires official USB adapter. Set to Type C. Train Simulator Real: THE Yamanote Line (Sony PlayStation 2) Native Requires official USB adapter. Set to Type F. Train Simulator: Keisei, Toei Asakusa, Keikyu Lines (Sony PlayStation 2) Native Requires official USB adapter. Set to Type C. Train Simulator: Kyūshū Shinkansen (Sony PlayStation 2) Native Requires official USB adapter. Set to Type G. Train Simulator: Midosuji Line (Sony PlayStation 2) Native Requires official USB adapter. Set to Type D. Technical details This controller has one handle (with adjustable notches), a reverser switch with 3 positions (F, N, B) and 4 buttons (S, A, B, C). It was manufactured by Pony Canyon. It requires external power to work, either with an included power supply or 4 AA-sized batteries.</description></item><item><title>Master Controller II (PC)</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/vok00106/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/serial/vok00106/index.html</guid><description>Overview Name Master Controller II (PC) Release date December 17, 1999 Serial code VOK-00106 Notes Supported software (WIP) Software Support Notes Hmmsim Metro (PC) Native Set power to 4 and brake to 7. Train Crew (PC) Native Requires plugin from official website. Set power to 5 and brake to 7. Train Simulator (PC) Native Many entries require companion software to use the controller. Train Simulator + Densha de GO!: Tokyu Line (Sony PlayStation 2) Native Requires official USB adapter. Set power to 4 and brake to 7. Train Simulator PLUS (PC) Native Train Simulator Real: THE Keihin Electric Express Railway (Sony PlayStation 2) Native Requires official USB adapter. Set power to 5 and brake to 5. Train Simulator Real: THE Yamanote Line (Sony PlayStation 2) Native Requires official USB adapter. Set power to 5 and brake to 8. Train Simulator: Keisei, Toei Asakusa, Keikyu Lines (Sony PlayStation 2) Native Requires official USB adapter. Set power to 5 and brake to 5. Train Simulator: Kyūshū Shinkansen (Sony PlayStation 2) Native Requires official USB adapter. Set power to 5 and brake to 7. Train Simulator: Midosuji Line (Sony PlayStation 2) Native Requires official USB adapter. Set power to 4 and brake to 6. Technical details This controller has two handles (power and brake, both with adjustable notches), a reverser switch with 3 positions (F, N, B) and 4 buttons (S, A, B, C). It was manufactured by Pony Canyon. It requires external power to work, either with an included power supply or 4 AA-sized batteries. It also supports connecting an included pedal.</description></item></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Standalone :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/index.html</link><description>Standalone controllers This section includes self-contained controllers with software included in them. Instead of connecting to a PC or console, they can be connected directly to a TV via HDMI.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/index.xml" rel="self" type="application/rss+xml"/><item><title>Densha de GO! Plug and Play</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/pnp/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/pnp/index.html</guid><description>Overview Name Densha de GO! Plug and Play Release date February 8, 2018 Serial code Notes Technical details This controller is a self-contained console with a modified version of Densha de GO! Final. Externally, it looks similar to a TCPP-20009, except it does not include a pedal connection. It requires a micro USB cable for power and a HDMI cable for video output.
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Standalone controllers :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/index.html</link><description>This section includes self-contained controllers with software included in them. Instead of connecting to a PC or console, they can be connected directly to a TV via HDMI.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/index.xml" rel="self" type="application/rss+xml"/><item><title>Densha de GO! Plug and Play</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/pnp/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/pnp/index.html</guid><description>Overview Name Densha de GO! Plug and Play Release date February 8, 2018 Serial code Notes Technical details This controller is a self-contained console with a modified version of Densha de GO! Final. Externally, it looks similar to a TCPP-20009, except it does not include a pedal connection. It requires a micro USB cable for power and a HDMI cable for video output.
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Internally, it contains an ARM board running a Linux distro. The micro USB port supports USB OTG with a powered adapter and is used by Taito to install software updates.</description></item><item><title>Densha de GO! Plug and Play 2</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/pnp2/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/standalone/pnp2/index.html</guid><description>Overview Name Densha de GO! Plug and Play 2 Release date December 7, 2023 Serial code TPP-D-002 Notes Technical details This controller is a self-contained console with a modified version of Densha de GO! Shinkansen EX San’yō Shinkansen Hen. Externally, it looks similar to a TCPP-20011, except it does not include a pedal connection and top display. It requires a USB-C cable for power and a HDMI cable for video output.</description></item></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Two handle controller (PC) :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/usb/dgoc44u/index.html</link><description>Overview Name Two handle controller (PC) Release date June 15, 2001 Serial code DGOC-44U Notes Supported software (WIP) Software Support Notes BVE Trainsim (PC) Native Supported via input plugin. Densha de GO! (PC) Native Original release requires update. Densha de GO! 2 Kōsoku-hen (PC) Native Original release requires update. Densha de GO! 3 Tsūkin-hen Daiya Kaisei (PC) Native Densha de GO! Final (PC) Native Densha de GO! Hashirō Yamanote‑sen (Sony PlayStation 4) Unofficial Requires use of Titan One/Two device. Densha de GO! Hashirō Yamanote‑sen (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Densha de GO! Nagoya Tetsudō-hen (PC) Native Original release requires update. Densha de GO! Professional (PC) Native Densha de GO! Professional 2 (PC) Native Densha de GO! Ryojōhen (PC) Native Densha de GO! Shinkansen San'yō Shinkansen-hen (PC) Native Japanese Rail Sim EX: Nagaragawa Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Hakone (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Memorial: JR Central Kiha 85 Limited Express Nanki (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Nagoya Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Odakyu Electric Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim: Akechi Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim: Journey to Kyoto (Sony PlayStation 4) Unofficial Requires use of Titan One/Two device. Kisha de GO! (PC) Native Original release requires update. OpenBVE (PC) Native Supported via input plugin. Train Crew (PC) Native Technical details This controller has two handles (5 power notches and 8+emergency brake notches) and 6 buttons (Select, Start, A, B, C, D).</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/usb/dgoc44u/index.xml" rel="self" type="application/rss+xml"/></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Two handle controller (PC) :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/usb/dgoc44u/index.html</link><description>Overview Name Two handle controller (PC) Release date June 15, 2001 Serial code DGOC-44U Notes Supported software (WIP) Software Support Notes BVE Trainsim (PC) Native Supported via input plugin. Densha de GO! (PC) Native Original release requires update. Densha de GO! 2 Kōsoku-hen (PC) Native Original release requires update. Densha de GO! 3 Tsūkin-hen Daiya Kaisei (PC) Native Densha de GO! Final (PC) Native Densha de GO! Hashirō Yamanote‑sen (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Densha de GO! Hashirō Yamanote‑sen (Sony PlayStation 4) Unofficial Requires use of Titan One/Two device. Densha de GO! Nagoya Tetsudō-hen (PC) Native Original release requires update. Densha de GO! Professional (PC) Native Densha de GO! Professional 2 (PC) Native Densha de GO! Ryojōhen (PC) Native Densha de GO! Shinkansen San'yō Shinkansen-hen (PC) Native Japanese Rail Sim EX: Nagaragawa Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Hakone (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Memorial: JR Central Kiha 85 Limited Express Nanki (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Nagoya Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Odakyu Electric Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim: Akechi Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim: Journey to Kyoto (Sony PlayStation 4) Unofficial Requires use of Titan One/Two device. Kisha de GO! (PC) Native Original release requires update. OpenBVE (PC) Native Supported via input plugin. Train Crew (PC) Native Technical details This controller has two handles (5 power notches and 8+emergency brake notches) and 6 buttons (Select, Start, A, B, C, D).