167 lines
7.2 KiB
C#
167 lines
7.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.IO.Compression;
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namespace GMWare.IO
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{
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/// <summary>
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/// Provides some commonly used methods for Stream manipulation.
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/// </summary>
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public static class StreamUtils
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{
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/// <summary>
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/// Opens a DeflateStream for reading Zlib compressed data from the current position of the <paramref name="stream"/> parameter. Closing this Stream will not close the underlying Stream.
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/// </summary>
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/// <param name="stream">The Stream to create a DeflateStream from.</param>
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/// <returns>The opened DeflateStream.</returns>
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public static DeflateStream OpenDeflateDecompressionStreamCheap(Stream stream)
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{
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return OpenDeflateDecompressionStreamCheap(stream, true);
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}
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/// <summary>
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/// Opens a DeflateStream for reading Zlib compressed data from the current position of the <paramref name="stream"/> parameter.
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/// </summary>
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/// <param name="stream">The Stream to create a DeflateStream from.</param>
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/// <param name="leaveOpen">Specifies whether or not the underlying Stream will be left open when this Stream is closed.</param>
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/// <returns>The opened DeflateStream.</returns>
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public static DeflateStream OpenDeflateDecompressionStreamCheap(Stream stream, bool leaveOpen)
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{
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if (stream == null) throw new ArgumentNullException("stream");
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stream.ReadByte();
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stream.ReadByte();
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return new DeflateStream(stream, CompressionMode.Decompress, leaveOpen);
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}
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/// <summary>
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/// Copies a number of bytes from one Stream to the other. The current position of each is used.
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/// </summary>
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/// <param name="src">The Stream to copy from.</param>
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/// <param name="dest">The Stream to copy to.</param>
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/// <param name="length">The number of bytes to copy.</param>
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/// <returns>Whether or not all requested bytes are copied.</returns>
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[Obsolete("For backward compatibility only. Please use StreamCopy().")]
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public static bool StreamCopyWithLength(Stream src, Stream dest, int length)
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{
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return StreamCopy(src, dest, length);
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}
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/// <summary>
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/// Copies a number of bytes from one Stream to the other. The current position of each is used.
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/// </summary>
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/// <param name="src">The Stream to copy from.</param>
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/// <param name="dest">The Stream to copy to.</param>
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/// <param name="length">The number of bytes to copy.</param>
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/// <returns>Whether or not all requested bytes are copied.</returns>
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public static bool StreamCopy(Stream src, Stream dest, long length)
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{
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return StreamCopy(src, dest, length, null);
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}
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/// <summary>
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/// Copies a number of bytes from one Stream to the other. The current position of each is used.
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/// </summary>
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/// <param name="src">The Stream to copy from.</param>
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/// <param name="dest">The Stream to copy to.</param>
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/// <param name="length">The number of bytes to copy.</param>
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/// <param name="procDelegate">A delegate to process the read buffer before it's written to the destination.</param>
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/// <returns>Whether or not all requested bytes are copied.</returns>
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public static bool StreamCopy(Stream src, Stream dest, long length, StreamCopyProcessor procDelegate)
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{
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if (src == null) throw new ArgumentNullException("src");
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if (dest == null) throw new ArgumentNullException("dest");
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if (length == 0) return true;
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const int BUFFER_SIZE = 4096;
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byte[] buffer = new byte[BUFFER_SIZE];
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int read;
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long left = length;
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bool continueProcessing = true;
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while (continueProcessing && left / buffer.Length != 0 && (read = src.Read(buffer, 0, buffer.Length)) > 0)
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{
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if (procDelegate != null)
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{
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continueProcessing = procDelegate(buffer, read);
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}
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dest.Write(buffer, 0, read);
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left -= read;
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}
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// Should stop if zero bytes have been read from stream although some should have been read
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if (length > BUFFER_SIZE && left == length) return false;
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if (src.CanSeek && src.Position == src.Length && left != 0) throw new EndOfStreamException();
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while (continueProcessing && left > 0 && (read = src.Read(buffer, 0, (int)left)) > 0)
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{
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if (procDelegate != null)
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{
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continueProcessing = procDelegate(buffer, read);
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}
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dest.Write(buffer, 0, read);
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left -= read;
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}
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return left == 0;
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}
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/// <summary>
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/// Copies one Stream to the other. The current position of each is used.
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/// </summary>
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/// <param name="src">The Stream to copy from.</param>
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/// <param name="dest">The Stream to copy to.</param>
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/// <returns>The number of bytes copied.</returns>
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public static long StreamCopy(Stream src, Stream dest)
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{
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return StreamCopy(src, dest, null);
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}
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/// <summary>
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/// Copies one Stream to the other. The current position of each is used.
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/// </summary>
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/// <param name="src">The Stream to copy from.</param>
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/// <param name="dest">The Stream to copy to.</param>
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/// <param name="procDelegate">A delegate for processing a read chunk before it is written.</param>
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/// <returns>The number of bytes copied.</returns>
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public static long StreamCopy(Stream src, Stream dest, StreamCopyProcessor procDelegate)
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{
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if (src == null) throw new ArgumentNullException("src");
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if (dest == null) throw new ArgumentNullException("dest");
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// From Stack Overflow, probably
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const int BUFFER_SIZE = 4096;
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byte[] buffer = new byte[BUFFER_SIZE];
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long bytesCopied = 0;
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int bytesRead;
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bool continueProcessing = true;
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do
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{
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bytesRead = src.Read(buffer, 0, BUFFER_SIZE);
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if (procDelegate != null)
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{
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continueProcessing = procDelegate(buffer, bytesRead);
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}
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dest.Write(buffer, 0, bytesRead);
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bytesCopied += bytesRead;
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}
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while (continueProcessing && bytesRead != 0);
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return bytesCopied;
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}
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/// <summary>
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/// Encapsulates a method for processing bytes that are being copied.
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/// </summary>
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/// <param name="buffer">The bytes that have been read from the source stream and will be written to the destination stream</param>
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/// <param name="bytesRead">The number of bytes that have been read from the source stream stored in <paramref name="buffer"/></param>
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/// <returns></returns>
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public delegate bool StreamCopyProcessor(byte[] buffer, int bytesRead);
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}
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}
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