ddgo-pnp-controller/src/controller/emulated/sotp031201_p4b7.rs
Marc Riera Irigoyen 8bd5b463c1 Add button combos
2023-04-30 21:38:03 +02:00

87 lines
No EOL
3.4 KiB
Rust

use std::fs::File;
use std::io::Write;
use bitflags::bitflags;
use crate::controller::physical::ControllerState;
use crate::controller::emulated::{DeviceDescriptor, ENDPOINT1};
pub const DESCRIPTORS: [u8; 48] = [0x01, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x09, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x07, 0x05, 0x81, 0x03, 0x08, 0x00, 0x14,
0x09, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x07, 0x05, 0x81, 0x03, 0x08, 0x00, 0x14];
pub const STRINGS: [u8; 16] = [0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00];
pub const DEVICE_DESCRIPTOR: DeviceDescriptor = DeviceDescriptor{b_device_class: 0x00, b_device_sub_class: 0x0, id_vendor: 0x0AE4, id_product: 0x0101, bcd_device: 0x0102, i_manufacturer: "TAITO", i_product: "Densha de Go! Plug & Play (MTC P4/B7 mode)", i_serial_number: "SOTP-031201"};
const POWER_NOTCHES: [u8; 6] = [0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0D];
const BRAKE_NOTCHES: [u8; 10] = [0x09, 0x08, 0x07, 0x06, 0x05, 0x04, 0x03, 0x02, 0x02, 0x01];
bitflags! {
struct Buttons1: u8 {
const NONE = 0;
const S = 1;
const D = 2;
const A = 4;
const A2 = 8;
const B = 16;
const C = 32;
}
struct Buttons2: u8 {
const NONE = 0;
const START = 1;
const SELECT = 2;
const UP = 4;
const DOWN = 8;
const LEFT = 16;
const RIGHT = 32;
}
}
pub fn update_gadget(state: &mut ControllerState) {
// Calculate data for handles
let mut handle = POWER_NOTCHES[state.power as usize];
if state.brake > 0 {
handle = BRAKE_NOTCHES[state.brake as usize];
}
// Calculate data for buttons
let mut buttons1 = Buttons1::NONE;
let mut buttons2 = Buttons2::NONE;
if !state.button_select_hold && state.button_select && state.button_a {
buttons1.insert(Buttons1::A2);
state.combo = true;
}
if !state.button_select_hold && state.button_select && state.button_d {
buttons1.insert(Buttons1::S);
state.combo = true;
}
if !state.button_select_hold && state.button_select && state.button_up {
state.reverser = 0x80;
state.combo = true;
}
if !state.button_select_hold && state.button_select && state.button_left {
state.reverser = 0x00;
state.combo = true;
}
if !state.button_select_hold && state.button_select && state.button_down {
state.reverser = 0x40;
state.combo = true;
}
if !state.combo && state.button_a { buttons1.insert(Buttons1::A) }
if state.button_b { buttons1.insert(Buttons1::B) }
if !state.combo && state.button_c { buttons1.insert(Buttons1::C) }
if state.button_d { buttons1.insert(Buttons1::D) }
if !state.combo && state.button_up { buttons2.insert(Buttons2::UP) }
if !state.combo && state.button_down { buttons2.insert(Buttons2::DOWN) }
if !state.combo && state.button_left { buttons2.insert(Buttons2::LEFT) }
if state.button_right { buttons2.insert(Buttons2::RIGHT) }
if state.button_start { buttons2.insert(Buttons2::START) }
if !state.combo && state.button_select_hold { buttons2.insert(Buttons2::SELECT) }
// Assemble data and send it to endpoint
let data = [0x1, state.reverser + handle, buttons1.bits, buttons2.bits];
if let Ok(mut file) = File::create(ENDPOINT1) {
file.write(&data).ok();
}
}