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Add N64 two handle mode
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3 changed files with 393 additions and 0 deletions
15
README.md
15
README.md
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@ -37,6 +37,7 @@ Connect the Plug & Play to a PC or console using the data cable. Press one of th
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| One handle controller (Nintendo Switch) | UP | SELECT+START=HOME, SELECT+LEFT=L, SELECT+RIGHT=R |
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| Two handle controller (PC) | RIGHT | D-Pad is mapped to SELECT+ABCD |
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| Two handle controller (PS1) | DOWN + Power handle at 0 | Hold D to disable handles and enable D-Pad |
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| Two handle controller (N64) | DOWN + Power handle at 1 | |
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| Two handle controller "Type 2" (PS2) | D | |
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| Shinkansen controller (PS2) | B | Power notches are mapped to P2-P4-P7-P10-P13 |
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| Multi Train Controller (PS2) - P4/B7 | C + Power handle at 0 | SELECT+A=A2, SELECT+D=ATS, SELECT+D-Pad=Reverser |
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@ -49,6 +50,20 @@ Hold the buttons until the controller vibrates to confirm selection. If no butto
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If you need more information regarding each controller and supported software, please check the [Densha de GO! controller documentation](https://marcriera.github.io/ddgo-controller-docs).
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## Usage with emulators
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### Nintendo 64
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Use mode *Two handle controller (N64)* In the emulator's settings, assign the controller to **port 3**. The controller should map automatically. Make sure to enable the setting **Independent C-Buttons controls**.
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### PlayStation
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Use mode *Two handle controller (PS1)*. In the emulator's settings, configure a regular analog/digital controller (**not a Densha de GO! controller**). The controller should map automatically. If the handles become unresponsive at some point., press **D**.
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### PlayStation 2
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Use mode *Generic Train Controller*. In the emulator's settings, configure a USB Densha de GO! controller and map the buttons/axes manually.
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## RNDIS access (advanced users)
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When no controller is selected, RNDIS access is enabled in the device. You can access SSH on the Plug & Play at 169.254.215.100. SFTP is not supported out of the box, but SCP is available. Keep in mind the root filesystem is mounted read-only by default.
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@ -15,6 +15,7 @@ mod sotp031201_p4b2b7;
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mod sotp031201_p4b7;
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mod sotp031201_p5b5;
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mod sotp031201_p5b7;
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mod tcpp20003;
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mod tcpp20009;
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mod tcpp20011;
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mod zkns001;
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@ -28,6 +29,7 @@ const ANDROID_GADGET: &str = "/sys/class/android_usb/android0";
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#[derive(PartialEq, Debug, Clone, Copy)]
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pub enum ControllerModel {
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DGOC44U,
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TCPP20003,
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TCPP20009,
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TCPP20011,
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SOTP031201P4B7,
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@ -78,6 +80,14 @@ pub fn set_model(state: &ControllerState) -> Option<ControllerModel> {
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&slph00051::DESCRIPTORS,
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&slph00051::STRINGS,
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);
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} else if state.button_down && state.power == 1 {
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model_name = "TCPP-20004";
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model = ControllerModel::TCPP20003;
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descriptors = (
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&tcpp20003::DEVICE_DESCRIPTOR,
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&tcpp20003::DESCRIPTORS,
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&tcpp20003::STRINGS,
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);
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} else if state.button_d {
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model_name = "TCPP-20009";
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model = ControllerModel::TCPP20009;
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@ -149,6 +159,9 @@ pub fn set_state(state: &mut ControllerState, model: &ControllerModel) {
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ControllerModel::DGOC44U => {
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dgoc44u::update_gadget(state);
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}
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ControllerModel::TCPP20003 => {
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tcpp20003::update_gadget(state);
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}
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ControllerModel::TCPP20009 => {
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tcpp20009::update_gadget(state);
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}
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@ -194,6 +207,9 @@ pub fn handle_ctrl_transfer(model: ControllerModel, data: &[u8]) {
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ControllerModel::SLPH00051 => {
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report = Some(&slph00051::HID_REPORT_DESCRIPTOR);
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}
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ControllerModel::TCPP20003 => {
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report = Some(&tcpp20003::HID_REPORT_DESCRIPTOR);
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}
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ControllerModel::GENERIC => {
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report = Some(&generic::HID_REPORT_DESCRIPTOR);
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}
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@ -214,6 +230,9 @@ pub fn handle_ctrl_transfer(model: ControllerModel, data: &[u8]) {
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ControllerModel::SLPH00051 => {
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slph00051::handle_ctrl_transfer(data);
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}
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ControllerModel::TCPP20003 => {
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tcpp20003::handle_ctrl_transfer(data);
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}
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ControllerModel::GENERIC => {