</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/usb/dgoc44u/index.xml" rel="self" type="application/rss+xml"/></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Sangying one handle controller (PC) :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/usb/ohcpc01/index.html</link><description>Overview Name Sangying one handle controller (PC) Release date February 28, 2018 Serial code OHC-PC01 Notes Supported software (WIP) Software Support Notes BVE Trainsim (PC) Native Supported via input plugin. Densha de GO! Hashirō Yamanote‑sen (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Densha de GO! Hashirō Yamanote‑sen (Sony PlayStation 4) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim EX: Nagaragawa Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Hakone (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Memorial: JR Central Kiha 85 Limited Express Nanki (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Nagoya Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Odakyu Electric Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim: Akechi Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. OpenBVE (PC) Native Supported via input plugin. Train Crew (PC) Native Technical details No details are available regarding internal functioning.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/usb/ohcpc01/index.xml" rel="self" type="application/rss+xml"/></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Sangying one handle controller (PC) :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/usb/ohcpc01/index.html</link><description>Overview Name Sangying one handle controller (PC) Release date February 28, 2018 Serial code OHC-PC01 Notes Supported software (WIP) Software Support Notes BVE Trainsim (PC) Native Supported via input plugin. Densha de GO! Hashirō Yamanote‑sen (Sony PlayStation 4) Unofficial Requires use of Titan One/Two device. Densha de GO! Hashirō Yamanote‑sen (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim EX: Nagaragawa Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Hakone (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Memorial: JR Central Kiha 85 Limited Express Nanki (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Nagoya Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim Real Pro: Odakyu Electric Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim: Akechi Railway (Nintendo Switch) Unofficial Requires use of Titan One/Two device. OpenBVE (PC) Native Supported via input plugin. Train Crew (PC) Native Technical details No details are available regarding internal functioning.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/usb/ohcpc01/index.xml" rel="self" type="application/rss+xml"/></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>One handle controller (Nintendo Switch) :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/usb/zkns001/index.html</link><description>Overview Name One handle controller (Nintendo Switch) Release date August 5, 2021 Serial code ZKNS-001 Notes Also available as special 1st anniversary translucent exclusive edition (ZKNS-002). Supported software (WIP) Software Support Notes BVE Trainsim (PC) Native Supported via input plugin. Densha de GO! Hashirō Yamanote‑sen (Sony PlayStation 4) Unofficial Requires use of Titan One/Two device. Densha de GO! Hashirō Yamanote‑sen (Nintendo Switch) Native Hmmsim Metro (PC) Native Japanese Rail Sim EX: Nagaragawa Railway (Nintendo Switch) Native Japanese Rail Sim Hakone (Nintendo Switch) Native Japanese Rail Sim Memorial: JR Central Kiha 85 Limited Express Nanki (Nintendo Switch) Native Japanese Rail Sim Real Pro: Nagoya Railway (Nintendo Switch) Native Japanese Rail Sim Real Pro: Odakyu Electric Railway (Nintendo Switch) Native Japanese Rail Sim: Akechi Railway (Nintendo Switch) Native Japanese Rail Sim: Journey to Kyoto (Sony PlayStation 4) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim: Operating the MEITETSU Line (PC) Native JR EAST Train Simulator (PC) Native OpenBVE (PC) Native Supported via input plugin. Train Crew (PC) Native Technical details This controller has one handle (5 power notches and 8+emergency brake notches) and 16 buttons (the same as a Nintendo Switch Pro Controller, except the stick buttons). Internally, it is a HID-compliant joystick mimicking a Nintendo Switch Pro Controller. The stick buttons and the right stick are unused, and only the Y axis of the left stick is used.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/usb/zkns001/index.xml" rel="self" type="application/rss+xml"/></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>One handle controller (Nintendo Switch) :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/usb/zkns001/index.html</link><description>Overview Name One handle controller (Nintendo Switch) Release date August 5, 2021 Serial code ZKNS-001 Notes Also available as special 1st anniversary translucent exclusive edition (ZKNS-002). Supported software (WIP) Software Support Notes BVE Trainsim (PC) Native Supported via input plugin. Densha de GO! Hashirō Yamanote‑sen (Nintendo Switch) Native Densha de GO! Hashirō Yamanote‑sen (Sony PlayStation 4) Unofficial Requires use of Titan One/Two device. Hmmsim Metro (PC) Native Japanese Rail Sim EX: Nagaragawa Railway (Nintendo Switch) Native Japanese Rail Sim Hakone (Nintendo Switch) Native Japanese Rail Sim Memorial: JR Central Kiha 85 Limited Express Nanki (Nintendo Switch) Native Japanese Rail Sim Real Pro: Nagoya Railway (Nintendo Switch) Native Japanese Rail Sim Real Pro: Odakyu Electric Railway (Nintendo Switch) Native Japanese Rail Sim: Akechi Railway (Nintendo Switch) Native Japanese Rail Sim: Journey to Kyoto (Sony PlayStation 4) Unofficial Requires use of Titan One/Two device. Japanese Rail Sim: Operating the MEITETSU Line (PC) Native JR EAST Train Simulator (PC) Native OpenBVE (PC) Native Supported via input plugin. Train Crew (PC) Native Technical details This controller has one handle (5 power notches and 8+emergency brake notches) and 16 buttons (the same as a Nintendo Switch Pro Controller, except the stick buttons). Internally, it is a HID-compliant joystick mimicking a Nintendo Switch Pro Controller. The stick buttons and the right stick are unused, and only the Y axis of the left stick is used.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/usb/zkns001/index.xml" rel="self" type="application/rss+xml"/></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Nintendo Wii :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/wii/index.html</link><description>Wii controllers This section includes controllers for the Nintendo Wii which use a Wii expansion cable and connect to a Wiimote’s extension port.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/wii/index.xml" rel="self" type="application/rss+xml"/><item><title>Shinkansen controller</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/wii/tcpp20017/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/wii/tcpp20017/index.html</guid><description>Overview Name Shinkansen controller (Nintendo Wii) Release date March 1, 2007 Serial code TCPP-20017 Notes Supported software (WIP) Software Support Notes Densha de GO! Shinkansen EX San'yō Shinkansen-hen (Nintendo Wii) Native Technical details This controller is similar externally to the PlayStation 2 version of the Shinkansen controller. However, the screen has been replaced by a sticker and there is no pedal, so the only functioning parts are the handles, the buttons and the door lamp. In addition, instead of USB, it connects to a Wiimote using its extension port, like other accessories made for the console. No details are available regarding internal functioning.</description></item></channel></rss>
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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Nintendo Wii controllers :: Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/wii/index.html</link><description>This section includes controllers for the Nintendo Wii which use a Wii expansion cable and connect to a Wiimote’s extension port.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/controllers/wii/index.xml" rel="self" type="application/rss+xml"/><item><title>Shinkansen controller</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/wii/tcpp20017/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/wii/tcpp20017/index.html</guid><description>Overview Name Shinkansen controller (Nintendo Wii) Release date March 1, 2007 Serial code TCPP-20017 Notes Supported software (WIP) Software Support Notes Densha de GO! Shinkansen EX San'yō Shinkansen-hen (Nintendo Wii) Native Technical details This controller is similar externally to the PlayStation 2 version of the Shinkansen controller. However, the screen has been replaced by a sticker and there is no pedal, so the only functioning parts are the handles, the buttons and the door lamp. In addition, instead of USB, it connects to a Wiimote using its extension port, like other accessories made for the console. No details are available regarding internal functioning.</description></item></channel></rss>
