using LibDgf.Ps2.Vif; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace LibDgf.Mesh { public class Tdb { VuVector[] boundingBox; public TdbFlags Flags { get; set; } public List Textures { get; } = new List(); public VuVector[] BoundingBox { get { return boundingBox; } set { if (value != null && value.Length != 8) throw new ArgumentException("Wrong number of vertices for bounding box.", nameof(value)); boundingBox = value; } } public Db2 Mesh { get; set; } public void Read(BinaryReader br) { var startPos = br.BaseStream.Position; Flags = (TdbFlags)br.ReadByte(); Textures.Clear(); byte numTextures = br.ReadByte(); for (int i = 0; i < numTextures; ++i) { var tex = new TdbTexture(); tex.Read(br); Textures.Add(tex); } var read = br.BaseStream.Position - startPos; var aligned = (read + 15) & ~15; br.BaseStream.Seek(aligned - read, SeekOrigin.Current); if ((Flags & TdbFlags.SkipBoundingBox) == 0) { BoundingBox = br.ReadBoundingBox(); } Mesh = new Db2(); Mesh.Read(br); } } }