Add Zuiki to PS1 script

This commit is contained in:
Marc Riera Irigoyen 2022-04-04 20:54:59 +02:00
parent f1c3d6da6f
commit e8f3508d39
6 changed files with 190 additions and 0 deletions

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// Script to use a Zuiki Switch controller with Densha de GO! games for the PS1/PS2 on emulators or real hardware
// Written by Marc Riera, 2022
// D-Pad is mapped to left stick and X is mapped to L3 for use with for use with PS2 cheats:
https://marcriera.github.io/ddgo-controller-docs/adapters/#playstation-2-cheat-codes-for-playstation-1-controllers
unmap HID_XINPUT_1;
unmap PS4_PS;
remap PS4_RX -> PS4_LX;
remap PS4_RY -> PS4_LY;
unmap PS4_RX;
unmap PS4_RY;
main {
// Teal light
set_led(LED_1, 1);
set_led(LED_2, 0);
set_led(LED_3, 1);
// X button
if (get_val(HID_BUTTON_14) == 100) {
set_val(PS4_L3, 100);
}
// D-Pad
if (get_val(HID_BUTTON_10) == 100) { // UP
set_val(PS4_RY, -100);
}
if (get_val(HID_BUTTON_11) == 100) { // DOWN
set_val(PS4_RY, 100);
}
if (get_val(HID_BUTTON_12) == 100) { // LEFT
set_val(PS4_RX, -100);
}
if (get_val(HID_BUTTON_13) == 100) { // RIGHT
set_val(PS4_RX, 100);
}
// Handle
if (get_val(HID_STICK_2_Y) == -100) { // EB
set_val(PS4_L1, 0);
set_val(PS4_L2, 0);
set_val(PS4_R1, 0);
set_val(PS4_R2, 0);
set_val(PS4_LEFT, 100);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 0);
}
if (get_val(HID_STICK_2_Y) == -96) { // B8
set_val(PS4_L1, 0);
set_val(PS4_L2, 100);
set_val(PS4_R1, 100);
set_val(PS4_R2, 0);
set_val(PS4_LEFT, 100);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 0);
}
if (get_val(HID_STICK_2_Y) == -85) { // B7
set_val(PS4_L1, 100);
set_val(PS4_L2, 100);
set_val(PS4_R1, 100);
set_val(PS4_R2, 0);
set_val(PS4_LEFT, 100);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 0);
}
if (get_val(HID_STICK_2_Y) == -74) { // B6
set_val(PS4_L1, 0);
set_val(PS4_L2, 0);
set_val(PS4_R1, 0);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 100);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 0);
}
if (get_val(HID_STICK_2_Y) == -63) { // B5
set_val(PS4_L1, 100);
set_val(PS4_L2, 0);
set_val(PS4_R1, 0);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 100);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 0);
}
if (get_val(HID_STICK_2_Y) == -52) { // B4
set_val(PS4_L1, 0);
set_val(PS4_L2, 100);
set_val(PS4_R1, 0);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 100);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 0);
}
if (get_val(HID_STICK_2_Y) == -42) { // B3
set_val(PS4_L1, 100);
set_val(PS4_L2, 100);
set_val(PS4_R1, 0);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 100);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 0);
}
if (get_val(HID_STICK_2_Y) == -31) { // B2
set_val(PS4_L1, 0);
set_val(PS4_L2, 0);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 100);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 0);
}
if (get_val(HID_STICK_2_Y) == -20) { // B1
set_val(PS4_L1, 100);
set_val(PS4_L2, 0);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 100);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 0);
}
if (get_val(HID_STICK_2_Y) == 0) { // N
set_val(PS4_L1, 0);
set_val(PS4_L2, 100);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 100);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 0);
}
if (get_val(HID_STICK_2_Y) == 24) { // P1
set_val(PS4_L1, 0);
set_val(PS4_L2, 100);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 0);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
}
if (get_val(HID_STICK_2_Y) == 43) { // P2
set_val(PS4_L1, 0);
set_val(PS4_L2, 100);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 0);
set_val(PS4_RIGHT, 100);
set_val(PS4_TRIANGLE, 0);
}
if (get_val(HID_STICK_2_Y) == 61) { // P3
set_val(PS4_L1, 0);
set_val(PS4_L2, 100);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 100);
set_val(PS4_RIGHT, 0);
set_val(PS4_TRIANGLE, 100);
}
if (get_val(HID_STICK_2_Y) == 80) { // P4
set_val(PS4_L1, 0);
set_val(PS4_L2, 100);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 100);
set_val(PS4_RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
}
if (get_val(HID_STICK_2_Y) == 100) { // P5
set_val(PS4_L1, 0);
set_val(PS4_L2, 100);
set_val(PS4_R1, 100);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 0);
set_val(PS4_RIGHT, 0);
set_val(PS4_TRIANGLE, 100);
}
set_val(PS4_UP, 100);
set_val(PS4_DOWN, 100);
}

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// Script to use PS1/N64/SS/DC Densha de GO! controllers with Densha de GO! Hashirou Yamanote Sen (PS4/Switch)
// Written by Marc Riera, 2021
// Based on the code by EddieLau for the Titan Two: https://github.com/tylau0/DenGo/blob/main/DenshaDeGoPS1ToPS4MayFlash.gpc
// Requires enabling advanced controls (analog pressure + non-step)

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@ -1,4 +1,5 @@
// Script to use PS1/N64/SS/DC Densha de GO! controllers with Densha de GO! Hashirou Yamanote Sen (PS4/Switch)
// Written by Marc Riera, 2021
// Based on the code by EddieLau for the Titan Two: https://github.com/tylau0/DenGo/blob/main/DenshaDeGoPS1ToPS4MayFlash.gpc
// Requires enabling advanced controls (analog pressure + non-step)

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@ -1,4 +1,5 @@
// Script to use PS1/N64/SS/DC Densha de GO! controllers with Densha de GO! Hashirou Yamanote Sen (PS4/Switch)
// Written by Marc Riera, 2021
// Based on the code by EddieLau for the Titan Two: https://github.com/tylau0/DenGo/blob/main/DenshaDeGoPS1ToPS4MayFlash.gpc
// Requires enabling advanced controls (analog pressure + non-step)

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@ -1,4 +1,5 @@
// Script to use PS1/N64/SS/DC Densha de GO! controllers with Densha de GO! Hashirou Yamanote Sen (PS4/Switch)
// Written by Marc Riera, 2021
// Based on the code by EddieLau for the Titan Two: https://github.com/tylau0/DenGo/blob/main/DenshaDeGoPS1ToPS4MayFlash.gpc
// Requires enabling advanced controls (analog pressure + non-step)

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@ -15,3 +15,9 @@ Hold **START** to use **A**, **B**, **C** and **SELECT** as a D-pad and navigate
- **DenshaDeGoPS1ToSwitch_103-T1.gpc**: to connect PS1 controllers to a Switch. For use with the 103 series train.
Hold **START** to use **A**, **B**, **C** and **SELECT** as a D-pad and navigate game menus.
**Densha de GO! (PS1-PS2)**
- **ZuikiToPS1.gpc**: to connect a Zuiki Switch controller to a real PS1/PS2 (via adapter/PADEMU) or emulator.
The **D-Pad** is mapped to the **left stick** and **X** is mapped to **L3** for use with [PS2 cheats](https://marcriera.github.io/ddgo-controller-docs/adapters/#playstation-2-cheat-codes-for-playstation-1-controllers).