Doors: Make AI play door closing sound in time
parent
bcebb8599c
commit
bcc0f1d4b9
|
@ -33,6 +33,21 @@ namespace OpenbveFcmbTrainPlugin
|
||||||
/// <summary>Whether the AI should trigger the door closing sound.</summary>
|
/// <summary>Whether the AI should trigger the door closing sound.</summary>
|
||||||
private bool AiTriggerDoorClosingSound;
|
private bool AiTriggerDoorClosingSound;
|
||||||
|
|
||||||
|
/// <summary>The timeout after which the AI needs to close doors if they become stuck, in seconds.</summary>
|
||||||
|
private double AiDoorStuckTimeout = 10;
|
||||||
|
|
||||||
|
/// <summary>The counter for the AI to close doors if they become stuck.</summary>
|
||||||
|
private double AiDoorStuckCounter;
|
||||||
|
|
||||||
|
/// <summary>The index of the door closing sound.</summary>
|
||||||
|
private int DoorClosingSoundIndex = 10;
|
||||||
|
|
||||||
|
/// <summary>The current time.</summary>
|
||||||
|
private Time CurrentTime = new Time(0);
|
||||||
|
|
||||||
|
/// <summary>The time when the doors last opened.</summary>
|
||||||
|
private Time DoorOpenTime = new Time(0);
|
||||||
|
|
||||||
|
|
||||||
/// <summary>Is called when the device state should be updated.</summary>
|
/// <summary>Is called when the device state should be updated.</summary>
|
||||||
/// <param name="train">The current train.</param>
|
/// <param name="train">The current train.</param>
|
||||||
|
@ -41,6 +56,9 @@ namespace OpenbveFcmbTrainPlugin
|
||||||
/// <param name="elapsedTime">The time elapsed since the previous call.</param>
|
/// <param name="elapsedTime">The time elapsed since the previous call.</param>
|
||||||
internal override void Update(Train train, Route route, bool init, Time elapsedTime)
|
internal override void Update(Train train, Route route, bool init, Time elapsedTime)
|
||||||
{
|
{
|
||||||
|
// Update current time
|
||||||
|
CurrentTime = route.CurrentTime;
|
||||||
|
|
||||||
if (init)
|
if (init)
|
||||||
{
|
{
|
||||||
if (!RequireDoorClosingSound)
|
if (!RequireDoorClosingSound)
|
||||||
|
@ -109,8 +127,32 @@ namespace OpenbveFcmbTrainPlugin
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if AI needs to trigger the door closing sound
|
// Check if AI needs to trigger the door closing sound
|
||||||
// TODO: check departure time
|
if (train.DoorState != DoorStates.None && DoorClosingSoundCounter > DoorClosingSoundDuration + DoorClosingSoundTimeout)
|
||||||
AiTriggerDoorClosingSound |= (train.DoorState != DoorStates.None && DoorClosingSoundCounter > DoorClosingSoundDuration + DoorClosingSoundTimeout);
|
{
|
||||||
|
if (route.CurrentStation.Type == StationType.Normal || route.CurrentStation.Type == StationType.RequestStop)
|
||||||
|
{
|
||||||
|
// The current station is an intermediate stop
|
||||||
|
if (route.CurrentStation.DepartureTime < 0)
|
||||||
|
{
|
||||||
|
// The current station has dwell time, not a specific departure time
|
||||||
|
// Calculate departure time from the time when the doors opened
|
||||||
|
AiTriggerDoorClosingSound |= CurrentTime.Seconds >= DoorOpenTime.Seconds + (route.CurrentStation.StopTime - DoorClosingSoundDuration);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Use departure time - door closing sound duration
|
||||||
|
AiTriggerDoorClosingSound |= CurrentTime.Seconds >= route.CurrentStation.DepartureTime - DoorClosingSoundDuration;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AiTriggerDoorClosingSound = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AiTriggerDoorClosingSound = false;
|
||||||
|
}
|
||||||
|
|
||||||
// Update panel variables for door selection state
|
// Update panel variables for door selection state
|
||||||
train.Panel[50] = (RequestedDoorInterlock == DoorInterlockStates.Left || RequestedDoorInterlock == DoorInterlockStates.Unlocked) || (((train.DoorState & DoorStates.Left) != 0) && !LeftDoorsClosing) ? 1 : 0;
