Add support for N64 controller

This commit is contained in:
Marc Riera Irigoyen 2022-10-21 00:35:22 +02:00
parent 7223f7741c
commit dd6d1e0723
2 changed files with 75 additions and 9 deletions

View file

@ -24,7 +24,7 @@ class PC2HandleGamepad(EmulatedGamepad):
self.type = self.GamepadType.PC2HANDLE
self.capabilities = {
ecodes.EV_KEY : [ecodes.BTN_NORTH, ecodes.BTN_SOUTH, ecodes.BTN_EAST, ecodes.BTN_WEST, ecodes.BTN_SELECT, ecodes.BTN_START],
ecodes.EV_ABS : [(ecodes.ABS_X, AbsInfo(0, 0, 255, 0, 0, 0)), (ecodes.ABS_Y, AbsInfo(0, 0, 255, 0, 0, 0))]
ecodes.EV_ABS : [(ecodes.ABS_X, AbsInfo(0x79, 0, 255, 0, 0, 0)), (ecodes.ABS_Y, AbsInfo(0x81, 0, 255, 0, 0, 0))]
}
self.brake_notches = (0x79, 0x8A, 0x94, 0x9A, 0xA2, 0xA8, 0xAF, 0xB2, 0xB5, 0xB9)
self.power_notches = (0x81, 0x6D, 0x54, 0x3F, 0x21, 0x00)
@ -77,8 +77,8 @@ class N64Gamepad(EmulatedGamepad):
ecodes.EV_KEY : [ecodes.BTN_NORTH, ecodes.BTN_SOUTH, ecodes.BTN_EAST, ecodes.BTN_WEST, ecodes.BTN_TL, ecodes.BTN_TR,
ecodes.BTN_TL2, ecodes.BTN_TR2, ecodes.BTN_SELECT, ecodes.BTN_START, ecodes.BTN_THUMBL, ecodes.BTN_THUMBR,
ecodes.BTN_MODE, ecodes.BTN_DPAD_UP, ecodes.BTN_DPAD_DOWN, ecodes.BTN_DPAD_LEFT, ecodes.BTN_DPAD_RIGHT],
ecodes.EV_ABS : [(ecodes.ABS_X, AbsInfo(0, 0, 255, 0, 0, 0)), (ecodes.ABS_Y, AbsInfo(0, 0, 255, 0, 0, 0)),
(ecodes.ABS_RX, AbsInfo(0, 0, 255, 0, 0, 0)), (ecodes.ABS_RY, AbsInfo(0, 0, 255, 0, 0, 0))]
ecodes.EV_ABS : [(ecodes.ABS_X, AbsInfo(128, 0, 255, 0, 0, 0)), (ecodes.ABS_Y, AbsInfo(128, 0, 255, 0, 0, 0)),
(ecodes.ABS_RX, AbsInfo(128, 0, 255, 0, 0, 0)), (ecodes.ABS_RY, AbsInfo(128, 0, 255, 0, 0, 0))]
}
def start(self):
@ -92,17 +92,67 @@ class N64Gamepad(EmulatedGamepad):
case (InputEvent.EventType.RELEASE_BUTTON | InputEvent.EventType.PRESS_BUTTON):
match event.data:
case InputEvent.Button.BUTTON_A:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, event.type)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, event.type)
case InputEvent.Button.BUTTON_B:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_SOUTH, event.type)
case InputEvent.Button.BUTTON_C:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_WEST, event.type)
case InputEvent.Button.BUTTON_D:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_MODE, event.type)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_SELECT, event.type)
case InputEvent.Button.BUTTON_SELECT:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_MODE, event.type)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR2, event.type)
case InputEvent.Button.BUTTON_START:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_START, event.type)
case InputEvent.EventType.BRAKE_NOTCH:
match event.data:
case 0:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
case 1:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
case 2:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
case 3:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
case 4:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
case 5:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
case 6:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 1)
case 7:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
case 8:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
case 9:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TR, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_EAST, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_NORTH, 0)
case InputEvent.EventType.POWER_NOTCH:
match event.data:
case 0:
@ -113,4 +163,20 @@ class N64Gamepad(EmulatedGamepad):
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_UP, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
case 2:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_UP, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 1)
case 3:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_UP, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
case 4:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_UP, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
case 5:
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_RIGHT, 1)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_DPAD_UP, 0)
self.ui.write(ecodes.EV_KEY, ecodes.BTN_TL2, 0)
self.ui.syn()

View file

@ -37,7 +37,7 @@ class MainWindow(QMainWindow):
def populate_controller_combobox(self):
self._gui.comboBox_emulatedControllerModel.addItem("PC two-handle controller (DGOC-44U)", gamepad_emulated.PC2HandleGamepad())
#self._gui.comboBox_emulatedControllerModel.addItem("N64 two-handle controller (TCPP-20003)", gamepad_emulated.N64Gamepad())
self._gui.comboBox_emulatedControllerModel.addItem("N64 two-handle controller (TCPP-20003)", gamepad_emulated.N64Gamepad())
self._gui.comboBox_emulatedControllerModel.setCurrentIndex(0)
def controller_list_refresh(self):