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53
LibDgf/Aqualead/Texture/AlTextureEntry.cs
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53
LibDgf/Aqualead/Texture/AlTextureEntry.cs
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using GMWare.IO;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace LibDgf.Aqualead.Texture
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{
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public class AlTextureEntry
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{
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public uint Id { get; set; }
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public AlTextureEntryFlags Flags { get; set; }
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public string Name { get; set; }
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public List<AlXYWH> Bounds { get; set; } = new List<AlXYWH>();
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public AlPoint CenterPoint { get; set; }
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public void Read(BinaryReader br, bool isMultiTexture)
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{
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var baseOffset = br.BaseStream.Position;
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Id = br.ReadUInt32();
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ushort mipsCount = br.ReadUInt16();
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Flags = (AlTextureEntryFlags)br.ReadByte();
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br.ReadByte(); // Alignment
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if (!isMultiTexture) return;
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for (int i = 0; i < mipsCount; ++i)
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{
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Bounds.Add(new AlXYWH
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{
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X = br.ReadInt16(),
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Y = br.ReadInt16(),
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W = br.ReadUInt16(),
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H = br.ReadUInt16()
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});
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}
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if ((Flags & AlTextureEntryFlags.IsHasCenterPoint) != 0)
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{
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CenterPoint = new AlPoint
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{
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X = br.ReadInt16(),
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Y = br.ReadInt16()
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};
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}
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if ((Flags & AlTextureEntryFlags.IsHasName) != 0)
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{
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br.BaseStream.Seek(baseOffset - 0x20, SeekOrigin.Begin);
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Name = StringReadingHelper.ReadNullTerminatedStringFromFixedSizeBlock(br, 0x20, Encoding.UTF8);
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}
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}
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}
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}
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