Switch to evdev, split into modules

This commit is contained in:
Marc Riera 2023-02-26 11:53:36 +01:00
parent d1df749e38
commit 7e640edcc6
5 changed files with 158 additions and 133 deletions

View file

@ -6,7 +6,5 @@ edition = "2021"
[package.metadata.cross.target.arm-unknown-linux-musleabi]
pre-build = ["apt-get update && apt-get install -y python3"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
evdev-rs = "0.6.1"
evdev = "0.12.1"

View file

@ -1,150 +1,58 @@
use std::fs::File;
use std::io::Write;
mod physical_controller;
mod virtual_controller;
mod state;
use std::io::Result;
use std::process::Command;
use std::time::{Duration, Instant};
use std::time::Duration;
use std::thread::sleep;
use evdev_rs::Device;
use evdev_rs::InputEvent;
use evdev_rs::ReadFlag;
use evdev_rs::enums::EventCode;
use evdev_rs::enums::EV_KEY;
#[derive(Default)]
struct ControllerState {
power: u8,
brake: u8,
button_sl: bool,
button_st: bool,
button_a: bool,
button_b: bool,
button_c: bool,
button_d: bool,
button_up: bool,
button_down: bool,
button_left: bool,
button_right: bool,
}
#[derive(PartialEq)]
enum ControllerModel {
NONE,
DGOC44U,
TYPE2,
}
use virtual_controller::ControllerModel;
fn main() -> Result<()> {
let d1 = Device::new_from_path("/dev/input/event1");
let d2 = Device::new_from_path("/dev/input/event2");
match physical_controller::init() {
Ok(mut dev) => {
// Wait 3 seconds and get current state of the controller
println!("Press a button to select the controller model...");
sleep(Duration::from_secs(3));
let mut controller_state = physical_controller::get_state(dev);
let controller_model = virtual_controller::set_model(&controller_state);
match (d1, d2) {
(Ok(d1), Ok(d2)) => {
let mut controller_state: ControllerState = Default::default();
let mut controller_model: ControllerModel = ControllerModel::NONE;
// Save current time and 5 seconds in the future to check for pressed buttons later
let start_time = Instant::now();
let init_time = start_time + Duration::from_secs(5);
// Turn on door light to indicate selection mode
set_lamp(true);
println!("Hold a button to select the controller model...");
// If no model selected, quit
if controller_model == ControllerModel::NONE {
return Result::Ok(());
}
// Vibrate to end selection mode
physical_controller::set_rumble(true);
sleep(Duration::from_millis(500));
physical_controller::set_rumble(false);
// Stop main game
stop_game();
loop {
// Process events from both input devices
for device in [&d1, &d2] {
let ev = device.next_event(ReadFlag::NORMAL);
match ev {
Ok(ev) => read_input(ev.1, &mut controller_state),
// Process events from input devices
/*for mut device in [&mut d1, &mut d2] {
let evs = device.fetch_events();
match evs {
Ok(evs) => {
for event in evs {
if event.event_type() == EventType::KEY {
physical_controller::read_input(&mut controller_state, Key(event.code()), event.value());
}
}
},
Err(_e) => (),
}
}
// If init time has passed, try to select model or quit
if controller_model == ControllerModel::NONE && Instant::now() >= init_time {
if controller_state.button_right {
controller_model = ControllerModel::DGOC44U;
println!("Selected controller DGOC44-U, starting gadget...");
}
else if controller_state.button_left {
