54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using LibDgf.Ps2.Vif;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace LibDgf.Mesh
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{
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public class Tdb
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{
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VuVector[] boundingBox;
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public TdbFlags Flags { get; set; }
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public List<TdbTexture> Textures { get; } = new List<TdbTexture>();
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public VuVector[] BoundingBox
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{
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get
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{
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return boundingBox;
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}
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set
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{
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if (value != null && value.Length != 8) throw new ArgumentException("Wrong number of vertices for bounding box.", nameof(value));
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boundingBox = value;
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}
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}
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public Db2 Mesh { get; set; }
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public void Read(BinaryReader br)
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{
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var startPos = br.BaseStream.Position;
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Flags = (TdbFlags)br.ReadByte();
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Textures.Clear();
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byte numTextures = br.ReadByte();
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for (int i = 0; i < numTextures; ++i)
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{
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var tex = new TdbTexture();
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tex.Read(br);
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Textures.Add(tex);
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}
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var read = br.BaseStream.Position - startPos;
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var aligned = (read + 15) & ~15;
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br.BaseStream.Seek(aligned - read, SeekOrigin.Current);
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if ((Flags & TdbFlags.SkipBoundingBox) == 0)
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{
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BoundingBox = br.ReadBoundingBox();
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}
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Mesh = new Db2();
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Mesh.Read(br);
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}
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}
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}
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