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https://github.com/marcriera/ddgo-converter.git
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Tests with real input
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parent
ca6105a090
commit
5052407e53
4 changed files with 78 additions and 16 deletions
29
ddgo-converter/events/input.py
Normal file
29
ddgo-converter/events/input.py
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@ -0,0 +1,29 @@
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from enum import IntEnum
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class InputEvent:
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class EventType(IntEnum):
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RELEASE_BUTTON = 0
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PRESS_BUTTON = 1
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BRAKE_NOTCH = 2
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POWER_NOTCH = 3
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ERROR = 4
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class Button(IntEnum):
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BUTTON_SELECT = 0
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BUTTON_START = 1
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BUTTON_A = 2
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BUTTON_B = 3
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BUTTON_C = 4
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BUTTON_D = 5
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BUTTON_UP = 6
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BUTTON_DOWN = 7
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BUTTON_LEFT = 8
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BUTTON_RIGHT = 9
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BUTTON_LDOOR = 10
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BUTTON_RDOOR = 11
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def __init__(self, type, data):
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self.type = type
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self.data = data
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@ -1,9 +1,9 @@
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from enum import Enum
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from hashlib import sha1
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from enum import IntEnum
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from events.input import InputEvent
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class EmulatedGamepad:
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class GamepadType(Enum):
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class GamepadType(IntEnum):
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PC2HANDLE = 0
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PS1 = 1
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@ -12,7 +12,6 @@ class PC2HandleGamepad(EmulatedGamepad):
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def __init__(self):
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self.type = self.GamepadType.PC2HANDLE
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def write_input(self):
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print("Output to emulated DGOC-44U correct")
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return 0
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def write_input(self, event: InputEvent):
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print(str(event.type) + ": " + str(event.data))
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@ -1,6 +1,8 @@
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from enum import Enum
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from enum import IntEnum
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import evdev
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from hashlib import sha1
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import time
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from events.input import InputEvent
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from select import select
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def create_gamepad(vid, pid, name):
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match vid, pid:
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@ -10,7 +12,7 @@ def create_gamepad(vid, pid, name):
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class PhysicalGamepad:
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class GamepadType(Enum):
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class GamepadType(IntEnum):
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UNKNOWN = 0
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CLASSIC = 1
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SWITCH = 2
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@ -35,14 +37,42 @@ class PhysicalGamepad:
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hash = sha1(str(self.id + ":" + self.name).encode('utf-8')).hexdigest()
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return hash
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def _get_device(self):
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for device in [evdev.InputDevice(path) for path in evdev.list_devices()]:
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dev_name = [device.info.vendor, device.info.product, device.name]
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if dev_name == [self.vid, self.pid, self.name]:
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return device
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class SwitchGamepad(PhysicalGamepad):
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def __init__(self, * args):
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super().__init__(* args)
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self.type = self.GamepadType.SWITCH
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self.config = []
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self.device = self._get_device()
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def read_input(self):
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time.sleep(5)
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print("Read from ZKNS-001 correct")
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return 0
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# time.sleep(5)
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# print("Read from ZKNS-001 correct")
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# return InputEvent(InputEvent.EventType.PRESS_BUTTON, InputEvent.Button.BUTTON_A)
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print(self.device.active_keys())
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select([self.device], [], [], 5)
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try:
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event = self.device.read_one()
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if event is not None:
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if event.type == evdev.ecodes.EV_KEY:
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match event.code:
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case 304: # Y
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return InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_A)
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case 305: # B
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return InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_B)
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case 306: # A
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return InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_C)
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case 307: # X
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return InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_D)
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case 312: # MINUS
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return InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_SELECT)
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case 313: # PLUS
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return InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_START)
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except OSError:
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return (InputEvent(InputEvent.EventType.ERROR, None))
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@ -1,5 +1,5 @@
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from enum import Enum
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from evdev import InputDevice, list_devices, ecodes as e, UInput, AbsInfo
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import events.input as input_events
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import gamepads.physical as gamepad_physical
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import gamepads.emulated as gamepad_emulated
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@ -12,12 +12,16 @@ class GamepadHandler:
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devices = [InputDevice(path) for path in list_devices()]
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for device in devices:
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gamepads.append(gamepad_physical.create_gamepad(device.info.vendor, device.info.product, device.name))
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gamepads.append(gamepad_physical.create_gamepad(0x0f0d, 0x00c1, "Test gamepad"))
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return gamepads
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def start_gamepad_emulator(gamepad, emulated_gamepad):
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for i in range(2):
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gamepad.read_input()
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emulated_gamepad.write_input()
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while True:
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event = gamepad.read_input()
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if event is not None:
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if event.type == input_events.InputEvent.EventType.ERROR:
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break
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emulated_gamepad.write_input(event)
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""" cap = {
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