Compare commits

...

10 commits
1.0.0 ... main

Author SHA1 Message Date
Marc Riera
4134571ff7 Update Zuiki controller ID 2023-03-07 18:33:46 +01:00
Marc Riera Irigoyen
f9ab1ce64f Add support for input DGOC-44U 2022-11-19 12:26:27 +01:00
Marc Riera Irigoyen
24f41f10fe Add run config 2022-11-19 12:02:47 +01:00
Marc Riera
52a34383cc Sync before processing power/brake data 2022-11-18 20:09:49 +01:00
Marc Riera
bed298ac99 Initial support for classic controllers 2022-11-18 19:35:15 +01:00
Marc Riera Irigoyen
6f1a890895 v1.1.0 2022-11-05 18:12:35 +01:00
Marc Riera
07feffd855 Add support for ZKNS-002 2022-11-01 19:16:23 +01:00
Marc Riera
cbfe1d366d Error handling for grab/ungrab 2022-11-01 18:54:01 +01:00
Marc Riera Irigoyen
07dd9abfa2 Improve notch responsiveness 2022-10-31 12:13:01 +01:00
Marc Riera Irigoyen
2a646c204f Update README 2022-10-29 20:03:18 +02:00
5 changed files with 282 additions and 11 deletions

2
.gitignore vendored
View file

@ -1,5 +1,5 @@
__pycache__/
*.db
**/.vscode/
*/.vscode/
venv/
headers/

16
.vscode/launch.json vendored Normal file
View file

@ -0,0 +1,16 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Run main program",
"type": "python",
"request": "launch",
"program": "ddgo-converter/ddgo-converter.py",
"console": "integratedTerminal",
"justMyCode": true
}
]
}

View file

@ -1,2 +1,34 @@
# ddgo-converter
Converter tool for PC versions of Densha de GO!
# Densha de GO! Controller Converter
This tool allows using a physical _Densha de GO!_ controller with a game that does not officially support it. It is Linux only (check https://autotraintas.hariko.com/ if you use Windows).
## How it works
The program reads input from a real controller, translates it and sends it to an emulated controller, which is picked up by the game.
## Installation
The executable is ready to use. However, you will need read AND write permissions on `/dev/uinput` for the program to work.
**NOTE:** Currently, this fails to launch on the Steam Deck in Gaming Mode. It works fine in Desktop Mode, but you need to disable Steam Input (or close Steam entirely).
## Supported controllers
### Physical (input)
- One-handle controller for PC (DGC-255)
- Two-handle controller for PC (DGOC-44U)
- One-handle controller for Nintendo Switch (ZKNS-001)
### Emulated (output)
- Two-handle controller for PC (DGOC-44U)
- Two-handle controller for Sony PlayStation (SLPH-00051)
- Two-handle controller for Nintendo 64 (TCPP-20003)
- Two-handle controller for SEGA Saturn (TC-5175290)
## Notes
When emulating console controllers, an emulated Sony PlayStation 3 controller is used for easier mapping. On RetroArch, everything should work out of the box.
_Densha de GO! 64_ requires connecting the controller to Port 3 and enabling **Independent C-button Controls**.

View file

@ -1,4 +1,4 @@
from enum import IntEnum
from enum import IntFlag, IntEnum, auto
import evdev
from hashlib import sha1
from events.input import InputEvent
@ -6,8 +6,12 @@ from select import select
def create_gamepad(vid, pid, name):
match vid, pid:
case 0x0f0d, 0x00c1:
case (0x0f0d, 0x00c1) | (0x33dd, 0x0001) | (0x33dd, 0x0002):
return SwitchGamepad(vid, pid, name)
case 0x054c, 0x0268:
return ClassicGamepad(vid, pid, name)
case 0x0ae4, 0x0003:
return PCGamepad(vid, pid, name)
return PhysicalGamepad(vid, pid, name)
class PhysicalGamepad:
@ -16,6 +20,7 @@ class PhysicalGamepad:
UNKNOWN = 0
CLASSIC = 1
SWITCH = 2
PC = 3
def __init__(self, vid, pid, name):
super().__init__()
@ -52,15 +57,18 @@ class SwitchGamepad(PhysicalGamepad):
self.device = self._get_device()
def start(self):
self.device.grab()
try:
self.device.grab()
except:
return
def stop(self):
self.device.ungrab()
try:
self.device.ungrab()
except:
return
def read_input(self):
# time.sleep(5)
# print("Read from ZKNS-001 correct")
# return InputEvent(InputEvent.EventType.PRESS_BUTTON, InputEvent.Button.BUTTON_A)
select([self.device], [], [], 5)
try:
event = self.device.read_one()
@ -106,34 +114,249 @@ class SwitchGamepad(PhysicalGamepad):
match event.value:
case 0x0: # EMG
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 9))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
case 0x5:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 8))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
case 0x13:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 7))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
case 0x20:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 6))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
case 0x2E:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 5))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
case 0x3C:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 4))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
case 0x49:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 3))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
case 0x57:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 2))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
case 0x65:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 1))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
case 0x80: # N
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
case 0x9F:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 1))
case 0xB7:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 2))
case 0xCE:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 3))
case 0xE6:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 4))
case 0xFF: # P5
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 5))
return input_events
except OSError:
return [InputEvent(InputEvent.EventType.ERROR, None)]
class ClassicGamepad(PhysicalGamepad):
class ButtonType(IntEnum):
BUTTON = 0
POWER = 1
BRAKE = 2
class Buttons(IntFlag):
BUTTON_A = auto()
BUTTON_B = auto()
BUTTON_C = auto()
BUTTON_SELECT = auto()
BUTTON_START = auto()
class Power(IntFlag):
POWER1 = auto()
POWER2 = auto()
POWER3 = auto()
class Brake(IntFlag):
BRAKE1 = auto()
BRAKE2 = auto()
BRAKE3 = auto()
BRAKE4 = auto()
class ButtonConfig():
def __init__(self, type, code, button):
self.type = type
self.code = code
self.button = button
def __init__(self, * args):
super().__init__(* args)
self.type = self.GamepadType.CLASSIC
self.config = [ self.ButtonConfig(self.ButtonType.BUTTON, 308, self.Buttons.BUTTON_A), self.ButtonConfig(self.ButtonType.BUTTON, 304, self.Buttons.BUTTON_B), self.ButtonConfig(self.ButtonType.BUTTON, 305, self.Buttons.BUTTON_C), self.ButtonConfig(self.ButtonType.BUTTON, 314, self.Buttons.BUTTON_SELECT), self.ButtonConfig(self.ButtonType.BUTTON, 315, self.Buttons.BUTTON_START),
self.ButtonConfig(self.ButtonType.POWER, 307, self.Power.POWER1), self.ButtonConfig(self.ButtonType.POWER, 546, self.Power.POWER2), self.ButtonConfig(self.ButtonType.POWER, 547, self.Power.POWER3),
self.ButtonConfig(self.ButtonType.BRAKE, 310, self.Brake.BRAKE1), self.ButtonConfig(self.ButtonType.BRAKE, 312, self.Brake.BRAKE2), self.ButtonConfig(self.ButtonType.BRAKE, 311, self.Brake.BRAKE3), self.ButtonConfig(self.ButtonType.BRAKE, 313, self.Brake.BRAKE4) ]
self.device = self._get_device()
self.buttons = IntFlag(0)
self.power = IntFlag(0)
self.brake = IntFlag(0)
def start(self):
try:
self.device.grab()
except:
return
def stop(self):
try:
self.device.ungrab()
except:
return
def read_input(self):
select([self.device], [], [], 5)
try:
event = self.device.read_one()
input_events = []
if event is not None:
for button in self.config:
match button.type:
case self.ButtonType.POWER:
if event.type == evdev.ecodes.EV_KEY and event.code == button.code and event.value == 0:
self.power &= ~button.button
if event.type == evdev.ecodes.EV_KEY and event.code == button.code and event.value == 1:
self.power |= button.button
case self.ButtonType.BRAKE:
if event.type == evdev.ecodes.EV_KEY and event.code == button.code and event.value == 0:
self.brake &= ~button.button
if event.type == evdev.ecodes.EV_KEY and event.code == button.code and event.value == 1:
self.brake |= button.button
case self.ButtonType.BUTTON:
if event.type == evdev.ecodes.EV_KEY and event.code == button.code and event.value == 0:
self.buttons &= ~button.button
if event.type == evdev.ecodes.EV_KEY and event.code == button.code and event.value == 1:
self.buttons |= button.button
input_events.append(InputEvent(InputEvent.EventType(self.Buttons.BUTTON_A in self.buttons), InputEvent.Button.BUTTON_A))
input_events.append(InputEvent(InputEvent.EventType(self.Buttons.BUTTON_B in self.buttons), InputEvent.Button.BUTTON_B))
input_events.append(InputEvent(InputEvent.EventType(self.Buttons.BUTTON_C in self.buttons), InputEvent.Button.BUTTON_C))
input_events.append(InputEvent(InputEvent.EventType(self.Buttons.BUTTON_SELECT in self.buttons), InputEvent.Button.BUTTON_SELECT))
input_events.append(InputEvent(InputEvent.EventType(self.Buttons.BUTTON_START in self.buttons), InputEvent.Button.BUTTON_START))
if event.type == evdev.ecodes.EV_SYN:
match self.power:
case 6:
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
case 5:
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 1))
case 4:
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 2))
case 3:
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 3))
case 2:
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 4))
case 1:
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 5))
match self.brake:
case 14:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
case 13:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 1))
case 12:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 2))
case 11:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 3))
case 10:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 4))
case 9:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 5))
case 8:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 6))
case 7:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 7))
case 6:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 8))
case 0:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 9))
return input_events
except OSError:
return [InputEvent(InputEvent.EventType.ERROR, None)]
class PCGamepad(PhysicalGamepad):
def __init__(self, * args):
super().__init__(* args)
self.type = self.GamepadType.PC
self.config = []
self.device = self._get_device()
def start(self):
try:
self.device.grab()
except:
return
def stop(self):
try:
self.device.ungrab()
except:
return
def read_input(self):
select([self.device], [], [], 5)
try:
event = self.device.read_one()
input_events = []
if event is not None:
if event.type == evdev.ecodes.EV_KEY:
match event.code:
case 289:
input_events.append(InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_A))
case 288:
input_events.append(InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_B))
case 290:
input_events.append(InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_C))
case 291:
input_events.append(InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_D))
case 292:
input_events.append(InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_SELECT))
case 293:
input_events.append(InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_START))
if event.type == evdev.ecodes.EV_ABS and event.code == evdev.ecodes.ABS_X:
match event.value:
case 0xB9: # EMG
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 9))
case 0xB5:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 8))
case 0xB2:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 7))
case 0xAF:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 6))
case 0xA8:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 5))
case 0xA2:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 4))
case 0x9A:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 3))
case 0x94:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 2))
case 0x8A:
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 1))
case 0x79: # N
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
if event.type == evdev.ecodes.EV_ABS and event.code == evdev.ecodes.ABS_Y:
match event.value:
case 0x81: # N
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
case 0x6D:
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 1))
case 0x54:
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 2))
case 0x3F:
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 3))
case 0x21:
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 4))
case 0x00: # P5
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 5))
return input_events
except OSError:

View file

@ -1,6 +1,6 @@
from setuptools import setup, find_packages
setup(name='Densha de GO! Controller Converter',
version='1.0.0',
version='1.1.0',
packages=find_packages(),
)