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|
||||
border-top: 0;
|
||||
background: rgba( 255, 255, 255, 1 );
|
||||
box-shadow: -1px 1px 3px rgba( 0, 0, 0, .1 );
|
||||
width: calc( 100% - 2rem );
|
||||
|
||||
/* core styles should not be changed */
|
||||
position: absolute;
|
||||
display: none;
|
||||
z-index: 9999;
|
||||
max-height: 10em;
|
||||
max-height: calc( 100vh - 10em );
|
||||
overflow: hidden;
|
||||
overflow-y: auto;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.autocomplete-suggestion {
|
||||
position: relative;
|
||||
cursor: pointer;
|
||||
padding: .46em;
|
||||
line-height: 1.5em;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
color: rgba( 40, 40, 40, 1 );
|
||||
}
|
||||
|
||||
.autocomplete-suggestion b {
|
||||
font-weight: normal;
|
||||
color: rgba( 31, 141, 214, 1 );
|
||||
}
|
||||
|
||||
.autocomplete-suggestion.selected {
|
||||
background: rgba( 40, 40, 40, 1 );
|
||||
color: rgba( 255, 255, 255, 1 );
|
||||
}
|
||||
|
||||
.autocomplete-suggestion:hover,
|
||||
.autocomplete-suggestion:focus,
|
||||
.autocomplete-suggestion:active,
|
||||
.autocomplete-suggestion:hover > .context,
|
||||
.autocomplete-suggestion:focus > .context,
|
||||
.autocomplete-suggestion:active > .context,
|
||||
#R-searchresults .autocomplete-suggestion:hover > .context,
|
||||
#R-searchresults .autocomplete-suggestion:focus > .context,
|
||||
#R-searchresults .autocomplete-suggestion:active > .context {
|
||||
background: rgba( 56, 56, 56, 1 );
|
||||
color: rgba( 255, 255, 255, 1 );
|
||||
}
|
||||
|
||||
.autocomplete-suggestion > .breadcrumbs {
|
||||
font-size: .7869em;
|
||||
margin-inline-start: 1em;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.autocomplete-suggestion > .context {
|
||||
font-size: .7869em;
|
||||
margin-inline-start: 1em;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
2
css/format-html.min.css
vendored
2
css/format-html.min.css
vendored
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2
css/format-print.min.css
vendored
2
css/format-print.min.css
vendored
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2053
css/swagger-dark.css
2053
css/swagger-dark.css
File diff suppressed because it is too large
Load diff
2
css/swagger.min.css
vendored
2
css/swagger.min.css
vendored
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4
css/theme.min.css
vendored
4
css/theme.min.css
vendored
File diff suppressed because one or more lines are too long
13
index.html
13
index.html
File diff suppressed because one or more lines are too long
|
@ -1,4 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/index.html</link><description>Welcome! Here you will find a collection of technical information for the various controllers of the Densha de GO! series of games. The information has been gathered from my actual experience and the references mentioned on this site.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/index.xml" rel="self" type="application/rss+xml"/><item><title>Controllers</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/index.html</guid><description>Controllers This section lists all the controllers compatible with software in the Densha de GO! series or other software. The controllers are grouped by type. You will also find technical details, if they are known.</description></item><item><title>Densha de GO! series</title><link>https://marcriera.github.io/ddgo-controller-docs/software/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/software/index.html</guid><description>Densha de GO! series This section lists software from the Densha de GO! series compatible with dedicated controllers. Software is grouped by platform and sorted by release date.</description></item><item><title>Train Simulator series</title><link>https://marcriera.github.io/ddgo-controller-docs/software_ts/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/software_ts/index.html</guid><description>Train Simulator series This section lists software from the Train Simulator series by Ongakukan compatible with dedicated controllers. Software is grouped by platform and sorted by release date.</description></item><item><title>Other software</title><link>https://marcriera.github.io/ddgo-controller-docs/software_other/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/software_other/index.html</guid><description>Other software This section lists other software compatible with dedicated controllers in some way. Software is grouped by platform and sorted by release date.</description></item><item><title>Adapters and hacks</title><link>https://marcriera.github.io/ddgo-controller-docs/adapters/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/adapters/index.html</guid><description>Adapters and hacks Besides official compatibility, it is possible to use unofficial adapters, tools and hacks to use controllers with software which does not normally support controllers.</description></item><item><title>Compatibility chart</title><link>https://marcriera.github.io/ddgo-controller-docs/compatibility/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/compatibility/index.html</guid><description>The following table lists the compatibility between each controller (first row) and each software (first column). Additional software compatible with the controllers is also listed. The column for the Multi Train Controller (MTC) specifies the supported cassettes. Scroll to the right to see the full table.
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Densha de GO! controller documentation</title><link>https://marcriera.github.io/ddgo-controller-docs/index.html</link><description>Welcome!
|
||||
Here you will find a collection of technical information for the various controllers of the Densha de GO! series of games. The information has been gathered from my actual experience and the references mentioned on this site.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://marcriera.github.io/ddgo-controller-docs/index.xml" rel="self" type="application/rss+xml"/><item><title>Controllers</title><link>https://marcriera.github.io/ddgo-controller-docs/controllers/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/controllers/index.html</guid><description>This section lists all the controllers compatible with software in the Densha de GO! series or other software. The controllers are grouped by type. You will also find technical details, if they are known.</description></item><item><title>Densha de GO! series</title><link>https://marcriera.github.io/ddgo-controller-docs/software/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/software/index.html</guid><description>This section lists software from the Densha de GO! series compatible with dedicated controllers. Software is grouped by platform and sorted by release date.</description></item><item><title>Train Simulator series</title><link>https://marcriera.github.io/ddgo-controller-docs/software_ts/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/software_ts/index.html</guid><description>This section lists software from the Train Simulator series by Ongakukan compatible with dedicated controllers. Software is grouped by platform and sorted by release date.</description></item><item><title>Other software</title><link>https://marcriera.github.io/ddgo-controller-docs/software_other/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/software_other/index.html</guid><description>This section lists other software compatible with dedicated controllers in some way. Software is grouped by platform and sorted by release date.</description></item><item><title>Adapters and hacks</title><link>https://marcriera.github.io/ddgo-controller-docs/adapters/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/adapters/index.html</guid><description>Besides official compatibility, it is possible to use unofficial adapters, tools and hacks to use controllers with software which does not normally support controllers.</description></item><item><title>Compatibility chart</title><link>https://marcriera.github.io/ddgo-controller-docs/compatibility/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://marcriera.github.io/ddgo-controller-docs/compatibility/index.html</guid><description>The following table lists the compatibility between each controller (first row) and each software (first column). Additional software compatible with the controllers is also listed. The column for the Multi Train Controller (MTC) specifies the supported cassettes. Scroll to the right to see the full table.
