Add Switch version
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2 changed files with 174 additions and 2 deletions
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@ -120,8 +120,8 @@ main {
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else if (!get_val(BUTTON_TRIANGLE) && get_val(DPAD_LEFT) && !get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P4
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if (LAST_PS4_LY >= 70) {
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LAST_PS4_RX = 0;
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LAST_PS4_LX = -90;
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LAST_PS4_LY = 90;
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LAST_PS4_LX = -85;
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LAST_PS4_LY = 85;
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LAST_PS4_L2 = 0;
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}
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else { // P0 for adapters which don't support simultaneous DPAD presses
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172
DenshaDeGoPS1ToSwitch-T1.gpc
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172
DenshaDeGoPS1ToSwitch-T1.gpc
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@ -0,0 +1,172 @@
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// Script to use PS1/N64/SS/DC Densha de GO! controllers with Densha de GO! Hashirou Yamanote Sen (PS4/Switch)
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// Based on the code by EddieLau for the Titan Two: https://github.com/tylau0/DenGo/blob/main/DenshaDeGoPS1ToPS4MayFlash.gpc
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// Requires enabling advanced controls (analog pressure + non-step)
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// Adjust the following values to the input indices from your adapter
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define DPAD_LEFT = HID_BUTTON_12;
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define DPAD_RIGHT = HID_BUTTON_13;
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define BUTTON_SELECT = HID_BUTTON_2;
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define BUTTON_START = HID_BUTTON_3;
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define BUTTON_R1 = HID_BUTTON_4;
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define BUTTON_R2 = HID_BUTTON_5;
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define BUTTON_L1 = HID_BUTTON_7;
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define BUTTON_L2 = HID_BUTTON_8;
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define BUTTON_TRIANGLE = HID_BUTTON_14;
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define BUTTON_SQUARE = HID_BUTTON_15;
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define BUTTON_CIRCLE = HID_BUTTON_16;
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define BUTTON_CROSS = HID_BUTTON_17;
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// Do not modify anything from here on
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unmap ALL_REMAPS;
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remap BUTTON_SELECT -> PS4_TRIANGLE;
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remap BUTTON_START -> PS4_OPTIONS;
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remap BUTTON_SQUARE -> PS4_SQUARE;
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remap BUTTON_CIRCLE -> PS4_CIRCLE;
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remap BUTTON_CROSS -> PS4_CROSS;
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remap BUTTON_L2 -> PS4_L2;
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remap HID_STICK_2_X -> PS4_LX;
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remap HID_STICK_2_Y -> PS4_LY;
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remap HID_STICK_1_X -> PS4_RX;
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int LAST_PS4_RX = 0;
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int LAST_PS4_LX = 0;
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int LAST_PS4_LY = 0;
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int LAST_PS4_L2 = 0;
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main {
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// Green light
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set_led(LED_1, 0);
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set_led(LED_2, 0);
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set_led(LED_3, 1);
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// Brake
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if (!get_val(BUTTON_L1) && !get_val(BUTTON_L2) && !get_val(BUTTON_R1) && !get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // EB
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LAST_PS4_RX = 100;
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LAST_PS4_LX = 0;
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LAST_PS4_LY = -100;
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LAST_PS4_L2 = 100;
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}
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else if (!get_val(BUTTON_L1) && get_val(BUTTON_L2) && get_val(BUTTON_R1) && !get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B8
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LAST_PS4_RX = 100;
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LAST_PS4_LX = 0;
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LAST_PS4_LY = -100;
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LAST_PS4_L2 = 0;
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}
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else if (get_val(BUTTON_L1) && get_val(BUTTON_L2) && get_val(BUTTON_R1) && !get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B7
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LAST_PS4_RX = 85;
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LAST_PS4_LX = 0;
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LAST_PS4_LY = -85;
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LAST_PS4_L2 = 0;
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}
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else if (!get_val(BUTTON_L1) && !get_val(BUTTON_L2) && !get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B6
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LAST_PS4_RX = 75;
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LAST_PS4_LX = 0;
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LAST_PS4_LY = -75;
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LAST_PS4_L2 = 0;
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}
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else if (get_val(BUTTON_L1) && !get_val(BUTTON_L2) && !get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B5
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LAST_PS4_RX = 70;
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LAST_PS4_LX = 0;
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LAST_PS4_LY = -70
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LAST_PS4_L2 = 0;
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}