|
train.Panel[50] = (RequestedDoorInterlock == DoorInterlockStates.Left || RequestedDoorInterlock == DoorInterlockStates.Unlocked) || (((train.DoorState & DoorStates.Left) != 0) && !LeftDoorsClosing) ? 1 : 0;
|
||||||
|
@ -133,6 +175,10 @@ namespace OpenbveFcmbTrainPlugin
|
||||||
// Play the door closing sound and reset timeout
|
// Play the door closing sound and reset timeout
|
||||||
DoorClosingSoundCounter = 0;
|
DoorClosingSoundCounter = 0;
|
||||||
TriggerDoorUnlock = true;
|
TriggerDoorUnlock = true;
|
||||||
|
if (!SoundManager.Playing(DoorClosingSoundIndex))
|
||||||
|
{
|
||||||
|
SoundManager.Play(DoorClosingSoundIndex, 1, 1, false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case VirtualKeys.G:
|
case VirtualKeys.G:
|
||||||
|
@ -189,22 +235,30 @@ namespace OpenbveFcmbTrainPlugin
|
||||||
if (!OpenbveFcmbTrainPlugin.KeysPressed[(int)key])
|
if (!OpenbveFcmbTrainPlugin.KeysPressed[(int)key])
|
||||||
{
|
{
|
||||||
// Unselect doors automatically when closing
|
// Unselect doors automatically when closing
|
||||||
if ((train.DoorState & DoorStates.Left) > 0 && (RequestedDoorInterlock == DoorInterlockStates.Left || RequestedDoorInterlock == DoorInterlockStates.Unlocked))
|
if ((train.DoorState & DoorStates.Left) > 0 && !LeftDoorsClosing && (RequestedDoorInterlock == DoorInterlockStates.Left || RequestedDoorInterlock == DoorInterlockStates.Unlocked))
|
||||||
{
|
{
|
||||||
LeftDoorsClosing = true;
|
LeftDoorsClosing = true;
|
||||||
RequestedDoorInterlock = RequestedDoorInterlock == DoorInterlockStates.Left ? DoorInterlockStates.Locked : DoorInterlockStates.Right;
|
RequestedDoorInterlock = RequestedDoorInterlock == DoorInterlockStates.Left ? DoorInterlockStates.Locked : DoorInterlockStates.Right;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LeftDoorsClosing = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case VirtualKeys.RightDoors:
|
case VirtualKeys.RightDoors:
|
||||||
if (!OpenbveFcmbTrainPlugin.KeysPressed[(int)key])
|
if (!OpenbveFcmbTrainPlugin.KeysPressed[(int)key])
|
||||||
{
|
{
|
||||||
// Unselect doors automatically when closing
|
// Unselect doors automatically when closing
|
||||||
if ((train.DoorState & DoorStates.Right) > 0 && (RequestedDoorInterlock == DoorInterlockStates.Right || RequestedDoorInterlock == DoorInterlockStates.Unlocked))
|
if ((train.DoorState & DoorStates.Right) > 0 && !RightDoorsClosing && (RequestedDoorInterlock == DoorInterlockStates.Right || RequestedDoorInterlock == DoorInterlockStates.Unlocked))
|
||||||
{
|
{
|
||||||
RightDoorsClosing = true;
|
RightDoorsClosing = true;
|
||||||
RequestedDoorInterlock = RequestedDoorInterlock == DoorInterlockStates.Right ? DoorInterlockStates.Locked : DoorInterlockStates.Left;
|
RequestedDoorInterlock = RequestedDoorInterlock == DoorInterlockStates.Right ? DoorInterlockStates.Locked : DoorInterlockStates.Left;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RightDoorsClosing = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -246,6 +300,12 @@ namespace OpenbveFcmbTrainPlugin
|
||||||
RequestedDoorInterlock = RequestedDoorInterlock == DoorInterlockStates.Right ? DoorInterlockStates.Right : DoorInterlockStates.Locked;
|
RequestedDoorInterlock = RequestedDoorInterlock == DoorInterlockStates.Right ? DoorInterlockStates.Right : DoorInterlockStates.Locked;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set arrival time when doors open
|
||||||
|
if (oldState == DoorStates.None && newState != DoorStates.None)
|
||||||
|
{
|
||||||
|
DoorOpenTime = CurrentTime;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Is called when the device should perform the AI.</summary>
|
/// <summary>Is called when the device should perform the AI.</summary>
|
||||||
|
|
Loading…
Reference in New Issue