ddgo-controller-docs/content/controllers/usb/tcpp20009/_index.md
2024-08-19 12:05:19 +02:00

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---
title: 'Two handle controller "Type 2" (Sony PlayStation 2)'
---
{{% controller-page "tcpp20009" %}}
This controller has two handles (5 power notches and 8+emergency brake notches), a D-Pad and 6 buttons (Select, Start, A, B, C, D). In addition, it provides a door lamp and a 3.5 mm jack connector to plug a horn pedal. There are two rumble motors, one in each handle.
Internally, it is a vendor-specific class device with a HID interface, but it does not provide HID descriptors.
| | |
|-----------------------------|-------------------------------------------|
| **Product name** | TAITO_DENSYA_CON_T01 |
| **Manufacturer** | TAITO |
| **Vendor ID** | 0x0AE4 |
| **Product ID** | 0x0004 |
| **Serial number** | TCPP20010 |
| **USB standard descriptor** | [Link](/controllers/usb/descriptors/tcpp20009_standard-descriptor.txt) |
| **HID report descriptor** | [Link](/controllers/usb/descriptors/tcpp20009_hid-report-descriptor.txt) (recreated, not provided by actual device) |
### Input
The controller sends reports to the host (PS2) formed by 6 bytes:
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
|:------:|:------:|:------:|:------:|:------:|:-------:|
| 0x01 | Brake | Power | Pedal | D-Pad | Buttons |
The values for the brake notch byte are the following.
| Released | B1 | B2 | B3 | B4 | B5 | B6 | B7 | B8 | Emergency | Transition |
|:--------:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:---------:|:----------:|
| 0x79 | 0x8A | 0x94 | 0x9A | 0xA2 | 0xA8 | 0xAF | 0xB2 | 0xB5 | 0xB9 | 0xFF |
The values for the power notch byte are listed below.
| N | P1 | P2 | P3 | P4 | P5 | Transition |
|:----:|:----:|:----:|:----:|:----:|:----:|:----------:|
| 0x81 | 0x6D | 0x54 | 0x3F | 0x21 | 0x00 | 0xFF |
The pedal byte has two possible values depending on the state of the pedal.
| Released | Pressed |
|:--------:|:-------:|
| 0xFF | 0x00 |
The D-pad byte represents the state of the arrow buttons. If two opposite directions are pressed simultaneously, the result is **Center** unless a third button is pressed.
| N | NE | E | SE | S | SW | W | NW | None/Center |
|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:-----------:|
| 0x00 | 0x01 | 0x02 | 0x03 | 0x04 | 0x05 | 0x06 | 0x07 | 0x08 |
The button byte uses six bits to represent the state of the physical buttons. **0** means that the button is released and **1** that it is pressed. A bitmask can be used to retrieve the buttons.
| Bit 0 | Bit 1 | Bit 2 | Bit 3 | Bit 4 | Bit 5 |
|:-----:|:-----:|:-----:|:-----:|:------:|:-----:|
| B | A | C | D | SELECT | START |
### Output
The controller supports receiving data via a control transfer to turn on/off the door lamp and provide rumble. The setup packet is as follows:
| bmRequestType | bRequest | wValue | wIndex | wLength |
|:-------------:|:--------:|:------:|:------:|:-------:|
| 0x41 | 0x09 | 0x0201 | 0x0000 | 0x0002 |
The data sent to the controller follows the structure below.
| Byte 1 | Byte 2 |
|:------:|:--------:|
| Status | Function |
* **Status:** defines whether the function specified in byte 2 is **Off** (**0x00**) or **On** (**0x01**).
* **Function:** **0x01** is **Left rumble**, **0x02** is **Right rumble**, **0x03** is **Door lamp**.