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generic::handle_ctrl_transfer(data);
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}
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359
src/controller/emulated/tcpp20003.rs
Normal file
359
src/controller/emulated/tcpp20003.rs
Normal file
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@ -0,0 +1,359 @@
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use crate::controller::emulated::{DeviceDescriptor, ENDPOINT0, ENDPOINT1};
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use crate::controller::physical::ControllerState;
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use bitflags::bitflags;
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use std::fs::File;
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use std::io::Write;
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pub const DESCRIPTORS: [u8; 80] = [
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0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
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0x09, 0x04, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00, 0x09, 0x21, 0x11, 0x01, 0x00, 0x01, 0x22,
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0x94, 0x00, 0x07, 0x05, 0x02, 0x03, 0x40, 0x00, 0x05, 0x07, 0x05, 0x81, 0x03, 0x40, 0x00, 0x05,
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0x09, 0x04, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00, 0x09, 0x21, 0x11, 0x01, 0x00, 0x01, 0x22,
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0x94, 0x00, 0x07, 0x05, 0x02, 0x03, 0x40, 0x00, 0x05, 0x07, 0x05, 0x81, 0x03, 0x40, 0x00, 0x05,
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];
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pub const STRINGS: [u8; 16] = [
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0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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];
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pub const DEVICE_DESCRIPTOR: DeviceDescriptor = DeviceDescriptor {
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b_device_class: 0x0,
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b_device_sub_class: 0x0,
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id_vendor: 0x054C,
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id_product: 0x0268,
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bcd_device: 0x0100,
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i_manufacturer: "TAITO",
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i_product: "Densha de Go! Plug & Play (N64 Two Handle mode)",
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i_serial_number: "TCPP-20004",
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};
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pub const HID_REPORT_DESCRIPTOR: [u8; 148] = [
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0x05, 0x01, // Usage Page (Generic Desktop Ctrls)
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0x09, 0x04, // Usage (Joystick)
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0xA1, 0x01, // Collection (Physical)
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0xA1, 0x02, // Collection (Application)
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0x85, 0x01, // Report ID (1)
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0x75, 0x08, // Report Size (8)
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0x95, 0x01, // Report Count (1)
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0x15, 0x00, // Logical Minimum (0)
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0x26, 0xFF, 0x00, // Logical Maximum (255)
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0x81, 0x03, // Input (Const,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
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// NOTE: reserved byte
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0x75, 0x01, // Report Size (1)
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0x95, 0x13, // Report Count (19)
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0x15, 0x00, // Logical Minimum (0)
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0x25, 0x01, // Logical Maximum (1)
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0x35, 0x00, // Physical Minimum (0)
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0x45, 0x01, // Physical Maximum (1)
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0x05, 0x09, // Usage Page (Button)
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0x19, 0x01, // Usage Minimum (0x01)
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0x29, 0x13, // Usage Maximum (0x13)
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0x81, 0x02, // Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
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0x75, 0x01, // Report Size (1)
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0x95, 0x0D, // Report Count (13)
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0x06, 0x00, 0xFF, // Usage Page (Vendor Defined 0xFF00)
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0x81, 0x03, // Input (Const,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
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// NOTE: 32 bit integer, where 0:18 are buttons and 19:31 are reserved
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0x15, 0x00, // Logical Minimum (0)
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0x26, 0xFF, 0x00, // Logical Maximum (255)
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0x05, 0x01, // Usage Page (Generic Desktop Ctrls)
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0x09, 0x01, // Usage (Pointer)
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0xA1, 0x00, // Collection (Undefined)
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0x75, 0x08, // Report Size (8)
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0x95, 0x04, // Report Count (4)
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0x35, 0x00, // Physical Minimum (0)
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0x46, 0xFF, 0x00, // Physical Maximum (255)
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0x09, 0x30, // Usage (X)
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0x09, 0x31, // Usage (Y)
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0x09, 0x32, // Usage (Z)
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0x09, 0x35, // Usage (Rz)
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0x81, 0x02, // Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
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// NOTE: four joysticks
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0xC0, // End Collection
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0x05, 0x01, // Usage Page (Generic Desktop Ctrls)
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0x75, 0x08, // Report Size (8)
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0x95, 0x27, // Report Count (39)
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0x09, 0x01, // Usage (Pointer)
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0x81, 0x02, // Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
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0x75, 0x08, // Report Size (8)
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0x95, 0x30, // Report Count (48)
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0x09, 0x01, // Usage (Pointer)
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0x91,
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0x02, // Output (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
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0x75, 0x08, // Report Size (8)
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0x95, 0x30, // Report Count (48)
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0x09, 0x01, // Usage (Pointer)
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0xB1,
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0x02, // Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