controller_model = ControllerModel::TYPE2;
println!("Selected controller TCPP-20009, starting gadget...");
}
else
{
// Turn off door light and quit
set_lamp(false);
println!("No controller selected, exiting...");
break;
}
// Turn off door light and vibrate to end selection mode
set_lamp(false);
set_rumble(true);
sleep(Duration::from_millis(500));
set_rumble(false);
// Stop main game
stop_game();
}
}*/
}
},
_ => println!("ERROR: Could not read input devices! Stopping..."),
Err(_e) => println!("ERROR: Could not read input devices! Exiting."),
}
Ok(())
}
fn read_input(event: InputEvent, controller: &mut ControllerState) {
// Save input status to object for easier processing
match event.event_code{
EventCode::EV_KEY(EV_KEY::KEY_0)=>if event.value == 1 {controller.power = 0},
EventCode::EV_KEY(EV_KEY::KEY_1)=>if event.value == 1 {controller.power = 1},
EventCode::EV_KEY(EV_KEY::KEY_2)=>if event.value == 1 {controller.power = 2},
EventCode::EV_KEY(EV_KEY::KEY_3)=>if event.value == 1 {controller.power = 3},
EventCode::EV_KEY(EV_KEY::KEY_4)=>if event.value == 1 {controller.power = 4},
EventCode::EV_KEY(EV_KEY::KEY_5)=>if event.value == 1 {controller.power = 5},
EventCode::EV_KEY(EV_KEY::KEY_B)=>if event.value == 1 {controller.brake = 0},
EventCode::EV_KEY(EV_KEY::KEY_C)=>if event.value == 1 {controller.brake = 1},
EventCode::EV_KEY(EV_KEY::KEY_D)=>if event.value == 1 {controller.brake = 2},
EventCode::EV_KEY(EV_KEY::KEY_E)=>if event.value == 1 {controller.brake = 3},
EventCode::EV_KEY(EV_KEY::KEY_F)=>if event.value == 1 {controller.brake = 4},
EventCode::EV_KEY(EV_KEY::KEY_G)=>if event.value == 1 {controller.brake = 5},
EventCode::EV_KEY(EV_KEY::KEY_H)=>if event.value == 1 {controller.brake = 6},
EventCode::EV_KEY(EV_KEY::KEY_I)=>if event.value == 1 {controller.brake = 7},
EventCode::EV_KEY(EV_KEY::KEY_J)=>if event.value == 1 {controller.brake = 8},
EventCode::EV_KEY(EV_KEY::KEY_P)=>if event.value == 1 {controller.brake = 9},
EventCode::EV_KEY(EV_KEY::KEY_SPACE)=>controller.button_sl = event.value != 0,
EventCode::EV_KEY(EV_KEY::KEY_ENTER)=>controller.button_st = event.value != 0,
EventCode::EV_KEY(EV_KEY::KEY_A)=>controller.button_a = event.value != 0,
EventCode::EV_KEY(EV_KEY::KEY_Z)=>controller.button_b = event.value != 0,
EventCode::EV_KEY(EV_KEY::KEY_X)=>controller.button_c = event.value != 0,
EventCode::EV_KEY(EV_KEY::KEY_S)=>controller.button_d = event.value != 0,
EventCode::EV_KEY(EV_KEY::KEY_UP)=>controller.button_up = event.value != 0,
EventCode::EV_KEY(EV_KEY::KEY_DOWN)=>controller.button_down = event.value != 0,
EventCode::EV_KEY(EV_KEY::KEY_LEFT)=>controller.button_left = event.value != 0,
EventCode::EV_KEY(EV_KEY::KEY_RIGHT)=>controller.button_right = event.value != 0,
_=>(),
}
}
fn set_lamp(status: bool) {
if let Ok(mut out) = File::create("/sys/class/leds/led2/brightness") {
out.write(if status {b"1"} else {b"0"}).ok();
}
else {
println!("WARNING: Could not set door lamp status!")
}
}
fn set_rumble(status: bool) {
if let Ok(mut out) = File::create("/sys/class/leds/led1/brightness") {
out.write(if status {b"1"} else {b"0"}).ok();
}
else {
println!("WARNING: Could not set rumble motor status!")
}
}
fn stop_game() {
Command::new("/etc/init.d/S99dgtype3").arg("stop").output().ok();
}

