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https://github.com/marcriera/ddgo-pnp-controller.git
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Switch to evdev, split into modules
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parent
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5 changed files with 158 additions and 133 deletions
168
src/main.rs
168
src/main.rs
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@ -1,150 +1,58 @@
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use std::fs::File;
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use std::io::Write;
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mod physical_controller;
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mod virtual_controller;
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mod state;
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use std::io::Result;
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use std::process::Command;
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use std::time::{Duration, Instant};
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use std::time::Duration;
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use std::thread::sleep;
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use evdev_rs::Device;
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use evdev_rs::InputEvent;
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use evdev_rs::ReadFlag;
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use evdev_rs::enums::EventCode;
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use evdev_rs::enums::EV_KEY;
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#[derive(Default)]
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struct ControllerState {
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power: u8,
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brake: u8,
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button_sl: bool,
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button_st: bool,
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button_a: bool,
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button_b: bool,
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button_c: bool,
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button_d: bool,
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button_up: bool,
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button_down: bool,
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button_left: bool,
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button_right: bool,
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}
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#[derive(PartialEq)]
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enum ControllerModel {
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NONE,
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DGOC44U,
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TYPE2,
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}
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use virtual_controller::ControllerModel;
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fn main() -> Result<()> {
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let d1 = Device::new_from_path("/dev/input/event1");
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let d2 = Device::new_from_path("/dev/input/event2");
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match physical_controller::init() {
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Ok(mut dev) => {
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// Wait 3 seconds and get current state of the controller
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println!("Press a button to select the controller model...");
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sleep(Duration::from_secs(3));
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let mut controller_state = physical_controller::get_state(dev);
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let controller_model = virtual_controller::set_model(&controller_state);
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match (d1, d2) {
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(Ok(d1), Ok(d2)) => {
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let mut controller_state: ControllerState = Default::default();
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let mut controller_model: ControllerModel = ControllerModel::NONE;
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// Save current time and 5 seconds in the future to check for pressed buttons later
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let start_time = Instant::now();
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let init_time = start_time + Duration::from_secs(5);
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// Turn on door light to indicate selection mode
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set_lamp(true);
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println!("Hold a button to select the controller model...");
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// If no model selected, quit
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if controller_model == ControllerModel::NONE {
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return Result::Ok(());
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}
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// Vibrate to end selection mode
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physical_controller::set_rumble(true);
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sleep(Duration::from_millis(500));
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physical_controller::set_rumble(false);
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// Stop main game
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stop_game();
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loop {
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// Process events from both input devices
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for device in [&d1, &d2] {
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let ev = device.next_event(ReadFlag::NORMAL);
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match ev {
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Ok(ev) => read_input(ev.1, &mut controller_state),
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// Process events from input devices
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/*for mut device in [&mut d1, &mut d2] {
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let evs = device.fetch_events();
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match evs {
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Ok(evs) => {
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for event in evs {
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if event.event_type() == EventType::KEY {
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physical_controller::read_input(&mut controller_state, Key(event.code()), event.value());
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}
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}
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},
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Err(_e) => (),
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}
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}
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// If init time has passed, try to select model or quit
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if controller_model == ControllerModel::NONE && Instant::now() >= init_time {