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0xC0, // End Collection
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0xA1, 0x02, // Collection (Application)
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0x85, 0x02, // Report ID (2)
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0x75, 0x08, // Report Size (8)
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0x95, 0x30, // Report Count (48)
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0x09, 0x01, // Usage (Pointer)
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0xB1,
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0x02, // Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
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0xC0, // End Collection
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0xA1, 0x02, // Collection (Application)
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0x85, 0xEE, // Report ID (238)
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0x75, 0x08, // Report Size (8)
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0x95, 0x30, // Report Count (48)
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0x09, 0x01, // Usage (Pointer)
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0xB1,
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0x02, // Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
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0xC0, // End Collection
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0xA1, 0x02, // Collection (Application)
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0x85, 0xEF, // Report ID (239)
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0x75, 0x08, // Report Size (8)
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0x95, 0x30, // Report Count (48)
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0x09, 0x01, // Usage (Pointer)
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0xB1,
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0x02, // Feature (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
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0xC0, // End Collection
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0xC0, // End Collection
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];
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const F2_REPORT: [u8; 64] = [
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0xF2, 0xFF, 0xFF, 0x0, 0x0, 0x6, 0xF5, 0x48, 0xE2, 0x49, 0x0, 0x3, 0x50, 0x81, 0xD8, 0x1, 0x8A,
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0x13, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x2, 0x2, 0x2, 0x2, 0x0, 0x0, 0x0, 0x4, 0x4, 0x4, 0x4, 0x0,
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0x0, 0x4, 0x0, 0x1, 0x2, 0x7, 0x0, 0x17, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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];
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const F5_REPORT: [u8; 64] = [
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0x1, 0x0, 0x0, 0x23, 0x6, 0x7C, 0xB9, 0xB, 0xE2, 0x49, 0x0, 0x3, 0x50, 0x81, 0xD8, 0x1, 0x8A,
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0x13, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x2, 0x2, 0x2, 0x2, 0x0, 0x0, 0x0, 0x4, 0x4, 0x4, 0x4, 0x0,
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0x0, 0x4, 0x0, 0x1, 0x2, 0x7, 0x0, 0x17, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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];
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bitflags! {
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struct Buttons1: u8 {
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const NONE = 0;
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const SELECT = 1;
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const L3 = 2;
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const R3 = 4;
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const START = 8;
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const UP = 16;
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const RIGHT = 32;
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const DOWN = 64;
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const LEFT = 128;
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}
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struct Buttons2: u8 {
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const NONE = 0;
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const L2 = 1;
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const R2 = 2;
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const L1 = 4;
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const R1 = 8;
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const TRIANGLE = 16;
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const CIRCLE = 32;
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const CROSS = 64;
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const SQUARE = 128;
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}
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}
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pub fn update_gadget(state: &mut ControllerState) {
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let mut buttons1 = Buttons1::NONE;
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let mut buttons2 = Buttons2::NONE;
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// Calculate data for handles
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match state.power {
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0 => {
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buttons1.insert(Buttons1::UP);
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buttons2.insert(Buttons2::L2);
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}
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1 => {
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buttons1.insert(Buttons1::RIGHT);
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buttons2.insert(Buttons2::L2);
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}
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2 => {
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buttons2.insert(Buttons2::L2);
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}
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3 => {
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buttons1.insert(Buttons1::UP | Buttons1::RIGHT);
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}
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4 => {
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buttons1.insert(Buttons1::UP);
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}
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_ => {
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buttons1.insert(Buttons1::RIGHT);
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}
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}
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match state.brake {
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0 => {
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buttons2.insert(Buttons2::L1 | Buttons2::CIRCLE | Buttons2::TRIANGLE);
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}
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1 => {
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buttons2.insert(Buttons2::R1 | Buttons2::CIRCLE | Buttons2::TRIANGLE);
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}
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2 => {
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buttons2.insert(Buttons2::CIRCLE | Buttons2::TRIANGLE);
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}
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3 => {
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buttons2.insert(Buttons2::L1 | Buttons2::R1 | Buttons2::TRIANGLE);
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}