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@ -0,0 +1,81 @@
use std::fs::File;
use std::io::Write;
use std::io::Result;
use evdev::Device;
use evdev::Key;
use crate::state::ControllerState;
const USED_KEYS: [Key; 26] = [Key::KEY_0, Key::KEY_1, Key::KEY_2, Key::KEY_3, Key::KEY_4, Key::KEY_5,
Key::KEY_B, Key::KEY_C, Key::KEY_D, Key::KEY_E, Key::KEY_F, Key::KEY_G, Key::KEY_H, Key::KEY_I, Key::KEY_J, Key::KEY_P,
Key::KEY_SPACE, Key::KEY_ENTER, Key::KEY_A, Key::KEY_Z, Key::KEY_X, Key::KEY_S, Key::KEY_UP, Key::KEY_DOWN, Key::KEY_LEFT, Key::KEY_RIGHT];
pub fn init() -> Result<[Device; 2]> {
let d1 = Device::open("/dev/input/event14")?;
let d2 = Device::open("/dev/input/event14")?;
Ok([d1, d2])
}
pub fn get_state(dev: [Device; 2]) -> ControllerState {
let mut state: ControllerState = Default::default();
for d in dev {
if let Ok(key_vals) = d.get_key_state() {
for key in USED_KEYS {
read_input(&mut state, key, key_vals.contains(key));
}
}
}
return state;
}
fn read_input(controller: &mut ControllerState, key: Key, value: bool) {
// Save input status to object for processing
match key{
Key::KEY_0=>if value {controller.power = 0},
Key::KEY_1=>if value {controller.power = 1},
Key::KEY_2=>if value {controller.power = 2},
Key::KEY_3=>if value {controller.power = 3},
Key::KEY_4=>if value {controller.power = 4},
Key::KEY_5=>if value {controller.power = 5},
Key::KEY_B=>if value {controller.brake = 0},
Key::KEY_C=>if value {controller.brake = 1},
Key::KEY_D=>if value {controller.brake = 2},
Key::KEY_E=>if value {controller.brake = 3},
Key::KEY_F=>if value {controller.brake = 4},
Key::KEY_G=>if value {controller.brake = 5},
Key::KEY_H=>if value {controller.brake = 6},
Key::KEY_I=>if value {controller.brake = 7},
Key::KEY_J=>if value {controller.brake = 8},
Key::KEY_P=>if value {controller.brake = 9},
Key::KEY_SPACE=>controller.button_select = value,
Key::KEY_ENTER=>controller.button_start = value,
Key::KEY_A=>controller.button_a = value,
Key::KEY_Z=>controller.button_b = value,
Key::KEY_X=>controller.button_c = value,
Key::KEY_S=>controller.button_d = value,
Key::KEY_UP=>controller.button_up = value,
Key::KEY_DOWN=>controller.button_down = value,
Key::KEY_LEFT=>controller.button_left = value,
Key::KEY_RIGHT=>controller.button_right = value,
_=>(),
}
}
pub fn set_lamp(status: bool) {
if let Ok(mut out) = File::create("/sys/class/leds/led2/brightness") {
out.write(if status {b"1"} else {b"0"}).ok();
}
else {
println!("WARNING: Could not set door lamp status!")
}
}
pub fn set_rumble(status: bool) {
if let Ok(mut out) = File::create("/sys/class/leds/led1/brightness") {
out.write(if status {b"1"} else {b"0"}).ok();
}
else {
println!("WARNING: Could not set rumble motor status!")
}
}

15
src/state.rs Normal file
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@ -0,0 +1,15 @@
#[derive(Default)]
pub struct ControllerState {
pub power: u8,
pub brake: u8,
pub button_select: bool,
pub button_start: bool,
pub button_a: bool,
pub button_b: bool,
pub button_c: bool,
pub button_d: bool,
pub button_up: bool,
pub button_down: bool,
pub button_left: bool,
pub button_right: bool,
}

23
src/virtual_controller.rs Normal file
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@ -0,0 +1,23 @@
use crate::state::ControllerState;
#[derive(PartialEq)]
pub enum ControllerModel {
NONE,
DGOC44U,
TYPE2,
}
pub fn set_model(state: &ControllerState) -> ControllerModel {
if state.button_right {
println!("Selected controller DGOC44-U.");
return ControllerModel::DGOC44U;
}
else if state.button_left {
println!("Selected controller TCPP-20009.");
return ControllerModel::TYPE2;
}
else {
println!("No controller selected.");
return ControllerModel::NONE;
}
}