|
||||
Software Classic
|
||||
console
|
||||
controller DGOC-44 DGC-255
|
||||
|
|
|
@ -1,288 +0,0 @@
|
|||
/*
|
||||
JavaScript autoComplete v1.0.4+
|
||||
McShelby/hugo-theme-relearn#155
|
||||
- PR #46, PR #75: introducing selectorToInsert and anchor to it
|
||||
- sticky dropdown on scrolling
|
||||
McShelby/hugo-theme-relearn#387
|
||||
- don't empty search input if no data-val is given
|
||||
- don't delete search term but close suggestions when suggestions are open
|
||||
- delete search term when suggestions are closed
|
||||
McShelby/hugo-theme-relearn#452
|
||||
- register focus event ignoring minChars because that doesn't make sense
|
||||
McShelby/hugo-theme-relearn#452
|
||||
- on ESC, close overlay without deleting search term if overlay is open
|
||||
- on ESC, delete search term if overlay is closed
|
||||
- on UP, preventDefault to keep cursor in position
|
||||
|
||||
Copyright (c) 2014 Simon Steinberger / Pixabay
|
||||
GitHub: https://github.com/Pixabay/JavaScript-autoComplete
|
||||
License: http://www.opensource.org/licenses/mit-license.php
|
||||
*/
|
||||
|
||||
var autoComplete = (function(){
|
||||
// "use strict";
|
||||
function autoComplete(options){
|
||||
if (!document.querySelector) return;
|
||||
|
||||
// helpers
|
||||
function hasClass(el, className){ return el.classList ? el.classList.contains(className) : new RegExp('\\b'+ className+'\\b').test(el.className); }
|
||||
|
||||
function addEvent(el, type, handler){
|
||||
if (el.attachEvent) el.attachEvent('on'+type, handler); else el.addEventListener(type, handler);
|
||||
}
|
||||
function removeEvent(el, type, handler){
|
||||
if (el.detachEvent) el.detachEvent('on'+type, handler); else el.removeEventListener(type, handler);
|
||||
}
|
||||
function live(elClass, event, cb, context){
|
||||
addEvent(context || document, event, function(e){
|
||||
var found, el = e.target || e.srcElement;
|
||||
while (el && !(found = hasClass(el, elClass))) el = el.parentElement;
|
||||
if (found) cb.call(el, e);
|
||||
});
|
||||
}
|
||||
|
||||
var o = {
|
||||
selector: 0,
|
||||
source: 0,
|
||||
minChars: 3,
|
||||
delay: 150,
|
||||
offsetLeft: 0,
|
||||
offsetTop: 1,
|
||||
cache: 1,
|
||||
menuClass: '',
|
||||
selectorToInsert: 0,
|
||||
renderItem: function (item, search){
|
||||
// escape special characters
|
||||
search = search.replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&');
|
||||
var re = new RegExp("(" + search.split(' ').join('|') + ")", "gi");
|
||||
return '<div class="autocomplete-suggestion" data-val="' + item + '">' + item.replace(re, "<b>$1</b>") + '</div>';
|
||||
},
|
||||
onSelect: function(e, term, item){}
|
||||
};
|
||||
for (var k in options) { if (options.hasOwnProperty(k)) o[k] = options[k]; }
|
||||
|
||||
// init
|
||||
var elems = typeof o.selector == 'object' ? [o.selector] : document.querySelectorAll(o.selector);
|
||||
for (var i=0; i<elems.length; i++) {
|
||||
var that = elems[i];
|
||||
|
||||
// create suggestions container "sc"
|
||||
that.sc = document.createElement('div');
|
||||
that.sc.className = 'autocomplete-suggestions '+o.menuClass;
|
||||
|
||||
that.autocompleteAttr = that.getAttribute('autocomplete');
|
||||
that.setAttribute('autocomplete', 'off');
|
||||
that.cache = {};
|
||||
that.last_val = '';
|
||||
|
||||
var parentElement;
|
||||
if (typeof o.selectorToInsert === "string" && document.querySelector(o.selectorToInsert) instanceof HTMLElement) {
|
||||
parentElement = document.querySelector(o.selectorToInsert);
|
||||
}
|
||||
that.updateSC = function(resize, next){
|
||||
var rect = that.getBoundingClientRect();
|
||||
var parentOffsetLeft = 0;
|
||||
var parentOffsetTop = 0;
|
||||
var pageXOffset = 0;
|
||||
var pageYOffset = 0;
|
||||
if (parentElement != false) {
|
||||
parentOffsetLeft = parentElement.getBoundingClientRect().left;
|
||||
parentOffsetTop = parentElement.getBoundingClientRect().top;
|
||||
} else {
|
||||
pageXOffset = window.pageXOffset || document.documentElement.scrollLeft;
|
||||
pageYOffset = window.pageYOffset || document.documentElement.scrollTop;
|
||||
}
|
||||
// Is this really the job of the tool or should it be defered to the user?
|
||||
// that.sc.style.left = Math.round(rect.left + pageXOffset + o.offsetLeft - parentOffsetLeft) + 'px';
|
||||
// that.sc.style.top = Math.round(rect.bottom + pageYOffset + o.offsetTop - parentOffsetTop) + 'px';
|
||||
// that.sc.style.width = Math.round(rect.right - rect.left) + 'px'; // outerWidth
|
||||
if (!resize) {
|
||||
that.sc.style.display = 'block';
|
||||
if (!that.sc.maxHeight) { that.sc.maxHeight = parseInt((window.getComputedStyle ? getComputedStyle(that.sc, null) : that.sc.currentStyle).maxHeight); }
|
||||
if (!that.sc.suggestionHeight) that.sc.suggestionHeight = that.sc.querySelector('.autocomplete-suggestion').offsetHeight;
|
||||
if (that.sc.suggestionHeight)
|
||||
if (!next) that.sc.scrollTop = 0;
|
||||
else {
|
||||
var scrTop = that.sc.scrollTop, selTop = next.getBoundingClientRect().top - that.sc.getBoundingClientRect().top;
|
||||
if (selTop + that.sc.suggestionHeight - that.sc.maxHeight > 0)
|
||||
that.sc.scrollTop = selTop + that.sc.suggestionHeight + scrTop - that.sc.maxHeight;
|
||||
else if (selTop < 0)
|
||||
that.sc.scrollTop = selTop + scrTop;
|
||||
}
|
||||
}
|
||||
}
|
||||
addEvent(window, 'resize', that.updateSC);
|
||||
|
||||
if (typeof o.selectorToInsert === "string" && document.querySelector(o.selectorToInsert) instanceof HTMLElement) {
|
||||
document.querySelector(o.selectorToInsert).appendChild(that.sc);
|
||||
} else {
|
||||
document.body.appendChild(that.sc);
|
||||
}
|
||||
|
||||
live('autocomplete-suggestion', 'mouseleave', function(e){
|
||||
var sel = that.sc.querySelector('.autocomplete-suggestion.selected');
|
||||
if (sel) setTimeout(function(){ sel.className = sel.className.replace('selected', ''); }, 20);
|
||||
}, that.sc);
|
||||
|
||||
live('autocomplete-suggestion', 'mouseover', function(e){
|
||||
var sel = that.sc.querySelector('.autocomplete-suggestion.selected');
|
||||
if (sel) sel.className = sel.className.replace('selected', '');
|
||||
this.className += ' selected';
|
||||
}, that.sc);
|
||||
|
||||
live('autocomplete-suggestion', 'mousedown', function(e){
|
||||
if (hasClass(this, 'autocomplete-suggestion')) { // else outside click
|
||||
var v = this.getAttribute('data-val');
|
||||
that.value = v;
|
||||
o.onSelect(e, v, this);
|
||||
that.sc.style.display = 'none';
|
||||
}
|
||||
}, that.sc);
|
||||
|
||||
that.blurHandler = function(){
|
||||
try { var over_sb = document.querySelector('.autocomplete-suggestions:hover'); } catch(e){ var over_sb = 0; }
|
||||
if (!over_sb) {
|
||||
that.last_val = that.value;
|
||||
that.sc.style.display = 'none';
|
||||
setTimeout(function(){ that.sc.style.display = 'none'; }, 350); // hide suggestions on fast input
|
||||
} else if (that !== document.activeElement) setTimeout(function(){ that.focus(); }, 20);
|
||||
};
|
||||
addEvent(that, 'blur', that.blurHandler);
|
||||
|
||||
var suggest = function(data){
|
||||
var val = that.value;
|
||||
that.cache[val] = data;
|
||||
if (data.length && val.length >= o.minChars) {
|
||||
var s = '';
|
||||
for (var i=0;i<data.length;i++) s += o.renderItem(data[i], val);
|
||||
that.sc.innerHTML = s;
|
||||
that.updateSC(0);
|
||||
}
|
||||
else
|
||||
that.sc.style.display = 'none';
|
||||
}
|
||||
|
||||
that.keydownHandler = function(e){
|
||||
var key = window.event ? e.keyCode : e.which;
|
||||
// down (40), up (38)
|
||||
if ((key == 40 || key == 38) && that.sc.innerHTML) {
|
||||
e.preventDefault();
|
||||
var next, sel = that.sc.querySelector('.autocomplete-suggestion.selected');
|
||||
if (!sel) {
|
||||
next = (key == 40) ? that.sc.querySelector('.autocomplete-suggestion') : that.sc.childNodes[that.sc.childNodes.length - 1]; // first : last
|
||||
next.className += ' selected';
|
||||
if (next.getAttribute('data-val')) that.value = next.getAttribute('data-val');
|
||||
} else {
|
||||
next = (key == 40) ? sel.nextSibling : sel.previousSibling;
|
||||
if (next) {
|
||||
sel.className = sel.className.replace('selected', '');
|
||||
next.className += ' selected';
|
||||
if (next.getAttribute('data-val')) that.value = next.getAttribute('data-val');
|
||||
}
|
||||
else {
|
||||
sel.className = sel.className.replace('selected', '');
|
||||
that.value = that.last_val;
|
||||
next = 0;
|
||||
}
|
||||
}
|
||||
that.updateSC(0, next);
|
||||
return false;
|
||||
}
|
||||
// esc
|
||||
else if (key == 27) {
|
||||
if (that.sc.style.display != 'none') {
|
||||
// just close the overlay if it's open, and prevent other listeners
|
||||
// from recognizing it; this is not for you!
