mirror of
https://github.com/marcriera/ddgo-controller-docs.git
synced 2025-04-20 18:49:28 +02:00
80 lines
4.7 KiB
Markdown
80 lines
4.7 KiB
Markdown
---
|
|
title: "Shinkansen controller (Sony PlayStation 2)"
|
|
---
|
|
|
|
{{% controller-page "tcpp20011" %}}
|
|
|
|
This controller has two handles (13 power notches and 7+emergency brake notches), a D-Pad and 6 buttons (Select, Start, A, B, C, D). In addition, it provides a simple display, a door lamp and a 3.5 mm jack connector to plug a horn pedal. There are two rumble motors, one in each handle.
|
|
|
|
Internally, it is a HID device with a vendor-specific class.
|
|
|
|
| | |
|
|
|-----------------------------|-------------------------------------------|
|
|
| **Product name** | TAITO_DENSYA_CON_T02 |
|
|
| **Manufacturer** | TAITO |
|
|
| **Vendor ID** | 0x0AE4 |
|
|
| **Product ID** | 0x0005 |
|
|
| **Serial number** | TCPP20011 |
|
|
| **USB standard descriptor** | [Link](/controllers/usb/descriptors/tcpp20011_standard-descriptor.txt) |
|
|
| **HID report descriptor** | Unavailable |
|
|
|
|
### Input
|
|
|
|
The controller sends reports to the host (PS2) formed by 6 bytes:
|
|
|
|
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Byte 5 | Byte 6 |
|
|
|:------:|:------:|:------:|:------:|:-------:|:------:|
|
|
| Brake | Power | Pedal | D-Pad | Buttons | Null |
|
|
|
|
The values for the brake notch byte are the following.
|
|
|
|
| Released | B1 | B2 | B3 | B4 | B5 | B6 | B7 | Emergency | Transition |
|
|
|:--------:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:---------:|:----------:|
|
|
| 0x1C | 0x38 | 0x54 | 0x70 | 0x8B | 0xA7 | 0xC3 | 0xDF | 0xFB | 0xFF |
|
|
|
|
The values for the power notch byte are listed below.
|
|
|
|
| N | P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P10 | P11 | P12 | P13 | Transition |
|
|
|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----------:|
|
|
| 0x12 | 0x24 | 0x36 | 0x48 | 0x5A | 0x6C | 0x7E | 0x90 | 0xA2 | 0xB4 | 0xC6 | 0xD7 | 0xE9 | 0xFB | 0xFF |
|
|
|
|
The pedal byte has two possible values depending on the state of the pedal.
|
|
|
|
| Released | Pressed |
|
|
|:--------:|:-------:|
|
|
| 0xFF | 0x00 |
|
|
|
|
The D-pad byte represents the state of the arrow buttons. If two opposite directions are pressed simultaneously, the result is **Center** unless a third button is pressed.
|
|
|
|
| N | NE | E | SE | S | SW | W | NW | None/Center |
|
|
|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:-----------:|
|
|
| 0x00 | 0x01 | 0x02 | 0x03 | 0x04 | 0x05 | 0x06 | 0x07 | 0x08 |
|
|
|
|
The button byte uses six bits to represent the state of the physical buttons. **0** means that the button is released and **1** that it is pressed. A bitmask can be used to retrieve the buttons.
|
|
|
|
| Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | Button 6 |
|
|
|:--------:|:--------:|:--------:|:--------:|:--------:|:--------:|
|
|
| D | C | B | A | SELECT | START |
|
|
|
|
### Output
|
|
|
|
The controller supports receiving data via a control transfer to update the screen, turn on/off the door lamp and provide rumble. The setup packet is as follows:
|
|
|
|
| bmRequestType | bRequest | wValue | wIndex | wLength |
|
|
|:-------------:|:--------:|:------:|:------:|:-------:|
|
|
| 0x40 | 0x09 | 0x0301 | 0x0000 | 0x0008 |
|
|
|
|
The data sent to the controller follows the structure below.
|
|
|
|
| Byte 1 | Byte 2 | Byte 3 | Byte 4 | Bytes 5-6 | Bytes 7-8 |
|
|
|:-----------:|:-----------:|:--------------------------:|:-----------:|:-----------:|:---------:|
|
|
| Left rumble | Right rumble| Door lamp + Limit approach | Speed gauge | Speedometer | ATC limit |
|
|
|
|
* **Left/right rumble:** **0x00** is **Off**, **0x01** is **On**.
|
|
* **Door lamp:** **0x0?** is **Off**, **0x8?** is **On**.
|
|
* **Limit approach:** values between **0x?0** and **0x?A** representing the number of LEDs lit above the speedometer. In-game, these mark the 10 km/h right below the speed limit.
|
|
* **Speed gauge:** values between **0x00** and **0x16** representing the number of LEDs lit on the speed gauge. LED #23 cannot be lit. In-game, these mark 15 km/h increments in the current speed, with one lit when speed is 1-15 km/h, two when 16-30 km/h, etc.
|
|
* **Speedometer:** values between **0x0000** and **0x0999** representing the current speed. Values are encoded with **BCD 8421** (i.e. **120 km/h** should be represented as **0x0120**, NOT **0x0078**).
|
|
* **ATC limit:** values between **0x0000** and **0x0999** representing the ATC speed limit. Values are encoded with **BCD 8421** (i.e. **120 km/h** should be represented as **0x0120**, NOT **0x0078**).
|
|
|
|
Multi-byte values should be stored in **Little Endian**.
|