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else if (!get_val(BUTTON_L1) && get_val(BUTTON_L2) && !get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B4
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LAST_PS4_RX = 60;
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LAST_PS4_LX = 0;
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LAST_PS4_LY = -60;
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LAST_PS4_L2 = 0;
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}
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else if (get_val(BUTTON_L1) && get_val(BUTTON_L2) && !get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B3
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LAST_PS4_RX = 50;
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LAST_PS4_LX = 0;
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LAST_PS4_LY = -50;
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LAST_PS4_L2 = 0;
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}
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else if (!get_val(BUTTON_L1) && !get_val(BUTTON_L2) && get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B2
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LAST_PS4_RX = 40;
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LAST_PS4_LX = 0;
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LAST_PS4_LY = -40;
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LAST_PS4_L2 = 0;
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}
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else if (get_val(BUTTON_L1) && !get_val(BUTTON_L2) && get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B1
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LAST_PS4_RX = 30;
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LAST_PS4_LX = 0;
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LAST_PS4_LY = -30;
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LAST_PS4_L2 = 0;
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}
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else if (!get_val(BUTTON_L1) && get_val(BUTTON_L2) && get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B0
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LAST_PS4_RX = 0;
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LAST_PS4_LX = 0;
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LAST_PS4_LY = 0;
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LAST_PS4_L2 = 0;
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}
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// Power
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if (get_val(BUTTON_TRIANGLE) && !get_val(DPAD_LEFT) && !get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P5
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LAST_PS4_RX = 0;
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LAST_PS4_LX = -100;
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LAST_PS4_LY = 100;
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LAST_PS4_L2 = 0;
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}
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else if (!get_val(BUTTON_TRIANGLE) && get_val(DPAD_LEFT) && !get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P4
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if (LAST_PS4_LY >= 70) {
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LAST_PS4_RX = 0;
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LAST_PS4_LX = -85;
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LAST_PS4_LY = 85;
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LAST_PS4_L2 = 0;
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}
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else { // P0 for adapters which don't support simultaneous DPAD presses
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LAST_PS4_RX = 0;
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LAST_PS4_LX = 0;
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LAST_PS4_LY = 0;
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LAST_PS4_L2 = 0;
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}
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}
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else if (get_val(BUTTON_TRIANGLE) && get_val(DPAD_LEFT) && !get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P3
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LAST_PS4_RX = 0;
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LAST_PS4_LX = -70;
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LAST_PS4_LY = 70;
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LAST_PS4_L2 = 0;
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}
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else if (!get_val(BUTTON_TRIANGLE) && !get_val(DPAD_LEFT) && get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P2
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LAST_PS4_RX = 0;
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LAST_PS4_LX = -50;
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LAST_PS4_LY = 50;
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LAST_PS4_L2 = 0;
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}
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else if (get_val(BUTTON_TRIANGLE) && !get_val(DPAD_LEFT) && get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P1
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LAST_PS4_RX = 0;
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LAST_PS4_LX = -30;
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LAST_PS4_LY = 30;
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LAST_PS4_L2 = 0;
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}
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else if (!get_val(BUTTON_TRIANGLE) && get_val(DPAD_LEFT) && get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P0
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LAST_PS4_RX = 0;
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LAST_PS4_LX = 0;
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LAST_PS4_LY = 0;
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LAST_PS4_L2 = 0;
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}
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set_val(PS4_RX, LAST_PS4_RX);
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set_val(PS4_LX, LAST_PS4_LX);
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set_val(PS4_LY, LAST_PS4_LY);
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set_val(PS4_L2, LAST_PS4_L2);
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clear_input();
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}
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function clear_input() { // Clear unwanted input
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set_val(PS4_L1, 0);
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set_val(PS4_R1, 0);
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set_val(PS4_R2, 0);
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return;
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}
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