mirror of
https://github.com/marcriera/ddgo-converter.git
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Add support for PS1 and SAT
This commit is contained in:
parent
dd6d1e0723
commit
b9d8ffde84
6 changed files with 245 additions and 2 deletions
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@ -6,7 +6,9 @@ class EmulatedGamepad:
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class GamepadType(IntEnum):
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PC2HANDLE = 0
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N64 = 1
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PS1 = 1
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N64 = 2
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SAT = 3
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class PC2HandleGamepad(EmulatedGamepad):
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@ -69,6 +71,122 @@ class PC2HandleGamepad(EmulatedGamepad):
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self.ui.write(ecodes.EV_ABS, ecodes.ABS_Y, self.power_notches[event.data])
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self.ui.syn()
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class PS1Gamepad(EmulatedGamepad):
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def __init__(self):
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self.type = self.GamepadType.PS1
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self.capabilities = {
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ecodes.EV_KEY : [ecodes.BTN_NORTH, ecodes.BTN_SOUTH, ecodes.BTN_EAST, ecodes.BTN_WEST, ecodes.BTN_TL, ecodes.BTN_TR,
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ecodes.BTN_TL2, ecodes.BTN_TR2, ecodes.BTN_SELECT, ecodes.BTN_START, ecodes.BTN_THUMBL, ecodes.BTN_THUMBR,
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ecodes.BTN_MODE, ecodes.BTN_DPAD_UP, ecodes.BTN_DPAD_DOWN, ecodes.BTN_DPAD_LEFT, ecodes.BTN_DPAD_RIGHT],
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ecodes.EV_ABS : [(ecodes.ABS_X, AbsInfo(128, 0, 255, 0, 0, 0)), (ecodes.ABS_Y, AbsInfo(128, 0, 255, 0, 0, 0)),
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(ecodes.ABS_RX, AbsInfo(128, 0, 255, 0, 0, 0)), (ecodes.ABS_RY, AbsInfo(128, 0, 255, 0, 0, 0))]
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}
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def start(self):
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self.ui = UInput(self.capabilities, vendor=0x54C, product=0x268, name='Sony PLAYSTATION(R)3 Controller')
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def stop(self):
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self.ui.close()
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def write_input(self, event):
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_UP, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_UP, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 1)
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match event.type:
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case (InputEvent.EventType.RELEASE_BUTTON | InputEvent.EventType.PRESS_BUTTON):
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match event.data:
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case InputEvent.Button.BUTTON_A:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, event.type)
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case InputEvent.Button.BUTTON_B:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_SOUTH, event.type)
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case InputEvent.Button.BUTTON_C:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, event.type)
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case InputEvent.Button.BUTTON_SELECT:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_SELECT, event.type)
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case InputEvent.Button.BUTTON_START:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_START, event.type)
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case InputEvent.EventType.BRAKE_NOTCH:
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match event.data:
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case 0:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
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case 1:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
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case 2:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
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case 3:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
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case 4:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
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case 5:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
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case 6:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
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case 7:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
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case 8:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
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case 9:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
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case InputEvent.EventType.POWER_NOTCH:
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match event.data:
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case 0:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 1)
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case 1:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 1)
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case 2:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 1)
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case 3:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 0)
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case 4:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 0)
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case 5:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 0)
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self.ui.syn()
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class N64Gamepad(EmulatedGamepad):
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def __init__(self):
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@ -180,3 +298,113 @@ class N64Gamepad(EmulatedGamepad):
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_UP, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
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self.ui.syn()
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class SATGamepad(EmulatedGamepad):
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def __init__(self):
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self.type = self.GamepadType.SAT
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self.capabilities = {
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ecodes.EV_KEY : [ecodes.BTN_NORTH, ecodes.BTN_SOUTH, ecodes.BTN_EAST, ecodes.BTN_WEST, ecodes.BTN_TL, ecodes.BTN_TR,
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ecodes.BTN_TL2, ecodes.BTN_TR2, ecodes.BTN_SELECT, ecodes.BTN_START, ecodes.BTN_THUMBL, ecodes.BTN_THUMBR,
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ecodes.BTN_MODE, ecodes.BTN_DPAD_UP, ecodes.BTN_DPAD_DOWN, ecodes.BTN_DPAD_LEFT, ecodes.BTN_DPAD_RIGHT],
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ecodes.EV_ABS : [(ecodes.ABS_X, AbsInfo(128, 0, 255, 0, 0, 0)), (ecodes.ABS_Y, AbsInfo(128, 0, 255, 0, 0, 0)),
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(ecodes.ABS_RX, AbsInfo(128, 0, 255, 0, 0, 0)), (ecodes.ABS_RY, AbsInfo(128, 0, 255, 0, 0, 0))]
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}
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def start(self):
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self.ui = UInput(self.capabilities, vendor=0x54C, product=0x268, name='Sony PLAYSTATION(R)3 Controller')
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def stop(self):
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self.ui.close()
