mirror of
https://github.com/marcriera/ddgo-pnp-controller.git
synced 2025-04-11 06:29:29 +02:00
Better error handling
This commit is contained in:
parent
e282ef4ccd
commit
d1df749e38
1 changed files with 76 additions and 54 deletions
130
src/main.rs
130
src/main.rs
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@ -1,7 +1,10 @@
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use std::fs::File;
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use std::io::Write;
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use std::io::Result;
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use std::process::Command;
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use std::time::{Duration, Instant};
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use std::thread::sleep;
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use evdev_rs::Device;
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use evdev_rs::InputEvent;
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use evdev_rs::ReadFlag;
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@ -9,7 +12,7 @@ use evdev_rs::enums::EventCode;
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use evdev_rs::enums::EV_KEY;
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#[derive(Default)]
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struct Controller {
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struct ControllerState {
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power: u8,
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brake: u8,
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button_sl: bool,
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@ -31,58 +34,67 @@ enum ControllerModel {
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TYPE2,
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}
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fn main() {
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let d1 = Device::new_from_path("/dev/input/event1").unwrap();
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let d2 = Device::new_from_path("/dev/input/event2").unwrap();
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fn main() -> Result<()> {
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let d1 = Device::new_from_path("/dev/input/event1");
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let d2 = Device::new_from_path("/dev/input/event2");
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let mut controller: Controller = Default::default();
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let mut controller_model: ControllerModel = ControllerModel::NONE;
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match (d1, d2) {
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(Ok(d1), Ok(d2)) => {
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let mut controller_state: ControllerState = Default::default();
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let mut controller_model: ControllerModel = ControllerModel::NONE;
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// Save current time and 5 seconds in the future to check for pressed buttons later
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let start_time = Instant::now();
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let init_time = start_time + Duration::from_secs(5);
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// Turn on door light to indicate selection mode
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set_lamp(true);
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println!("Hold a button to select the controller model...");
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// Save current time and 5 seconds in the future to check for pressed buttons later
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let start_time = Instant::now();
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let init_time = start_time + Duration::from_secs(5);
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loop {
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// Process events from both input devices
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for device in [&d1, &d2] {
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let ev = device.next_event(ReadFlag::NORMAL);
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match ev {
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Ok(ev) => read_input(ev.1, &mut controller_state),
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Err(_e) => (),
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}
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}
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// If init time has passed, try to select model or quit
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if controller_model == ControllerModel::NONE && Instant::now() >= init_time {
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if controller_state.button_right {
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controller_model = ControllerModel::DGOC44U;
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println!("Selected controller DGOC44-U, starting gadget...");
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}
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else if controller_state.button_left {
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controller_model = ControllerModel::TYPE2;
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println!("Selected controller TCPP-20009, starting gadget...");
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}
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else
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{
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// Turn off door light and quit
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set_lamp(false);
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println!("No controller selected, exiting...");
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break;
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}
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// Turn off door light and vibrate to end selection mode
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set_lamp(false);
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set_rumble(true);
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sleep(Duration::from_millis(500));
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set_rumble(false);
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// Turn on door light to indicate selection mode
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set_door(true);
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println!("Hold a button to select the controller model...");
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loop {
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// Process events from both input devices
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for device in [&d1, &d2] {
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let ev = device.next_event(ReadFlag::NORMAL).map(|val| val.1);
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match ev {
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Ok(ev) => read_input(ev, &mut controller),
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Err(_e) => (),
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// Stop main game
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stop_game();
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}
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}
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}
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// If init time has passed, try to select model or quit
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if controller_model == ControllerModel::NONE && Instant::now() >= init_time {
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if controller.button_right {
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controller_model = ControllerModel::DGOC44U;
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println!("Selected controller DGOC44-U, starting gadget...");
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}
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else if controller.button_left {
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controller_model = ControllerModel::TYPE2;
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println!("Selected controller TCPP-20009, starting gadget...");
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}
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else
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{
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// Turn off door light and quit
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set_door(false);
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println!("No controller selected, exiting...");
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break;
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}
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// Turn off door light and vibrate to end selection mode
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set_door(false);
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set_rumble(true);
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sleep(Duration::from_millis(500));
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set_rumble(false);
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}
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},
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_ => println!("ERROR: Could not read input devices! Stopping..."),
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}
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Ok(())
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}
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fn read_input(event: InputEvent, controller: &mut Controller) {
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fn read_input(event: InputEvent, controller: &mut ControllerState) {
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// Save input status to object for easier processing
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match event.event_code{
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EventCode::EV_KEY(EV_KEY::KEY_0)=>if event.value == 1 {controller.power = 0},
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@ -115,14 +127,24 @@ fn read_input(event: InputEvent, controller: &mut Controller) {
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}
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}
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fn set_door(status: bool) -> std::io::Result<()> {
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let mut out = File::create("/sys/class/leds/led2/brightness")?;
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out.write(if status {b"1"} else {b"0"})?;
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Ok(())
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fn set_lamp(status: bool) {
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if let Ok(mut out) = File::create("/sys/class/leds/led2/brightness") {
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out.write(if status {b"1"} else {b"0"}).ok();
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}
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else {
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println!("WARNING: Could not set door lamp status!")
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}
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}
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fn set_rumble(status: bool) -> std::io::Result<()> {
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let mut out = File::create("/sys/class/leds/led1/brightness")?;
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out.write(if status {b"1"} else {b"0"})?;
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Ok(())
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fn set_rumble(status: bool) {
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if let Ok(mut out) = File::create("/sys/class/leds/led1/brightness") {
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out.write(if status {b"1"} else {b"0"}).ok();
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}
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else {
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println!("WARNING: Could not set rumble motor status!")
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}
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}
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fn stop_game() {
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Command::new("/etc/init.d/S99dgtype3").arg("stop").output().ok();
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}
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