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https://github.com/marcriera/ddgo-converter.git
synced 2025-04-19 18:39:29 +02:00
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5 changed files with 282 additions and 11 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1,5 +1,5 @@
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__pycache__/
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*.db
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**/.vscode/
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*/.vscode/
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venv/
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headers/
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16
.vscode/launch.json
vendored
Normal file
16
.vscode/launch.json
vendored
Normal file
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@ -0,0 +1,16 @@
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{
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||||
// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Run main program",
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"type": "python",
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"request": "launch",
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"program": "ddgo-converter/ddgo-converter.py",
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"console": "integratedTerminal",
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"justMyCode": true
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}
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]
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}
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36
README.md
36
README.md
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@ -1,2 +1,34 @@
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# ddgo-converter
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Converter tool for PC versions of Densha de GO!
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# Densha de GO! Controller Converter
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This tool allows using a physical _Densha de GO!_ controller with a game that does not officially support it. It is Linux only (check https://autotraintas.hariko.com/ if you use Windows).
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## How it works
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The program reads input from a real controller, translates it and sends it to an emulated controller, which is picked up by the game.
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## Installation
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The executable is ready to use. However, you will need read AND write permissions on `/dev/uinput` for the program to work.
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**NOTE:** Currently, this fails to launch on the Steam Deck in Gaming Mode. It works fine in Desktop Mode, but you need to disable Steam Input (or close Steam entirely).
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## Supported controllers
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### Physical (input)
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- One-handle controller for PC (DGC-255)
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- Two-handle controller for PC (DGOC-44U)
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- One-handle controller for Nintendo Switch (ZKNS-001)
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### Emulated (output)
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- Two-handle controller for PC (DGOC-44U)
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- Two-handle controller for Sony PlayStation (SLPH-00051)
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- Two-handle controller for Nintendo 64 (TCPP-20003)
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- Two-handle controller for SEGA Saturn (TC-5175290)
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## Notes
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When emulating console controllers, an emulated Sony PlayStation 3 controller is used for easier mapping. On RetroArch, everything should work out of the box.
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_Densha de GO! 64_ requires connecting the controller to Port 3 and enabling **Independent C-button Controls**.
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@ -1,4 +1,4 @@
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from enum import IntEnum
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from enum import IntFlag, IntEnum, auto
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import evdev
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from hashlib import sha1
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from events.input import InputEvent
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@ -6,8 +6,12 @@ from select import select
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def create_gamepad(vid, pid, name):
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match vid, pid:
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case 0x0f0d, 0x00c1:
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case (0x0f0d, 0x00c1) | (0x33dd, 0x0001) | (0x33dd, 0x0002):
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return SwitchGamepad(vid, pid, name)
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case 0x054c, 0x0268:
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return ClassicGamepad(vid, pid, name)
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case 0x0ae4, 0x0003:
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return PCGamepad(vid, pid, name)
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return PhysicalGamepad(vid, pid, name)
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class PhysicalGamepad:
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@ -16,6 +20,7 @@ class PhysicalGamepad:
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UNKNOWN = 0
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CLASSIC = 1
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SWITCH = 2
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PC = 3
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def __init__(self, vid, pid, name):
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super().__init__()
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@ -52,15 +57,18 @@ class SwitchGamepad(PhysicalGamepad):
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self.device = self._get_device()
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def start(self):
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self.device.grab()
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try:
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self.device.grab()
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except:
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return
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def stop(self):
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self.device.ungrab()
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try:
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self.device.ungrab()
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except:
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return
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def read_input(self):
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# time.sleep(5)
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# print("Read from ZKNS-001 correct")
