Add support for PS1 and SAT

This commit is contained in:
Marc Riera Irigoyen 2022-10-23 20:22:19 +02:00
parent dd6d1e0723
commit b9d8ffde84
6 changed files with 245 additions and 2 deletions

View file

@ -6,7 +6,9 @@ class EmulatedGamepad:
class GamepadType(IntEnum): class GamepadType(IntEnum):
PC2HANDLE = 0 PC2HANDLE = 0
N64 = 1 PS1 = 1
N64 = 2
SAT = 3
class PC2HandleGamepad(EmulatedGamepad): class PC2HandleGamepad(EmulatedGamepad):
@ -69,6 +71,122 @@ class PC2HandleGamepad(EmulatedGamepad):
self.ui.write(ecodes.EV_ABS, ecodes.ABS_Y, self.power_notches[event.data]) self.ui.write(ecodes.EV_ABS, ecodes.ABS_Y, self.power_notches[event.data])
self.ui.syn() self.ui.syn()
class PS1Gamepad(EmulatedGamepad):
def __init__(self):
self.type = self.GamepadType.PS1
self.capabilities = {
ecodes.EV_KEY : [ecodes.BTN_NORTH, ecodes.BTN_SOUTH, ecodes.BTN_EAST, ecodes.BTN_WEST, ecodes.BTN_TL, ecodes.BTN_TR,
ecodes.BTN_TL2, ecodes.BTN_TR2, ecodes.BTN_SELECT, ecodes.BTN_START, ecodes.BTN_THUMBL, ecodes.BTN_THUMBR,
ecodes.BTN_MODE, ecodes.BTN_DPAD_UP, ecodes.BTN_DPAD_DOWN, ecodes.BTN_DPAD_LEFT, ecodes.BTN_DPAD_RIGHT],
ecodes.EV_ABS : [(ecodes.ABS_X, AbsInfo(128, 0, 255, 0, 0, 0)), (ecodes.ABS_Y, AbsInfo(128, 0, 255, 0, 0, 0)),
(ecodes.ABS_RX, AbsInfo(128, 0, 255, 0, 0, 0)), (ecodes.ABS_RY, AbsInfo(128, 0, 255, 0, 0, 0))]
}
def start(self):
self.ui = UInput(self.capabilities, vendor=0x54C, product=0x268, name='Sony PLAYSTATION(R)3 Controller')
def stop(self):
self.ui.close()
def write_input(self, event):
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_UP, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_UP, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 1)
match event.type:
case (InputEvent.EventType.RELEASE_BUTTON | InputEvent.EventType.PRESS_BUTTON):
match event.data:
case InputEvent.Button.BUTTON_A:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, event.type)
case InputEvent.Button.BUTTON_B:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_SOUTH, event.type)
case InputEvent.Button.BUTTON_C:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, event.type)
case InputEvent.Button.BUTTON_SELECT:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_SELECT, event.type)
case InputEvent.Button.BUTTON_START:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_START, event.type)
case InputEvent.EventType.BRAKE_NOTCH:
match event.data:
case 0:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
case 1:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
case 2:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
case 3:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
case 4:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
case 5:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
case 6:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
case 7:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
case 8:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
case 9:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
case InputEvent.EventType.POWER_NOTCH:
match event.data:
case 0:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 1)
case 1:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 1)
case 2:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 1)
case 3:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 0)
case 4:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 0)
case 5:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 0)
self.ui.syn()
class N64Gamepad(EmulatedGamepad): class N64Gamepad(EmulatedGamepad):
def __init__(self): def __init__(self):
@ -180,3 +298,113 @@ class N64Gamepad(EmulatedGamepad):
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_UP, 0) self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_UP, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0) self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.syn() self.ui.syn()
class SATGamepad(EmulatedGamepad):
def __init__(self):
self.type = self.GamepadType.SAT
self.capabilities = {
ecodes.EV_KEY : [ecodes.BTN_NORTH, ecodes.BTN_SOUTH, ecodes.BTN_EAST, ecodes.BTN_WEST, ecodes.BTN_TL, ecodes.BTN_TR,
ecodes.BTN_TL2, ecodes.BTN_TR2, ecodes.BTN_SELECT, ecodes.BTN_START, ecodes.BTN_THUMBL, ecodes.BTN_THUMBR,
ecodes.BTN_MODE, ecodes.BTN_DPAD_UP, ecodes.BTN_DPAD_DOWN, ecodes.BTN_DPAD_LEFT, ecodes.BTN_DPAD_RIGHT],
ecodes.EV_ABS : [(ecodes.ABS_X, AbsInfo(128, 0, 255, 0, 0, 0)), (ecodes.ABS_Y, AbsInfo(128, 0, 255, 0, 0, 0)),
(ecodes.ABS_RX, AbsInfo(128, 0, 255, 0, 0, 0)), (ecodes.ABS_RY, AbsInfo(128, 0, 255, 0, 0, 0))]
}
def start(self):
self.ui = UInput(self.capabilities, vendor=0x54C, product=0x268, name='Sony PLAYSTATION(R)3 Controller')
def stop(self):
self.ui.close()
def write_input(self, event):
match event.type:
case (InputEvent.EventType.RELEASE_BUTTON | InputEvent.EventType.PRESS_BUTTON):
match event.data:
case InputEvent.Button.BUTTON_A:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_SOUTH, event.type)
case InputEvent.Button.BUTTON_B:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, event.type)
case InputEvent.Button.BUTTON_C:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, event.type)
case InputEvent.Button.BUTTON_START:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_START, event.type)
case InputEvent.EventType.BRAKE_NOTCH:
match event.data:
case 0:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
case 1:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
case 2:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
case 3:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
case 4:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
case 5:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
case 6:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 1)
case 7:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 0)
case 8:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 0)
case 9:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_DOWN, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_LEFT, 0)
case InputEvent.EventType.POWER_NOTCH:
match event.data:
case 0:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
case 1:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
case 2:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
case 3:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
case 4:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
case 5:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
self.ui.syn()