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if controller_state.button_right {
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controller_model = ControllerModel::DGOC44U;
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println!("Selected controller DGOC44-U, starting gadget...");
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}
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else if controller_state.button_left {
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controller_model = ControllerModel::TYPE2;
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println!("Selected controller TCPP-20009, starting gadget...");
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}
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else
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{
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// Turn off door light and quit
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set_lamp(false);
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println!("No controller selected, exiting...");
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break;
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}
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// Turn off door light and vibrate to end selection mode
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set_lamp(false);
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set_rumble(true);
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sleep(Duration::from_millis(500));
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set_rumble(false);
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// Stop main game
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stop_game();
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}
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}*/
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}
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},
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_ => println!("ERROR: Could not read input devices! Stopping..."),
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Err(_e) => println!("ERROR: Could not read input devices! Exiting."),
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}
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Ok(())
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}
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fn read_input(event: InputEvent, controller: &mut ControllerState) {
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// Save input status to object for easier processing
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match event.event_code{
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EventCode::EV_KEY(EV_KEY::KEY_0)=>if event.value == 1 {controller.power = 0},
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EventCode::EV_KEY(EV_KEY::KEY_1)=>if event.value == 1 {controller.power = 1},
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EventCode::EV_KEY(EV_KEY::KEY_2)=>if event.value == 1 {controller.power = 2},
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EventCode::EV_KEY(EV_KEY::KEY_3)=>if event.value == 1 {controller.power = 3},
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EventCode::EV_KEY(EV_KEY::KEY_4)=>if event.value == 1 {controller.power = 4},
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EventCode::EV_KEY(EV_KEY::KEY_5)=>if event.value == 1 {controller.power = 5},
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EventCode::EV_KEY(EV_KEY::KEY_B)=>if event.value == 1 {controller.brake = 0},
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EventCode::EV_KEY(EV_KEY::KEY_C)=>if event.value == 1 {controller.brake = 1},
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EventCode::EV_KEY(EV_KEY::KEY_D)=>if event.value == 1 {controller.brake = 2},
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EventCode::EV_KEY(EV_KEY::KEY_E)=>if event.value == 1 {controller.brake = 3},
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EventCode::EV_KEY(EV_KEY::KEY_F)=>if event.value == 1 {controller.brake = 4},
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EventCode::EV_KEY(EV_KEY::KEY_G)=>if event.value == 1 {controller.brake = 5},
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EventCode::EV_KEY(EV_KEY::KEY_H)=>if event.value == 1 {controller.brake = 6},
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EventCode::EV_KEY(EV_KEY::KEY_I)=>if event.value == 1 {controller.brake = 7},
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EventCode::EV_KEY(EV_KEY::KEY_J)=>if event.value == 1 {controller.brake = 8},
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EventCode::EV_KEY(EV_KEY::KEY_P)=>if event.value == 1 {controller.brake = 9},
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EventCode::EV_KEY(EV_KEY::KEY_SPACE)=>controller.button_sl = event.value != 0,
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EventCode::EV_KEY(EV_KEY::KEY_ENTER)=>controller.button_st = event.value != 0,
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EventCode::EV_KEY(EV_KEY::KEY_A)=>controller.button_a = event.value != 0,
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EventCode::EV_KEY(EV_KEY::KEY_Z)=>controller.button_b = event.value != 0,
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EventCode::EV_KEY(EV_KEY::KEY_X)=>controller.button_c = event.value != 0,
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EventCode::EV_KEY(EV_KEY::KEY_S)=>controller.button_d = event.value != 0,
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EventCode::EV_KEY(EV_KEY::KEY_UP)=>controller.button_up = event.value != 0,
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EventCode::EV_KEY(EV_KEY::KEY_DOWN)=>controller.button_down = event.value != 0,
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EventCode::EV_KEY(EV_KEY::KEY_LEFT)=>controller.button_left = event.value != 0,
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EventCode::EV_KEY(EV_KEY::KEY_RIGHT)=>controller.button_right = event.value != 0,
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_=>(),
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}
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}
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fn set_lamp(status: bool) {
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if let Ok(mut out) = File::create("/sys/class/leds/led2/brightness") {
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out.write(if status {b"1"} else {b"0"}).ok();
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}
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else {
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println!("WARNING: Could not set door lamp status!")
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}
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}
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fn set_rumble(status: bool) {
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if let Ok(mut out) = File::create("/sys/class/leds/led1/brightness") {
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out.write(if status {b"1"} else {b"0"}).ok();
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}
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else {
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println!("WARNING: Could not set rumble motor status!")
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}
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}
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fn stop_game() {
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Command::new("/etc/init.d/S99dgtype3").arg("stop").output().ok();
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}
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