|
||||
e.preventDefault();
|
||||
e.stopImmediatePropagation();
|
||||
that.sc.style.display = 'none';
|
||||
var sel = that.sc.querySelector('.autocomplete-suggestion.selected');
|
||||
if (sel) {
|
||||
that.focus();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// if no overlay is open, we want to remove the search term and also
|
||||
// want other listeners to recognize it
|
||||
that.value = '';
|
||||
}
|
||||
}
|
||||
// enter
|
||||
else if (key == 13 || key == 9) {
|
||||
var sel = that.sc.querySelector('.autocomplete-suggestion.selected');
|
||||
if (sel && that.sc.style.display != 'none') { o.onSelect(e, sel.getAttribute('data-val'), sel); setTimeout(function(){ that.sc.style.display = 'none'; }, 20); }
|
||||
}
|
||||
};
|
||||
addEvent(that, 'keydown', that.keydownHandler);
|
||||
|
||||
that.keyupHandler = function(e){
|
||||
var key = window.event ? e.keyCode : e.which;
|
||||
if (!key || (key < 35 || key > 40) && key != 13 && key != 27) {
|
||||
var val = that.value;
|
||||
if (val.length >= o.minChars) {
|
||||
if (val != that.last_val) {
|
||||
that.last_val = val;
|
||||
clearTimeout(that.timer);
|
||||
if (o.cache) {
|
||||
if (val in that.cache) { suggest(that.cache[val]); return; }
|
||||
// no requests if previous suggestions were empty
|
||||
for (var i=1; i<val.length-o.minChars; i++) {
|
||||
var part = val.slice(0, val.length-i);
|
||||
if (part in that.cache && !that.cache[part].length) { suggest([]); return; }
|
||||
}
|
||||
}
|
||||
that.timer = setTimeout(function(){ o.source(val, suggest) }, o.delay);
|
||||
}
|
||||
} else {
|
||||
that.last_val = val;
|
||||
that.sc.style.display = 'none';
|
||||
}
|
||||
}
|
||||
};
|
||||
addEvent(that, 'keyup', that.keyupHandler);
|
||||
|
||||
that.focusHandler = function(e){
|
||||
that.last_val = '\n';
|
||||
that.keyupHandler(e)
|
||||
};
|
||||
addEvent(that, 'focus', that.focusHandler);
|
||||
}
|
||||
|
||||
// public destroy method
|
||||
this.destroy = function(){
|
||||
for (var i=0; i<elems.length; i++) {
|
||||
var that = elems[i];
|
||||
removeEvent(window, 'resize', that.updateSC);
|
||||
removeEvent(that, 'blur', that.blurHandler);
|
||||
removeEvent(that, 'focus', that.focusHandler);
|
||||
removeEvent(that, 'keydown', that.keydownHandler);
|
||||
removeEvent(that, 'keyup', that.keyupHandler);
|
||||
if (that.autocompleteAttr)
|
||||
that.setAttribute('autocomplete', that.autocompleteAttr);
|
||||
else
|
||||
that.removeAttribute('autocomplete');
|
||||
try {
|
||||
if (o.selectorToInsert && document.querySelector(o.selectorToInsert).contains(that.sc)) {
|
||||
document.querySelector(o.selectorToInsert).removeChild(that.sc);
|
||||
} else {
|
||||
document.body.removeChild(that.sc);
|
||||
}
|
||||
} catch (error) {
|
||||
console.log('Destroying error: can\'t find target selector', error);
|
||||
throw error;
|
||||
}
|
||||
that = null;
|
||||
}
|
||||
};
|
||||
}
|
||||
return autoComplete;
|
||||
})();
|
||||
|
||||
(function(){
|
||||
if (typeof define === 'function' && define.amd)
|
||||
define('autoComplete', function () { return autoComplete; });
|
||||
else if (typeof module !== 'undefined' && module.exports)
|
||||
module.exports = autoComplete;
|
||||
else
|
||||
window.autoComplete = autoComplete;
|
||||
})();
|
2
js/d3/d3-color.min.js
vendored
2
js/d3/d3-color.min.js
vendored
File diff suppressed because one or more lines are too long
2
js/d3/d3-dispatch.min.js
vendored
2
js/d3/d3-dispatch.min.js
vendored
|
@ -1,2 +0,0 @@
|
|||
// https://d3js.org/d3-dispatch/ v3.0.1 Copyright 2010-2021 Mike Bostock
|
||||
!function(n,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((n="undefined"!=typeof globalThis?globalThis:n||self).d3=n.d3||{})}(this,(function(n){"use strict";var e={value:()=>{}};function t(){for(var n,e=0,t=arguments.length,o={};e<t;++e){if(!(n=arguments[e]+"")||n in o||/[\s.]/.test(n))throw new Error("illegal type: "+n);o[n]=[]}return new r(o)}function r(n){this._=n}function o(n,e){return n.trim().split(/^|\s+/).map((function(n){var t="",r=n.indexOf(".");if(r>=0&&(t=n.slice(r+1),n=n.slice(0,r)),n&&!e.hasOwnProperty(n))throw new Error("unknown type: "+n);return{type:n,name:t}}))}function i(n,e){for(var t,r=0,o=n.length;r<o;++r)if((t=n[r]).name===e)return t.value}function f(n,t,r){for(var o=0,i=n.length;o<i;++o)if(n[o].name===t){n[o]=e,n=n.slice(0,o).concat(n.slice(o+1));break}return null!=r&&n.push({name:t,value:r}),n}r.prototype=t.prototype={constructor:r,on:function(n,e){var t,r=this._,l=o(n+"",r),a=-1,u=l.length;if(!(arguments.length<2)){if(null!=e&&"function"!=typeof e)throw new Error("invalid callback: "+e);for(;++a<u;)if(t=(n=l[a]).type)r[t]=f(r[t],n.name,e);else if(null==e)for(t in r)r[t]=f(r[t],n.name,null);return this}for(;++a<u;)if((t=(n=l[a]).type)&&(t=i(r[t],n.name)))return t},copy:function(){var n={},e=this._;for(var t in e)n[t]=e[t].slice();return new r(n)},call:function(n,e){if((t=arguments.length-2)>0)for(var t,r,o=new Array(t),i=0;i<t;++i)o[i]=arguments[i+2];if(!this._.hasOwnProperty(n))throw new Error("unknown type: "+n);for(i=0,t=(r=this._[n]).length;i<t;++i)r[i].value.apply(e,o)},apply:function(n,e,t){if(!this._.hasOwnProperty(n))throw new Error("unknown type: "+n);for(var r=this._[n],o=0,i=r.length;o<i;++o)r[o].value.apply(e,t)}},n.dispatch=t,Object.defineProperty(n,"__esModule",{value:!0})}));