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4 => {
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buttons2.insert(Buttons2::L1 | Buttons2::TRIANGLE);
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}
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5 => {
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buttons2.insert(Buttons2::R1 | Buttons2::TRIANGLE);
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}
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6 => {
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buttons2.insert(Buttons2::TRIANGLE);
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}
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7 => {
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buttons2.insert(Buttons2::L1 | Buttons2::R1 | Buttons2::CIRCLE);
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}
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8 => {
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buttons2.insert(Buttons2::L1 | Buttons2::CIRCLE);
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}
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_ => (),
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}
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// Calculate data for buttons
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if state.button_a {
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buttons2.insert(Buttons2::SQUARE)
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}
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if state.button_b {
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buttons2.insert(Buttons2::CROSS)
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}
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if state.button_c {
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buttons1.insert(Buttons1::SELECT)
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}
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if state.button_start {
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buttons1.insert(Buttons1::START)
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}
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if state.button_select {
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buttons2.insert(Buttons2::R2)
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}
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let btn_up = if buttons1.contains(Buttons1::UP) {
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0xFF
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} else {
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0x0
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};
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let btn_right = if buttons1.contains(Buttons1::RIGHT) {
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0xFF
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} else {
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0x0
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};
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let btn_down = if buttons1.contains(Buttons1::DOWN) {
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0xFF
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} else {
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0x0
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};
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let btn_left = if buttons1.contains(Buttons1::LEFT) {
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0xFF
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} else {
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0x0
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};
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let btn_l2 = if buttons2.contains(Buttons2::L2) {
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0xFF
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} else {
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0x0
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};
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let btn_r2 = if buttons2.contains(Buttons2::R2) {
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0xFF
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} else {
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0x0
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};
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let btn_l1 = if buttons2.contains(Buttons2::L1) {
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0xFF
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} else {
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0x0
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};
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let btn_r1 = if buttons2.contains(Buttons2::R1) {
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0xFF
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} else {
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0x0
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};
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let btn_triangle = if buttons2.contains(Buttons2::TRIANGLE) {
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0xFF
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} else {
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0x0
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};
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let btn_circle = if buttons2.contains(Buttons2::CIRCLE) {
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0xFF
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} else {
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0x0
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};
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let btn_cross = if buttons2.contains(Buttons2::CROSS) {
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0xFF
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} else {
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0x0
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};
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let btn_square = if buttons2.contains(Buttons2::SQUARE) {
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0xFF
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} else {
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0x0
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};
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// Assemble data and send it to gadget
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let data = [
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0x1,
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0x0,
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buttons1.bits,
|
||||
buttons2.bits,
|
||||
0x0,
|
||||
0x0,
|
||||
0x80,
|
||||
0x80,
|
||||
0x80,
|
||||
0x80,
|
||||
0x0,
|
||||
0x0,
|
||||
0x0,
|
||||
0x0,
|
||||
btn_up,
|
||||
btn_right,
|
||||
btn_down,
|
||||
btn_left,
|
||||
btn_l2,
|
||||
btn_r2,
|
||||
btn_l1,
|
||||
btn_r1,
|
||||
btn_triangle,
|
||||
btn_circle,
|
||||
btn_cross,
|
||||
btn_square,
|
||||
0x0,
|
||||
0x0,
|
||||
0x0,
|
||||
0x3,
|
||||
0xEF,
|
||||
0x14,
|
||||
0x0,
|
||||
0x0,
|
||||
0x0,
|
||||
0x0,
|
||||
0x23,
|
||||
0x1A,
|
||||
0x77,
|
||||
0x1,
|
||||
0x81,
|
||||
0x1,
|
||||
0xFE,
|
||||
0x1,
|
||||
0xFE,
|
||||
0x1,
|
||||
0xFE,
|
||||
0x1,
|
||||
0xFE,
|
||||
];
|
||||
if let Ok(mut file) = File::create(ENDPOINT1) {
|
||||
file.write(&data).ok();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_ctrl_transfer(data: &[u8]) {
|
||||
if data[1] == 1 && data[2] == 0xF2 {
|
||||
// Init 1
|
||||
if let Ok(mut file) = File::create(ENDPOINT0) {
|
||||
file.write(&F2_REPORT).unwrap();
|
||||
}
|
||||
} else if data[1] == 1 && data[2] == 0xF5 {
|
||||
// Init 2
|
||||
if let Ok(mut file) = File::create(ENDPOINT0) {
|
||||
file.write(&F5_REPORT).unwrap();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue