using System; using System.Collections.Generic; using System.IO; using System.Text; namespace LibDgf.Mesh { public class TdbTexture { public ushort DatIndex { get; set; } public ushort ImageBufferBase { get; set; } public ushort ClutBufferBase { get; set; } public void Read(BinaryReader br) { DatIndex = br.ReadUInt16(); ImageBufferBase = br.ReadUInt16(); ClutBufferBase = br.ReadUInt16(); } } }