Better error handling

This commit is contained in:
Marc Riera 2023-02-22 23:09:04 +01:00
parent e282ef4ccd
commit d1df749e38

View file

@ -1,7 +1,10 @@
use std::fs::File;
use std::io::Write;
use std::io::Result;
use std::process::Command;
use std::time::{Duration, Instant};
use std::thread::sleep;
use evdev_rs::Device;
use evdev_rs::InputEvent;
use evdev_rs::ReadFlag;
@ -9,7 +12,7 @@ use evdev_rs::enums::EventCode;
use evdev_rs::enums::EV_KEY;
#[derive(Default)]
struct Controller {
struct ControllerState {
power: u8,
brake: u8,
button_sl: bool,
@ -31,58 +34,67 @@ enum ControllerModel {
TYPE2,
}
fn main() {
let d1 = Device::new_from_path("/dev/input/event1").unwrap();
let d2 = Device::new_from_path("/dev/input/event2").unwrap();
fn main() -> Result<()> {
let d1 = Device::new_from_path("/dev/input/event1");
let d2 = Device::new_from_path("/dev/input/event2");
let mut controller: Controller = Default::default();
let mut controller_model: ControllerModel = ControllerModel::NONE;
match (d1, d2) {
(Ok(d1), Ok(d2)) => {
let mut controller_state: ControllerState = Default::default();
let mut controller_model: ControllerModel = ControllerModel::NONE;
// Save current time and 5 seconds in the future to check for pressed buttons later
let start_time = Instant::now();
let init_time = start_time + Duration::from_secs(5);
// Turn on door light to indicate selection mode
set_lamp(true);
println!("Hold a button to select the controller model...");
// Save current time and 5 seconds in the future to check for pressed buttons later
let start_time = Instant::now();
let init_time = start_time + Duration::from_secs(5);
loop {
// Process events from both input devices
for device in [&d1, &d2] {
let ev = device.next_event(ReadFlag::NORMAL);
match ev {
Ok(ev) => read_input(ev.1, &mut controller_state),
Err(_e) => (),
}
}
// If init time has passed, try to select model or quit
if controller_model == ControllerModel::NONE && Instant::now() >= init_time {
if controller_state.button_right {
controller_model = ControllerModel::DGOC44U;
println!("Selected controller DGOC44-U, starting gadget...");
}
else if controller_state.button_left {
controller_model = ControllerModel::TYPE2;
println!("Selected controller TCPP-20009, starting gadget...");
}
else
{
// Turn off door light and quit
set_lamp(false);
println!("No controller selected, exiting...");
break;
}
// Turn off door light and vibrate to end selection mode
set_lamp(false);
set_rumble(true);
sleep(Duration::from_millis(500));
set_rumble(false);
// Turn on door light to indicate selection mode
set_door(true);
println!("Hold a button to select the controller model...");
loop {
// Process events from both input devices
for device in [&d1, &d2] {
let ev = device.next_event(ReadFlag::NORMAL).map(|val| val.1);
match ev {
Ok(ev) => read_input(ev, &mut controller),
Err(_e) => (),
// Stop main game
stop_game();
}
}
}
// If init time has passed, try to select model or quit
if controller_model == ControllerModel::NONE && Instant::now() >= init_time {
if controller.button_right {
controller_model = ControllerModel::DGOC44U;
println!("Selected controller DGOC44-U, starting gadget...");
}
else if controller.button_left {
controller_model = ControllerModel::TYPE2;
println!("Selected controller TCPP-20009, starting gadget...");
}
else
{
// Turn off door light and quit
set_door(false);
println!("No controller selected, exiting...");
break;
}
// Turn off door light and vibrate to end selection mode
set_door(false);
set_rumble(true);
sleep(Duration::from_millis(500));
set_rumble(false);
}
},
_ => println!("ERROR: Could not read input devices! Stopping..."),
}
Ok(())
}
fn read_input(event: InputEvent, controller: &mut Controller) {
fn read_input(event: InputEvent, controller: &mut ControllerState) {
// Save input status to object for easier processing
match event.event_code{
EventCode::EV_KEY(EV_KEY::KEY_0)=>if event.value == 1 {controller.power = 0},
@ -115,14 +127,24 @@ fn read_input(event: InputEvent, controller: &mut Controller) {
}
}
fn set_door(status: bool) -> std::io::Result<()> {
let mut out = File::create("/sys/class/leds/led2/brightness")?;
out.write(if status {b"1"} else {b"0"})?;
Ok(())
fn set_lamp(status: bool) {
if let Ok(mut out) = File::create("/sys/class/leds/led2/brightness") {
out.write(if status {b"1"} else {b"0"}).ok();
}
else {
println!("WARNING: Could not set door lamp status!")
}
}
fn set_rumble(status: bool) -> std::io::Result<()> {
let mut out = File::create("/sys/class/leds/led1/brightness")?;
out.write(if status {b"1"} else {b"0"})?;
Ok(())
fn set_rumble(status: bool) {
if let Ok(mut out) = File::create("/sys/class/leds/led1/brightness") {
out.write(if status {b"1"} else {b"0"}).ok();
}
else {
println!("WARNING: Could not set rumble motor status!")
}
}
fn stop_game() {
Command::new("/etc/init.d/S99dgtype3").arg("stop").output().ok();
}