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Finish SLPH-00051 support
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2 changed files with 72 additions and 60 deletions
21
README.md
21
README.md
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@ -20,16 +20,17 @@ This mod allows you to use your Densha de GO! Plug & Play as a USB controller fo
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Connect the Plug & Play to a PC or console using the data cable. Press one of the following button combinations to select the controller you want to emulate:
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| Controller | Button combination | Notes |
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|-----------------------------------------|-----------------------|--------------------------------------------------|
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| One handle controller (Nintendo Switch) | UP | SELECT+START=HOME, SELECT+LEFT=L, SELECT+RIGHT=R |
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| Two handle controller (PC) | RIGHT | D-Pad is mapped to SELECT+ABCD |
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| Two handle controller "Type 2" (PS2) | D | |
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| Shinkansen controller (PS2) | B | Power notches are mapped to P2-P4-P7-P10-P13 |
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| Multi Train Controller (PS2) - P4/B7 | C + Power handle at 0 | SELECT+A=A2, SELECT+D=ATS, SELECT+D-Pad=Reverser |
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| Multi Train Controller (PS2) - P4/B2-B6 | C + Power handle at 1 | SELECT+A=A2, SELECT+D=ATS, SELECT+D-Pad=Reverser |
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| Multi Train Controller (PS2) - P5/B5 | C + Power handle at 2 | SELECT+A=A2, SELECT+D=ATS, SELECT+D-Pad=Reverser |
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| Multi Train Controller (PS2) - P5/B7 | C + Power handle at 3 | SELECT+A=A2, SELECT+D=ATS, SELECT+D-Pad=Reverser |
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| Controller | Button combination | Notes |
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|-----------------------------------------|--------------------------|--------------------------------------------------|
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| One handle controller (Nintendo Switch) | UP | SELECT+START=HOME, SELECT+LEFT=L, SELECT+RIGHT=R |
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| Two handle controller (PC) | RIGHT | D-Pad is mapped to SELECT+ABCD |
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| Two handle controller (PS1) | DOWN + Power handle at 0 | Hold D to disable handles and enable D-Pad |
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| Two handle controller "Type 2" (PS2) | D | |
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| Shinkansen controller (PS2) | B | Power notches are mapped to P2-P4-P7-P10-P13 |
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| Multi Train Controller (PS2) - P4/B7 | C + Power handle at 0 | SELECT+A=A2, SELECT+D=ATS, SELECT+D-Pad=Reverser |
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| Multi Train Controller (PS2) - P4/B2-B6 | C + Power handle at 1 | SELECT+A=A2, SELECT+D=ATS, SELECT+D-Pad=Reverser |
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| Multi Train Controller (PS2) - P5/B5 | C + Power handle at 2 | SELECT+A=A2, SELECT+D=ATS, SELECT+D-Pad=Reverser |
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| Multi Train Controller (PS2) - P5/B7 | C + Power handle at 3 | SELECT+A=A2, SELECT+D=ATS, SELECT+D-Pad=Reverser |
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Hold the buttons until the controller vibrates to confirm selection. If no button is pressed, you can play with the Plug & Play as usual.
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@ -134,61 +134,72 @@ bitflags! {
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}
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pub fn update_gadget(state: &mut ControllerState) {
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let mut buttons1 = Buttons1::UP | Buttons1::DOWN;
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let mut buttons1 = Buttons1::NONE;
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let mut buttons2 = Buttons2::NONE;
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// Calculate data for handles
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match state.power {
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0 => {
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buttons1.insert(Buttons1::LEFT | Buttons1::RIGHT);
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// If D is pressed, D-pad mode is active
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if !state.button_d {
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// Calculate data for handles
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buttons1.insert(Buttons1::UP | Buttons1::DOWN);
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match state.power {
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0 => {
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buttons1.insert(Buttons1::LEFT | Buttons1::RIGHT);
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}
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1 => {
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buttons1.insert(Buttons1::RIGHT);
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buttons2.insert(Buttons2::TRIANGLE);
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}
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2 => {
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buttons1.insert(Buttons1::RIGHT);
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}
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3 => {
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buttons1.insert(Buttons1::LEFT);
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buttons2.insert(Buttons2::TRIANGLE);
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}
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4 => {
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buttons1.insert(Buttons1::LEFT);
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}
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_ => {
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buttons2.insert(Buttons2::TRIANGLE);
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}
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}
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1 => {
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buttons1.insert(Buttons1::RIGHT);
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buttons2.insert(Buttons2::TRIANGLE);
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match state.brake {
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0 => {
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buttons2.insert(Buttons2::L2 | Buttons2::R1 | Buttons2::R2);
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}
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1 => {
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buttons2.insert(Buttons2::L1 | Buttons2::R1 | Buttons2::R2);
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}
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2 => {
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buttons2.insert(Buttons2::R1 | Buttons2::R2);
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}
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3 => {
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buttons2.insert(Buttons2::L1 | Buttons2::L2 | Buttons2::R2);
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}
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4 => {
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buttons2.insert(Buttons2::L2 | Buttons2::R2);
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}
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5 => {
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buttons2.insert(Buttons2::L1 | Buttons2::R2);
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}
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6 => {
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buttons2.insert(Buttons2::R2);
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}
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7 => {
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buttons2.insert(Buttons2::L1 | Buttons2::L2 | Buttons2::R1);
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}
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8 => {
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buttons2.insert(Buttons2::L2 | Buttons2::R1);
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}
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_ => ()
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}
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2 => {
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buttons1.insert(Buttons1::RIGHT);
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}
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3 => {
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buttons1.insert(Buttons1::LEFT);
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buttons2.insert(Buttons2::TRIANGLE);
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}
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4 => {
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buttons1.insert(Buttons1::LEFT);
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}
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_ => {
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buttons2.insert(Buttons2::TRIANGLE);
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}
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}
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match state.brake {
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0 => {
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buttons2.insert(Buttons2::L2 | Buttons2::R1 | Buttons2::R2);
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}
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1 => {
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buttons2.insert(Buttons2::L1 | Buttons2::R1 | Buttons2::R2);
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}
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2 => {
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buttons2.insert(Buttons2::R1 | Buttons2::R2);
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}
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3 => {
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buttons2.insert(Buttons2::L1 | Buttons2::L2 | Buttons2::R2);
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}
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4 => {
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buttons2.insert(Buttons2::L2 | Buttons2::R2);
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}
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5 => {
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buttons2.insert(Buttons2::L1 | Buttons2::R2);
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}
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6 => {
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buttons2.insert(Buttons2::R2);
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}
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7 => {
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buttons2.insert(Buttons2::L1 | Buttons2::L2 | Buttons2::R1);
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}
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8 => {
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buttons2.insert(Buttons2::L2 | Buttons2::R1);
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}
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_ => ()
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else {
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// D-pad mode
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if state.button_up { buttons1.insert(Buttons1::UP) }
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if state.button_down { buttons1.insert(Buttons1::DOWN) }
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if state.button_left { buttons1.insert(Buttons1::LEFT) }
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if state.button_right { buttons1.insert(Buttons1::RIGHT) }
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}
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// Calculate data for buttons
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