|
2
js/d3/d3-drag.min.js
vendored
2
js/d3/d3-drag.min.js
vendored
|
@ -1,2 +0,0 @@
|
|||
// https://d3js.org/d3-drag/ v3.0.0 Copyright 2010-2021 Mike Bostock
|
||||
!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("d3-dispatch"),require("d3-selection")):"function"==typeof define&&define.amd?define(["exports","d3-dispatch","d3-selection"],t):t((e="undefined"!=typeof globalThis?globalThis:e||self).d3=e.d3||{},e.d3,e.d3)}(this,(function(e,t,n){"use strict";const o={passive:!1},r={capture:!0,passive:!1};function i(e){e.stopImmediatePropagation()}function a(e){e.preventDefault(),e.stopImmediatePropagation()}function u(e){var t=e.document.documentElement,o=n.select(e).on("dragstart.drag",a,r);"onselectstart"in t?o.on("selectstart.drag",a,r):(t.__noselect=t.style.MozUserSelect,t.style.MozUserSelect="none")}function c(e,t){var o=e.document.documentElement,i=n.select(e).on("dragstart.drag",null);t&&(i.on("click.drag",a,r),setTimeout((function(){i.on("click.drag",null)}),0)),"onselectstart"in o?i.on("selectstart.drag",null):(o.style.MozUserSelect=o.__noselect,delete o.__noselect)}var l=e=>()=>e;function s(e,{sourceEvent:t,subject:n,target:o,identifier:r,active:i,x:a,y:u,dx:c,dy:l,dispatch:s}){Object.defineProperties(this,{type:{value:e,enumerable:!0,configurable:!0},sourceEvent:{value:t,enumerable:!0,configurable:!0},subject:{value:n,enumerable:!0,configurable:!0},target:{value:o,enumerable:!0,configurable:!0},identifier:{value:r,enumerable:!0,configurable:!0},active:{value:i,enumerable:!0,configurable:!0},x:{value:a,enumerable:!0,configurable:!0},y:{value:u,enumerable:!0,configurable:!0},dx:{value:c,enumerable:!0,configurable:!0},dy:{value:l,enumerable:!0,configurable:!0},_:{value:s}})}function d(e){return!e.ctrlKey&&!e.button}function f(){return this.parentNode}function g(e,t){return null==t?{x:e.x,y:e.y}:t}function h(){return navigator.maxTouchPoints||"ontouchstart"in this}s.prototype.on=function(){var e=this._.on.apply(this._,arguments);return e===this._?this:e},e.drag=function(){var e,v,p,b,m=d,y=f,x=g,_=h,w={},T=t.dispatch("start","drag","end"),j=0,E=0;function k(e){e.on("mousedown.drag",M).filter(_).on("touchstart.drag",z).on("touchmove.drag",D,o).on("touchend.drag touchcancel.drag",S).style("touch-action","none").style("-webkit-tap-highlight-color","rgba(0,0,0,0)")}function M(t,o){if(!b&&m.call(this,t,o)){var a=U(this,y.call(this,t,o),t,o,"mouse");a&&(n.select(t.view).on("mousemove.drag",P,r).on("mouseup.drag",q,r),u(t.view),i(t),p=!1,e=t.clientX,v=t.clientY,a("start",t))}}function P(t){if(a(t),!p){var n=t.clientX-e,o=t.clientY-v;p=n*n+o*o>E}w.mouse("drag",t)}function q(e){n.select(e.view).on("mousemove.drag mouseup.drag",null),c(e.view,p),a(e),w.mouse("end",e)}function z(e,t){if(m.call(this,e,t)){var n,o,r=e.changedTouches,a=y.call(this,e,t),u=r.length;for(n=0;n<u;++n)(o=U(this,a,e,t,r[n].identifier,r[n]))&&(i(e),o("start",e,r[n]))}}function D(e){var t,n,o=e.changedTouches,r=o.length;for(t=0;t<r;++t)(n=w[o[t].identifier])&&(a(e),n("drag",e,o[t]))}function S(e){var t,n,o=e.changedTouches,r=o.length;for(b&&clearTimeout(b),b=setTimeout((function(){b=null}),500),t=0;t<r;++t)(n=w[o[t].identifier])&&(i(e),n("end",e,o[t]))}function U(e,t,o,r,i,a){var u,c,l,d=T.copy(),f=n.pointer(a||o,t);if(null!=(l=x.call(e,new s("beforestart",{sourceEvent:o,target:k,identifier:i,active:j,x:f[0],y:f[1],dx:0,dy:0,dispatch:d}),r)))return u=l.x-f[0]||0,c=l.y-f[1]||0,function o(a,g,h){var v,p=f;switch(a){case"start":w[i]=o,v=j++;break;case"end":delete w[i],--j;case"drag":f=n.pointer(h||g,t),v=j}d.call(a,e,new s(a,{sourceEvent:g,subject:l,target:k,identifier:i,active:v,x:f[0]+u,y:f[1]+c,dx:f[0]-p[0],dy:f[1]-p[1],dispatch:d}),r)}}return k.filter=function(e){return arguments.length?(m="function"==typeof e?e:l(!!e),k):m},k.container=function(e){return arguments.length?(y="function"==typeof e?e:l(e),k):y},k.subject=function(e){return arguments.length?(x="function"==typeof e?e:l(e),k):x},k.touchable=function(e){return arguments.length?(_="function"==typeof e?e:l(!!e),k):_},k.on=function(){var e=T.on.apply(T,arguments);return e===T?k:e},k.clickDistance=function(e){return arguments.length?(E=(e=+e)*e,k):Math.sqrt(E)},k},e.dragDisable=u,e.dragEnable=c,Object.defineProperty(e,"__esModule",{value:!0})}));
|
2
js/d3/d3-ease.min.js
vendored
2
js/d3/d3-ease.min.js
vendored
|
@ -1,2 +0,0 @@
|
|||
// https://d3js.org/d3-ease/ v3.0.1 Copyright 2010-2021 Mike Bostock, 2001 Robert Penner
|
||||
!function(n,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((n="undefined"!