View file

@ -51,6 +51,12 @@ class SwitchGamepad(PhysicalGamepad):
self.config = [] self.config = []
self.device = self._get_device() self.device = self._get_device()
def start(self):
self.device.grab()
def stop(self):
self.device.ungrab()
def read_input(self): def read_input(self):
# time.sleep(5) # time.sleep(5)
# print("Read from ZKNS-001 correct") # print("Read from ZKNS-001 correct")

View file

@ -37,8 +37,11 @@ class MainWindow(QMainWindow):
def populate_controller_combobox(self): def populate_controller_combobox(self):
self._gui.comboBox_emulatedControllerModel.addItem("PC two-handle controller (DGOC-44U)", gamepad_emulated.PC2HandleGamepad()) self._gui.comboBox_emulatedControllerModel.addItem("PC two-handle controller (DGOC-44U)", gamepad_emulated.PC2HandleGamepad())
self._gui.comboBox_emulatedControllerModel.addItem("N64 two-handle controller (TCPP-20003)", gamepad_emulated.N64Gamepad())
self._gui.comboBox_emulatedControllerModel.setCurrentIndex(0) self._gui.comboBox_emulatedControllerModel.setCurrentIndex(0)
self._gui.comboBox_emulatedControllerModel.addItem("Sony PlayStation two-handle controller (SLPH-00051)", gamepad_emulated.PS1Gamepad())
self._gui.comboBox_emulatedControllerModel.addItem("Nintendo 64 two-handle controller (TCPP-20003)", gamepad_emulated.N64Gamepad())
self._gui.comboBox_emulatedControllerModel.addItem("SEGA Saturn two-handle controller (TC-5175290)", gamepad_emulated.SATGamepad())
self._gui.comboBox_emulatedControllerModel.model().sort(0)
def controller_list_refresh(self): def controller_list_refresh(self):
self.gamepad_model.beginResetModel() self.gamepad_model.beginResetModel()

View file

@ -71,6 +71,7 @@ class Ui_MainWindow(object):
sizePolicy.setVerticalStretch(0) sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(self.comboBox_emulatedControllerModel.sizePolicy().hasHeightForWidth()) sizePolicy.setHeightForWidth(self.comboBox_emulatedControllerModel.sizePolicy().hasHeightForWidth())
self.comboBox_emulatedControllerModel.setSizePolicy(sizePolicy) self.comboBox_emulatedControllerModel.setSizePolicy(sizePolicy)
self.comboBox_emulatedControllerModel.setInsertPolicy(QtWidgets.QComboBox.InsertAlphabetically)
self.comboBox_emulatedControllerModel.setSizeAdjustPolicy(QtWidgets.QComboBox.AdjustToContents) self.comboBox_emulatedControllerModel.setSizeAdjustPolicy(QtWidgets.QComboBox.AdjustToContents)
self.comboBox_emulatedControllerModel.setObjectName("comboBox_emulatedControllerModel") self.comboBox_emulatedControllerModel.setObjectName("comboBox_emulatedControllerModel")
self.horizontalLayout.addWidget(self.comboBox_emulatedControllerModel) self.horizontalLayout.addWidget(self.comboBox_emulatedControllerModel)

View file

@ -133,6 +133,9 @@
<verstretch>0</verstretch> <verstretch>0</verstretch>
</sizepolicy> </sizepolicy>
</property> </property>
<property name="insertPolicy">
<enum>QComboBox::InsertAlphabetically</enum>
</property>
<property name="sizeAdjustPolicy"> <property name="sizeAdjustPolicy">
<enum>QComboBox::AdjustToContents</enum> <enum>QComboBox::AdjustToContents</enum>
</property> </property>

View file

@ -16,6 +16,7 @@ class GamepadHandler:
return gamepads return gamepads
def run_gamepad_emulator(gamepad, emulated_gamepad, stop_event): def run_gamepad_emulator(gamepad, emulated_gamepad, stop_event):
gamepad.start()
emulated_gamepad.start() emulated_gamepad.start()
while not stop_event.is_set(): while not stop_event.is_set():
events = gamepad.read_input() events = gamepad.read_input()
@ -25,3 +26,4 @@ class GamepadHandler:
break break
emulated_gamepad.write_input(event) emulated_gamepad.write_input(event)
emulated_gamepad.stop() emulated_gamepad.stop()
gamepad.stop()