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def write_input(self, event):
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match event.type:
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case (InputEvent.EventType.RELEASE_BUTTON | InputEvent.EventType.PRESS_BUTTON):
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match event.data:
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case InputEvent.Button.BUTTON_A:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_SOUTH, event.type)
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case InputEvent.Button.BUTTON_B:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, event.type)
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case InputEvent.Button.BUTTON_C:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, event.type)
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case InputEvent.Button.BUTTON_START:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_START, event.type)
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case InputEvent.EventType.BRAKE_NOTCH:
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match event.data:
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case 0:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
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case 1:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
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case 2:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
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case 3:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
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case 4:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
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case 5:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
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case 6:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
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case 7:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 0)
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case 8:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 0)
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case 9:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 0)
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case InputEvent.EventType.POWER_NOTCH:
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match event.data:
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case 0:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
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case 1:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
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case 2:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
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case 3:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
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case 4:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
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case 5:
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, 1)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
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self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
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self.ui.syn()
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@ -51,6 +51,12 @@ class SwitchGamepad(PhysicalGamepad):
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self.config = []
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self.device = self._get_device()
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def start(self):
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self.device.grab()
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def stop(self):
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self.device.ungrab()
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def read_input(self):
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# time.sleep(5)
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# print("Read from ZKNS-001 correct")
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@ -37,8 +37,11 @@ class MainWindow(QMainWindow):
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def populate_controller_combobox(self):
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self._gui.comboBox_emulatedControllerModel.addItem("PC two-handle controller (DGOC-44U)", gamepad_emulated.PC2HandleGamepad())
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self._gui.comboBox_emulatedControllerModel.addItem("N64 two-handle controller (TCPP-20003)", gamepad_emulated.N64Gamepad())
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self._gui.comboBox_emulatedControllerModel.setCurrentIndex(0)
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self._gui.comboBox_emulatedControllerModel.addItem("Sony PlayStation two-handle controller (SLPH-00051)", gamepad_emulated.PS1Gamepad())
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self._gui.comboBox_emulatedControllerModel.addItem("Nintendo 64 two-handle controller (TCPP-20003)", gamepad_emulated.N64Gamepad())
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self._gui.comboBox_emulatedControllerModel.addItem("SEGA Saturn two-handle controller (TC-5175290)", gamepad_emulated.SATGamepad())
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self._gui.comboBox_emulatedControllerModel.model().sort(0)
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def controller_list_refresh(self):
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self.gamepad_model.beginResetModel()
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@ -71,6 +71,7 @@ class Ui_MainWindow(object):
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sizePolicy.setVerticalStretch(0)
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sizePolicy.setHeightForWidth(self.comboBox_emulatedControllerModel.sizePolicy().hasHeightForWidth())
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self.comboBox_emulatedControllerModel.setSizePolicy(sizePolicy)
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self.comboBox_emulatedControllerModel.setInsertPolicy(QtWidgets.QComboBox.InsertAlphabetically)
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self.comboBox_emulatedControllerModel.setSizeAdjustPolicy(QtWidgets.QComboBox.AdjustToContents)
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self.comboBox_emulatedControllerModel.setObjectName("comboBox_emulatedControllerModel")
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self.horizontalLayout.addWidget(self.comboBox_emulatedControllerModel)
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@ -133,6 +133,9 @@
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="insertPolicy">
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<enum>QComboBox::InsertAlphabetically</enum>
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</property>
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<property name="sizeAdjustPolicy">
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<enum>QComboBox::AdjustToContents</enum>
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</property>
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@ -16,6 +16,7 @@ class GamepadHandler:
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return gamepads
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def run_gamepad_emulator(gamepad, emulated_gamepad, stop_event):
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gamepad.start()
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emulated_gamepad.start()
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while not stop_event.is_set():
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events = gamepad.read_input()
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@ -25,3 +26,4 @@ class GamepadHandler:
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break
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emulated_gamepad.write_input(event)
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emulated_gamepad.stop()
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gamepad.stop()
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