=typeof globalThis?globalThis:n||self).d3=n.d3||{})}(this,(function(n){"use strict";function e(n){return((n*=2)<=1?n*n:--n*(2-n)+1)/2}function t(n){return((n*=2)<=1?n*n*n:(n-=2)*n*n+2)/2}var u=function n(e){function t(n){return Math.pow(n,e)}return e=+e,t.exponent=n,t}(3),r=function n(e){function t(n){return 1-Math.pow(1-n,e)}return e=+e,t.exponent=n,t}(3),a=function n(e){function t(n){return((n*=2)<=1?Math.pow(n,e):2-Math.pow(2-n,e))/2}return e=+e,t.exponent=n,t}(3),o=Math.PI,i=o/2;function c(n){return(1-Math.cos(o*n))/2}function s(n){return 1.0009775171065494*(Math.pow(2,-10*n)-.0009765625)}function f(n){return((n*=2)<=1?s(1-n):2-s(n-1))/2}function h(n){return((n*=2)<=1?1-Math.sqrt(1-n*n):Math.sqrt(1-(n-=2)*n)+1)/2}var p=4/11,M=7.5625;function d(n){return(n=+n)<p?M*n*n:n<.7272727272727273?M*(n-=.5454545454545454)*n+.75:n<.9090909090909091?M*(n-=.8181818181818182)*n+.9375:M*(n-=.9545454545454546)*n+.984375}var l=1.70158,I=function n(e){function t(n){return(n=+n)*n*(e*(n-1)+n)}return e=+e,t.overshoot=n,t}(l),O=function n(e){function t(n){return--n*n*((n+1)*e+n)+1}return e=+e,t.overshoot=n,t}(l),x=function n(e){function t(n){return((n*=2)<1?n*n*((e+1)*n-e):(n-=2)*n*((e+1)*n+e)+2)/2}return e=+e,t.overshoot=n,t}(l),v=2*Math.PI,y=function n(e,t){var u=Math.asin(1/(e=Math.max(1,e)))*(t/=v);function r(n){return e*s(- --n)*Math.sin((u-n)/t)}return r.amplitude=function(e){return n(e,t*v)},r.period=function(t){return n(e,t)},r}(1,.3),b=function n(e,t){var u=Math.asin(1/(e=Math.max(1,e)))*(t/=v);function r(n){return 1-e*s(n=+n)*Math.sin((n+u)/t)}return r.amplitude=function(e){return n(e,t*v)},r.period=function(t){return n(e,t)},r}(1,.3),m=function n(e,t){var u=Math.asin(1/(e=Math.max(1,e)))*(t/=v);function r(n){return((n=2*n-1)<0?e*s(-n)*Math.sin((u-n)/t):2-e*s(n)*Math.sin((u+n)/t))/2}return r.amplitude=function(e){return n(e,t*v)},r.period=function(t){return n(e,t)},r}(1,.3);n.easeBack=x,n.easeBackIn=I,n.easeBackInOut=x,n.easeBackOut=O,n.easeBounce=d,n.easeBounceIn=function(n){return 1-d(1-n)},n.easeBounceInOut=function(n){return((n*=2)<=1?1-d(1-n):d(n-1)+1)/2},n.easeBounceOut=d,n.easeCircle=h,n.easeCircleIn=function(n){return 1-Math.sqrt(1-n*n)},n.easeCircleInOut=h,n.easeCircleOut=function(n){return Math.sqrt(1- --n*n)},n.easeCubic=t,n.easeCubicIn=function(n){return n*n*n},n.easeCubicInOut=t,n.easeCubicOut=function(n){return--n*n*n+1},n.easeElastic=b,n.easeElasticIn=y,n.easeElasticInOut=m,n.easeElasticOut=b,n.easeExp=f,n.easeExpIn=function(n){return s(1-+n)},n.easeExpInOut=f,n.easeExpOut=function(n){return 1-s(n)},n.easeLinear=n=>+n,n.easePoly=a,n.easePolyIn=u,n.easePolyInOut=a,n.easePolyOut=r,n.easeQuad=e,n.easeQuadIn=function(n){return n*n},n.easeQuadInOut=e,n.easeQuadOut=function(n){return n*(2-n)},n.easeSin=c,n.easeSinIn=function(n){return 1==+n?1:1-Math.cos(n*i)},n.easeSinInOut=c,n.easeSinOut=function(n){return Math.sin(n*i)},Object.defineProperty(n,"__esModule",{value:!0})}));
|
2
js/d3/d3-interpolate.min.js
vendored
2
js/d3/d3-interpolate.min.js
vendored
File diff suppressed because one or more lines are too long
2
js/d3/d3-selection.min.js
vendored
2
js/d3/d3-selection.min.js
vendored
File diff suppressed because one or more lines are too long
2
js/d3/d3-timer.min.js
vendored
2
js/d3/d3-timer.min.js
vendored
|
@ -1,2 +0,0 @@
|
|||
// https://d3js.org/d3-timer/ v3.0.1 Copyright 2010-2021 Mike Bostock
|
||||
!function(t,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports):"function"==typeof define&&define.amd?define(["exports"],n):n((t="undefined"!=typeof globalThis?globalThis:t||self).d3=t.d3||{})}(this,(function(t){"use strict";var n,e,o=0,i=0,r=0,l=0,u=0,a=0,s="object"==typeof performance&&performance.now?performance:Date,c="object"==typeof window&&window.requestAnimationFrame?window.requestAnimationFrame.bind(window):function(t){setTimeout(t,17)};function f(){return u||(c(_),u=s.now()+a)}function _(){u=0}function m(){this._call=this._time=this._next=null}function p(t,n,e){var o=new m;return o.restart(t,n,e),o}function w(){f(),++o;for(var t,e=n;e;)(t=u-e._time)>=0&&e._call.call(void 0,t),e=e._next;--o}function d(){u=(l=s.now())+a,o=i=0;try{w()}finally{o=0,function(){var t,o,i=n,r=1/0;for(;i;)i._call?(r>i._time&&(r=i._time),t=i,i=i._next):(o=i._next,i._next=null,i=t?t._next=o:n=o);e=t,y(r)}(),u=0}}function h(){var t=s.now(),n=t-l;n>1e3&&(a-=n,l=t)}function y(t){o||(i&&(i=clearTimeout(i)),t-u>24?(t<1/0&&(i=setTimeout(d,t-s.now()-a)),r&&(r=clearInterval(r))):(r||(l=s.now(),r=setInterval(h,1e3)),o=1,c(d)))}m.prototype=p.prototype={constructor:m,restart:function(t,o,i){if("function"!=typeof t)throw new TypeError("callback is not a function");i=(null==i?f():+i)+(null==o?0:+o),this._next||e===this||(e?e._next=this:n=this,e=this),this._call=t,this._time=i,y()},stop:function(){this._call&&(this._call=null,this._time=1/0,y())}},t.interval=function(t,n,e){var o=new m,i=n;return null==n?(o.restart(t,n,e),o):(o._restart=o.restart,o.restart=function(t,n,e){n=+n,e=null==e?f():+e,o._restart((function r(l){l+=i,o._restart(r,i+=n,e),t(l)}),n,e)},o.restart(t,n,e),o)},t.now=f,t.timeout=function(t,n,e){var o=new m;return n=null==n?0:+n,o.restart((e=>{o.stop(),t(e+n)}),n,e),o},t.timer=p,t.timerFlush=w,Object.defineProperty(t,"__esModule",{value:!0})}));
|
2
js/d3/d3-transition.min.js
vendored
2
js/d3/d3-transition.min.js
vendored
File diff suppressed because one or more lines are too long
2
js/d3/d3-zoom.min.js
vendored
2
js/d3/d3-zoom.min.js
vendored
File diff suppressed because one or more lines are too long
2
js/js-yaml.min.js
vendored
2
js/js-yaml.min.js
vendored
File diff suppressed because one or more lines are too long
1
js/lunr/lunr.ar.min.js
vendored
1
js/lunr/lunr.ar.min.js
vendored
File diff suppressed because one or more lines are too long
18
js/lunr/lunr.da.min.js
vendored
18
js/lunr/lunr.da.min.js
vendored
|
@ -1,18 +0,0 @@
|
|||
/*!
|
||||
* Lunr languages, `Danish` language
|
||||
* https://github.com/MihaiValentin/lunr-languages
|
||||
*
|
||||
* Copyright 2014, Mihai Valentin
|
||||
* http://www.mozilla.org/MPL/
|
||||
*/
|
||||
/*!
|
||||
* based on
|
||||
* Snowball JavaScript Library v0.3
|
||||
* http://code.google.com/p/urim/
|
||||
* http://snowball.tartarus.org/
|
||||
*
|
||||
* Copyright 2010, Oleg Mazko
|
||||
* http://www.mozilla.org/MPL/
|
||||
*/
|
||||
|
||||
!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.da=function(){this.pipeline.reset(),this.pipeline.add(e.da.trimmer,e.da.stopWordFilter,e.da.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.da.stemmer))},e.da.wordCharacters="A-Za-zªºÀ-ÖØ-öø-ʸˠ-ˤᴀ-ᴥᴬ-ᵜᵢ-ᵥᵫ-ᵷᵹ-ᶾḀ-ỿⁱⁿₐ-ₜKÅℲⅎⅠ-ↈⱠ-ⱿꜢ-ꞇꞋ-ꞭꞰ-ꞷꟷ-ꟿꬰ-ꭚꭜ-ꭤff-stA-Za-z",e.da.trimmer=e.trimmerSupport.generateTrimmer(e.da.wordCharacters),e.Pipeline.registerFunction(e.da.trimmer,"trimmer-da"),e.da.stemmer=function(){var r=e.stemmerSupport.Among,i=e.stemmerSupport.SnowballProgram,n=new function(){function e(){var e,r=f.cursor+3;if(d=f.limit,0<=r&&r<=f.limit){for(a=r;;){if(e=f.cursor,f.in_grouping(w,97,248)){f.cursor=e;break}if(f.cursor=e,e>=f.limit)return;f.cursor++}for(;!f.out_grouping(w,97,248);){if(f.cursor>=f.limit)return;f.cursor++}d=f.cursor,d<a&&(d=a)}}function n(){var e,r;if(f.cursor>=d&&(r=f.limit_backward,f.limit_backward=d,f.ket=f.cursor,e=f.find_among_b(c,32),f.limit_backward=r,e))switch(f.bra=f.cursor,e){case 1:f.slice_del();break;case 2:f.in_grouping_b(p,97,229)&&f.slice_del()}}function t(){var e,r=f.limit-f.cursor;f.cursor>=d&&(e=f.limit_backward,f.limit_backward=d,f.ket=f.cursor,f.find_among_b(l,4)?(f.bra=f.cursor,f.limit_backward=e,f.cursor=f.limit-r,f.cursor>f.limit_backward&&(f.cursor--,f.bra=f.cursor,f.slice_del())):f.limit_backward=e)}function s(){var e,r,i,n=f.limit-f.cursor;if(f.ket=f.cursor,f.eq_s_b(2,"st")&&(f.bra=f.cursor,f.eq_s_b(2,"ig")&&f.slice_del()),f.cursor=f.limit-n,f.cursor>=d&&(r=f.limit_backward,f.limit_backward=d,f.ket=f.cursor,e=f.find_among_b(m,5),f.limit_backward=r,e))switch(f.bra=f.cursor,e){case 1:f.slice_del(),i=f.limit-f.cursor,t(),f.cursor=f.limit-i;break;case 2:f.slice_from("løs")}}function o(){var e;f.cursor>=d&&(e=f.limit_backward,f.limit_backward=d,f.ket=f.cursor,f.out_grouping_b(w,97,248)?(f.bra=f.cursor,u=f.slice_to(u),f.limit_backward=e,f.eq_v_b(u)&&f.slice_del()):f.limit_backward=e)}var a,d,u,c=[new r("hed",-1,1),new r("ethed",0,1),new r("ered",-1,1),new r("e",-1,1),new r("erede",3,1),new r("ende",3,1),new r("erende",5,1),new r("ene",3,1),new r("erne",3,1),new r("ere",3,1),new r("en",-1,1),new r("heden",10,1),new r("eren",10,1),new r("er",-1,1),new r("heder",13,1),new r("erer",13,1),new r("s",-1,2),new r("heds",16,1),new r("es",16,1),new r("endes",18,1),new r("erendes",19,1),new r("enes",18,1),new r("ernes",18,1),new r("eres",18,1),new r("ens",16,1),new r("hedens",24,1),new r("erens",24,1),new r("ers",16,1),new r("ets",16,1),new r("erets",28,1),new r("et",-1,1),new r("eret",30,1)],l=[new r("gd",-1,-1),new r("dt",-1,-1),new r("gt",-1,-1),new r("kt",-1,-1)],m=[new r("ig",-1,1),new r("lig",0,1),new r("elig",1,1),new r("els",-1,1),new r("løst",-1,2)],w=[17,65,16,1,0,0,0,0,0,0,0,0,0,0,0,0,48,0,128],p=[239,254,42,3,0,0,0,0,0,0,0,0,0,0,0,0,16],f=new i;this.setCurrent=function(e){f.setCurrent(e)},this.getCurrent=function(){return f.getCurrent()},this.stem=function(){var r=f.cursor;return e(),f.limit_backward=r,f.cursor=f.limit,n(),f.cursor=f.limit,t(),f.cursor=f.limit,s(),f.cursor=f.limit,o(),!0}};return function(e){return"function"==typeof e.update?e.update(function(e){return n.setCurrent(e),n.stem(),n.getCurrent()}):(n.setCurrent(e),n.stem(),n.getCurrent())}}(),e.Pipeline.registerFunction(e.da.stemmer,"stemmer-da"),e.da.stopWordFilter=e.generateStopWordFilter("ad af alle alt anden at blev blive bliver da de dem den denne der deres det dette dig din disse dog du efter eller en end er et for fra ham han hans har havde have hende hendes her hos hun hvad hvis hvor i ikke ind jeg jer jo kunne man mange med meget men mig min mine mit mod ned noget nogle nu når og også om op os over på selv sig sin sine sit skal skulle som sådan thi til ud under var vi vil ville vor være været".split(" ")),e.Pipeline.registerFunction(e.da.stopWordFilter,"stopWordFilter-da")}});
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|
|||
/*!
|
||||
* Lunr languages, `English` language
|
||||
* This is build in into lunr and theirfore needs no other configuration
|
||||
*
|
||||
* Copyright 2022, Sören Weber
|
||||
* http://www.mozilla.org/MPL/
|
||||
*/
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|||
!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.hi=function(){this.pipeline.reset(),this.pipeline.add(e.hi.trimmer,e.hi.stopWordFilter,e.hi.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.hi.stemmer))},e.hi.wordCharacters="ऀ-ःऄ-एऐ-टठ-यर-िी-ॏॐ-य़ॠ-९॰-ॿa-zA-Za-zA-Z0-90-9",e.hi.trimmer=e.trimmerSupport.generateTrimmer(e.hi.wordCharacters),e.Pipeline.registerFunction(e.hi.trimmer,"trimmer-hi"),e.hi.stopWordFilter=e.generateStopWordFilter("अत अपना अपनी अपने अभी अंदर आदि आप इत्यादि इन इनका इन्हीं इन्हें इन्हों इस इसका इसकी इसके इसमें इसी इसे उन उनका उनकी उनके उनको उन्हीं उन्हें उन्हों उस उसके उसी उसे एक एवं एस ऐसे और कई कर करता करते करना करने करें कहते कहा का काफ़ी कि कितना किन्हें किन्हों किया किर किस किसी किसे की कुछ कुल के को कोई कौन कौनसा गया घर जब जहाँ जा जितना जिन जिन्हें जिन्हों जिस जिसे जीधर जैसा जैसे जो तक तब तरह तिन तिन्हें तिन्हों तिस तिसे तो था थी थे दबारा दिया दुसरा दूसरे दो द्वारा न नके नहीं ना निहायत नीचे ने पर पहले पूरा पे फिर बनी बही बहुत बाद बाला बिलकुल भी भीतर मगर मानो मे में यदि यह यहाँ यही या यिह ये रखें रहा रहे ऱ्वासा लिए लिये लेकिन व वग़ैरह वर्ग वह वहाँ वहीं वाले वुह वे वो सकता सकते सबसे सभी साथ साबुत साभ सारा से सो संग ही हुआ हुई हुए है हैं हो होता होती होते होना होने".split(" ")),e.hi.stemmer=function(){return function(e){return"function"==typeof e.update?e.update(function(e){return e}):e}}();var r=e.wordcut;r.init(),e.hi.tokenizer=function(i){if(!arguments.length||null==i||void 0==i)return[];if(Array.isArray(i))return i.map(function(r){return isLunr2?new e.Token(r.toLowerCase()):r.toLowerCase()});var t=i.toString().toLowerCase().replace(/^\s+/,"");return r.cut(t).split("|")},e.Pipeline.registerFunction(e.hi.stemmer,"stemmer-hi"),e.Pipeline.registerFunction(e.hi.stopWordFilter,"stopWordFilter-hi")}});
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