Fix input reading bug, module subdivision

This commit is contained in:
Marc Riera 2023-03-02 00:20:31 +01:00
parent 52a4d6eb62
commit 4c18e70ce8
6 changed files with 59 additions and 34 deletions

2
src/controller.rs Normal file
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@ -0,0 +1,2 @@
pub mod physical;
pub mod emulated;

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@ -1,4 +1,5 @@
use crate::state::ControllerState;
mod dgoc44u;
#[derive(PartialEq)]
pub enum ControllerModel {
@ -12,7 +13,7 @@ pub fn set_model(state: &ControllerState) -> ControllerModel {
println!("Selected controller DGOC44-U.");
return ControllerModel::DGOC44U;
}
else if state.button_left {
else if state.button_up {
println!("Selected controller TCPP-20009.");
return ControllerModel::TYPE2;
}
@ -20,4 +21,16 @@ pub fn set_model(state: &ControllerState) -> ControllerModel {
println!("No controller selected.");
return ControllerModel::NONE;
}
}
}
pub fn set_state(state: &mut ControllerState, model: &ControllerModel) {
match model {
ControllerModel::DGOC44U => {
dgoc44u::update_gadget(state);
}
ControllerModel::TYPE2 => {
}
ControllerModel::NONE => (),
}
}

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@ -0,0 +1,13 @@
use crate::state::ControllerState;
const POWER_NOTCHES: [u8; 6] = [0x81, 0x6D, 0x54, 0x3F, 0x21, 0x00];
const BRAKE_NOTCHES: [u8; 10] = [0x79, 0x8A, 0x94, 0x9A, 0xA2, 0xA8, 0xAF, 0xB2, 0xB5, 0xB9];
pub fn update_gadget(state: &mut ControllerState) {
// Calculate data for handles
let power = POWER_NOTCHES[state.power as usize];
let brake = BRAKE_NOTCHES[state.brake as usize];
// Assemble data and send it to gadget
let data = [brake, power, 0, 0, 0, 0];
}

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@ -21,28 +21,14 @@ pub fn get_state(state: &mut ControllerState, dev: &[Device; 2]) {
for d in dev {
if let Ok(key_vals) = d.get_key_state() {
for key in USED_KEYS {
read_input(state, key, key_vals.contains(key));
if d.supported_keys().map_or(true, |k| k.contains(key)) {
read_input(state, key, key_vals.contains(key));
}
}
}
}
}
/* pub fn fetch_input(state: &mut ControllerState, dev: &mut [Device; 2]) {
for device in dev {
let evs = device.fetch_events();
match evs {
Ok(evs) => {
for event in evs {
if event.event_type() == EventType::KEY {
read_input(state, Key(event.code()), event.value() != 0);
}
}
},
Err(_e) => (),
}
}
} */
fn read_input(controller: &mut ControllerState, key: Key, value: bool) {
// Save input status to object for processing
match key{
@ -80,16 +66,16 @@ pub fn set_lamp(status: bool) {
if let Ok(mut out) = File::create("/sys/class/leds/led2/brightness") {
out.write(if status {b"1"} else {b"0"}).ok();
}
else {
/*else {
println!("WARNING: Could not set door lamp status!")
}
}*/
}
pub fn set_rumble(status: bool) {
if let Ok(mut out) = File::create("/sys/class/leds/led1/brightness") {
out.write(if status {b"1"} else {b"0"}).ok();
}
else {
/*else {
println!("WARNING: Could not set rumble motor status!")
}
}
}*/
}

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@ -1,5 +1,4 @@
mod physical_controller;
mod virtual_controller;
mod controller;
mod state;
use std::io::Result;
@ -7,17 +6,18 @@ use std::process::Command;
use std::time::Duration;
use std::thread::sleep;
use virtual_controller::ControllerModel;
use controller::emulated::ControllerModel;
use controller::physical::{set_lamp,set_rumble};
fn main() -> Result<()> {
match physical_controller::init() {
match controller::physical::init() {
Ok(dev) => {
// Wait 3 seconds and get current state of the controller
println!("Press a button to select the controller model...");
sleep(Duration::from_secs(3));
let mut controller_state = Default::default();
physical_controller::get_state(&mut controller_state, &dev);
let controller_model = virtual_controller::set_model(&controller_state);
controller::physical::get_state(&mut controller_state, &dev);
let controller_model = controller::emulated::set_model(&controller_state);
// If no model selected, quit
if controller_model == ControllerModel::NONE {
@ -28,14 +28,23 @@ fn main() -> Result<()> {
stop_game();
// Vibrate to end selection mode
physical_controller::set_rumble(true);
set_rumble(true);
sleep(Duration::from_millis(500));
physical_controller::set_rumble(false);
set_rumble(false);
loop {
// Fetch events from input devices
physical_controller::get_state(&mut controller_state, &dev);
sleep(Duration::from_millis(100));
controller::physical::get_state(&mut controller_state, &dev);
// Send input to virtual controller
controller::emulated::set_state(&mut controller_state, &controller_model);
// Update lamp and rumble
set_lamp(controller_state.lamp);
set_rumble(controller_state.rumble);
// Wait between cycles
sleep(Duration::from_millis(20));
}
},
Err(_e) => println!("ERROR: Could not read input devices! Exiting."),

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@ -12,4 +12,6 @@ pub struct ControllerState {
pub button_down: bool,
pub button_left: bool,
pub button_right: bool,
pub lamp: bool,
pub rumble: bool,
}