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# return InputEvent(InputEvent.EventType.PRESS_BUTTON, InputEvent.Button.BUTTON_A)
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select([self.device], [], [], 5)
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try:
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event = self.device.read_one()
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@ -106,34 +114,249 @@ class SwitchGamepad(PhysicalGamepad):
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match event.value:
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case 0x0: # EMG
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 9))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
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case 0x5:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 8))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
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case 0x13:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 7))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
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case 0x20:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 6))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
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case 0x2E:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 5))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
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case 0x3C:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 4))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
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case 0x49:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 3))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
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case 0x57:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 2))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
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case 0x65:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 1))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
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case 0x80: # N
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
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case 0x9F:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 1))
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case 0xB7:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 2))
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case 0xCE:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 3))
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case 0xE6:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 4))
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case 0xFF: # P5
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 5))
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return input_events
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except OSError:
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return [InputEvent(InputEvent.EventType.ERROR, None)]
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class ClassicGamepad(PhysicalGamepad):
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class ButtonType(IntEnum):
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BUTTON = 0
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POWER = 1
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BRAKE = 2
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class Buttons(IntFlag):
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BUTTON_A = auto()
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BUTTON_B = auto()
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BUTTON_C = auto()
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BUTTON_SELECT = auto()
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BUTTON_START = auto()
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class Power(IntFlag):
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POWER1 = auto()
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POWER2 = auto()
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POWER3 = auto()
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class Brake(IntFlag):
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BRAKE1 = auto()
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BRAKE2 = auto()
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BRAKE3 = auto()
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BRAKE4 = auto()
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class ButtonConfig():
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def __init__(self, type, code, button):
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self.type = type
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self.code = code
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self.button = button
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def __init__(self, * args):
|
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super().__init__(* args)
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self.type = self.GamepadType.CLASSIC
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self.config = [ self.ButtonConfig(self.ButtonType.BUTTON, 308, self.Buttons.BUTTON_A), self.ButtonConfig(self.ButtonType.BUTTON, 304, self.Buttons.BUTTON_B), self.ButtonConfig(self.ButtonType.BUTTON, 305, self.Buttons.BUTTON_C), self.ButtonConfig(self.ButtonType.BUTTON, 314, self.Buttons.BUTTON_SELECT), self.ButtonConfig(self.ButtonType.BUTTON, 315, self.Buttons.BUTTON_START),
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self.ButtonConfig(self.ButtonType.POWER, 307, self.Power.POWER1), self.ButtonConfig(self.ButtonType.POWER, 546, self.Power.POWER2), self.ButtonConfig(self.ButtonType.POWER, 547, self.Power.POWER3),
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self.ButtonConfig(self.ButtonType.BRAKE, 310, self.Brake.BRAKE1), self.ButtonConfig(self.ButtonType.BRAKE, 312, self.Brake.BRAKE2), self.ButtonConfig(self.ButtonType.BRAKE, 311, self.Brake.BRAKE3), self.ButtonConfig(self.ButtonType.BRAKE, 313, self.Brake.BRAKE4) ]
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self.device = self._get_device()
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self.buttons = IntFlag(0)
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self.power = IntFlag(0)
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self.brake = IntFlag(0)
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def start(self):
|
||||
try:
|
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self.device.grab()
|
||||
except:
|
||||
return
|
||||
|
||||
def stop(self):
|
||||
try:
|
||||
self.device.ungrab()
|
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except:
|
||||
return
|
||||
|
||||
def read_input(self):
|
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select([self.device], [], [], 5)
|
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try:
|
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event = self.device.read_one()
|
||||
input_events = []
|
||||
if event is not None:
|
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for button in self.config:
|
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match button.type:
|
||||
case self.ButtonType.POWER:
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||||
if event.type == evdev.ecodes.EV_KEY and event.code == button.code and event.value == 0:
|
||||
self.power &= ~button.button
|
||||
if event.type == evdev.ecodes.EV_KEY and event.code == button.code and event.value == 1:
|
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self.power |= button.button
|
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case self.ButtonType.BRAKE:
|
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if event.type == evdev.ecodes.EV_KEY and event.code == button.code and event.value == 0:
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self.brake &= ~button.button
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if event.type == evdev.ecodes.EV_KEY and event.code == button.code and event.value == 1:
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self.brake |= button.button
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case self.ButtonType.BUTTON:
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if event.type == evdev.ecodes.EV_KEY and event.code == button.code and event.value == 0:
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self.buttons &= ~button.button
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if event.type == evdev.ecodes.EV_KEY and event.code == button.code and event.value == 1:
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self.buttons |= button.button
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input_events.append(InputEvent(InputEvent.EventType(self.Buttons.BUTTON_A in self.buttons), InputEvent.Button.BUTTON_A))
|
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input_events.append(InputEvent(InputEvent.EventType(self.Buttons.BUTTON_B in self.buttons), InputEvent.Button.BUTTON_B))
|
||||
input_events.append(InputEvent(InputEvent.EventType(self.Buttons.BUTTON_C in self.buttons), InputEvent.Button.BUTTON_C))
|
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input_events.append(InputEvent(InputEvent.EventType(self.Buttons.BUTTON_SELECT in self.buttons), InputEvent.Button.BUTTON_SELECT))
|
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input_events.append(InputEvent(InputEvent.EventType(self.Buttons.BUTTON_START in self.buttons), InputEvent.Button.BUTTON_START))
|
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if event.type == evdev.ecodes.EV_SYN:
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match self.power:
|
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case 6:
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
|
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case 5:
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 1))
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case 4:
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 2))
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case 3:
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 3))
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case 2:
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 4))
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case 1:
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input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 5))
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match self.brake:
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case 14:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
|
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case 13:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 1))
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case 12:
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 2))
|
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case 11:
|
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 3))
|
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case 10:
|
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 4))
|
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case 9:
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 5))
|
||||
case 8:
|
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 6))
|
||||
case 7:
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 7))
|
||||
case 6:
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 8))
|
||||
case 0:
|
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input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 9))
|
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return input_events
|
||||
except OSError:
|
||||
return [InputEvent(InputEvent.EventType.ERROR, None)]
|
||||
|
||||
class PCGamepad(PhysicalGamepad):
|
||||
|
||||
def __init__(self, * args):
|
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super().__init__(* args)
|
||||
self.type = self.GamepadType.PC
|
||||
self.config = []
|
||||
self.device = self._get_device()
|
||||
|
||||
def start(self):
|
||||
try:
|
||||
self.device.grab()
|
||||
except:
|
||||
return
|
||||
|
||||
def stop(self):
|
||||
try:
|
||||
self.device.ungrab()
|
||||
except:
|
||||
return
|
||||
|
||||
def read_input(self):
|
||||
select([self.device], [], [], 5)
|
||||
try:
|
||||
event = self.device.read_one()
|
||||
input_events = []
|
||||
if event is not None:
|
||||
if event.type == evdev.ecodes.EV_KEY:
|
||||
match event.code:
|
||||
case 289:
|
||||
input_events.append(InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_A))
|
||||
case 288:
|
||||
input_events.append(InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_B))
|
||||
case 290:
|
||||
input_events.append(InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_C))
|
||||
case 291:
|
||||
input_events.append(InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_D))
|
||||
case 292:
|
||||
input_events.append(InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_SELECT))
|
||||
case 293:
|
||||
input_events.append(InputEvent(InputEvent.EventType(event.value), InputEvent.Button.BUTTON_START))
|
||||
if event.type == evdev.ecodes.EV_ABS and event.code == evdev.ecodes.ABS_X:
|
||||
match event.value:
|
||||
case 0xB9: # EMG
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 9))
|
||||
case 0xB5:
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 8))
|
||||
case 0xB2:
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 7))
|
||||
case 0xAF:
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 6))
|
||||
case 0xA8:
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 5))
|
||||
case 0xA2:
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 4))
|
||||
case 0x9A:
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 3))
|
||||
case 0x94:
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 2))
|
||||
case 0x8A:
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 1))
|
||||
case 0x79: # N
|
||||
input_events.append(InputEvent(InputEvent.EventType.BRAKE_NOTCH, 0))
|
||||
if event.type == evdev.ecodes.EV_ABS and event.code == evdev.ecodes.ABS_Y:
|
||||
match event.value:
|
||||
case 0x81: # N
|
||||
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 0))
|
||||
case 0x6D:
|
||||
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 1))
|
||||
case 0x54:
|
||||
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 2))
|
||||
case 0x3F:
|
||||
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 3))
|
||||
case 0x21:
|
||||
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 4))
|
||||
case 0x00: # P5
|
||||
input_events.append(InputEvent(InputEvent.EventType.POWER_NOTCH, 5))
|
||||
return input_events
|
||||
except OSError:
|
||||
|
|
2
setup.py
2
setup.py
|
@ -1,6 +1,6 @@
|
|||
from setuptools import setup, find_packages
|
||||
|
||||
setup(name='Densha de GO! Controller Converter',
|
||||
version='1.0.0',
|
||||
version='1.1.0',
|
||||
packages=find_packages(),
|
||||
)
|
||||
|
|
Loading…
Add table
Reference in a new issue