209 lines
5.2 KiB
Text
Executable file
209 lines
5.2 KiB
Text
Executable file
//#include <titanone.gph>
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// Script to use a DGOC-44U controller or modded DdGO! Plug and Play with Densha de GO! games for the PS1/PS2 on emulators or real hardware
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// Written by Marc Riera, 2022
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// D-Pad is mapped to left stick and X is mapped to L3 for use with for use with PS2 cheats:
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// https://marcriera.github.io/ddgo-controller-docs/adapters/#playstation-2-cheat-codes-for-playstation-1-controllers
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unmap PS4_PS;
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remap PS4_SQUARE -> PS4_CROSS;
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remap PS4_CROSS -> PS4_SQUARE;
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remap PS4_RX -> PS4_LX;
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remap PS4_RY -> PS4_LY;
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unmap PS4_RX;
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unmap PS4_RY;
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int powerNotch = 0;
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int brakeNotch = 9;
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main {
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// Teal light
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set_led(LED_1, 1);
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set_led(LED_2, 0);
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set_led(LED_3, 1);
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// X button
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if (get_val(HID_BUTTON_14) == 100) {
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set_val(PS4_L3, 100);
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}
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// SELECT button
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if (get_val(HID_BUTTON_7) == 100) {
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set_val(PS4_SHARE, 100);
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}
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// START button
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if (get_val(HID_BUTTON_4) == 100) {
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set_val(PS4_OPTIONS, 100);
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}
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// D-Pad
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if (get_val(HID_BUTTON_7) == 100 && get_val(HID_BUTTON_14) == 100) { // UP
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set_val(PS4_SHARE, 0);
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set_val(PS4_L3, 0);
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set_val(PS4_RY, -100);
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}
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if (get_val(HID_BUTTON_7) == 100 && get_val(HID_BUTTON_17) == 100) { // DOWN
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set_val(PS4_SHARE, 0);
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set_val(PS4_SQUARE, 0);
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set_val(PS4_RY, 100);
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}
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if (get_val(HID_BUTTON_7) == 100 && get_val(HID_BUTTON_16) == 100) { // LEFT
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set_val(PS4_SHARE, 0);
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set_val(PS4_CROSS, 0);
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set_val(PS4_RX, -100);
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}
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if (get_val(HID_BUTTON_7) == 100 && get_val(HID_BUTTON_15) == 100) { // RIGHT
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set_val(PS4_SHARE, 0);
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set_val(PS4_CIRCLE, 0);
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set_val(PS4_RX, 100);
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}
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// Brake
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if (get_val(HID_STICK_2_X) == 45) { // EB
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brakeNotch = 9;
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}
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if (get_val(HID_STICK_2_X) == 41) { // B8
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brakeNotch = 8;
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}
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if (get_val(HID_STICK_2_X) == 39) { // B7
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brakeNotch = 7;
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}
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if (get_val(HID_STICK_2_X) == 37) { // B6
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brakeNotch = 6;
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}
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if (get_val(HID_STICK_2_X) == 31) { // B5
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brakeNotch = 5;
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}
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if (get_val(HID_STICK_2_X) == 27) { // B4
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brakeNotch = 4;
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}
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if (get_val(HID_STICK_2_X) == 20) { // B3
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brakeNotch = 3;
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}
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if (get_val(HID_STICK_2_X) == 16) { // B2
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brakeNotch = 2;
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}
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if (get_val(HID_STICK_2_X) == 8) { // B1
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brakeNotch = 1;
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}
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if (get_val(HID_STICK_2_X) == -5) { // N
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brakeNotch = 0;
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}
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if (brakeNotch == 9) {
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set_val(PS4_L1, 0);
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set_val(PS4_L2, 0);
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set_val(PS4_R1, 0);
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set_val(PS4_R2, 0);
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}
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if (brakeNotch == 8) {
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set_val(PS4_L1, 0);
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set_val(PS4_L2, 100);
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set_val(PS4_R1, 100);
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set_val(PS4_R2, 0);
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}
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if (brakeNotch == 7) {
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set_val(PS4_L1, 100);
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set_val(PS4_L2, 100);
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set_val(PS4_R1, 100);
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set_val(PS4_R2, 0);
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}
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if (brakeNotch == 6) {
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set_val(PS4_L1, 0);
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set_val(PS4_L2, 0);
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set_val(PS4_R1, 0);
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set_val(PS4_R2, 100);
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}
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if (brakeNotch == 5) {
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set_val(PS4_L1, 100);
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set_val(PS4_L2, 0);
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set_val(PS4_R1, 0);
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set_val(PS4_R2, 100);
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}
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if (brakeNotch == 4) {
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set_val(PS4_L1, 0);
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set_val(PS4_L2, 100);
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set_val(PS4_R1, 0);
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set_val(PS4_R2, 100);
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}
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if (brakeNotch == 3) {
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set_val(PS4_L1, 100);
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set_val(PS4_L2, 100);
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set_val(PS4_R1, 0);
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set_val(PS4_R2, 100);
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}
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if (brakeNotch == 2) {
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set_val(PS4_L1, 0);
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set_val(PS4_L2, 0);
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set_val(PS4_R1, 100);
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set_val(PS4_R2, 100);
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}
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if (brakeNotch == 1) {
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set_val(PS4_L1, 100);
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set_val(PS4_L2, 0);
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set_val(PS4_R1, 100);
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set_val(PS4_R2, 100);
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}
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if (brakeNotch == 0) {
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set_val(PS4_L1, 0);
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set_val(PS4_L2, 100);
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set_val(PS4_R1, 100);
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set_val(PS4_R2, 100);
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}
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// Power
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if (get_val(HID_STICK_2_Y) == 1) { // N
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powerNotch = 0;
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}
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if (get_val(HID_STICK_2_Y) == -14) { // P1
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powerNotch = 1;
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}
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if (get_val(HID_STICK_2_Y) == -34) { // P2
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powerNotch = 2;
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}
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if (get_val(HID_STICK_2_Y) == -50) { // P3
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powerNotch = 3;
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}
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if (get_val(HID_STICK_2_Y) == -74) { // P4
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powerNotch = 4;
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}
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if (get_val(HID_STICK_2_Y) == -100) { // P5
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powerNotch = 5;
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}
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if (powerNotch == 0) {
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set_val(PS4_LEFT, 100);
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set_val(PS4_RIGHT, 100);
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set_val(PS4_TRIANGLE, 0);
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}
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if (powerNotch == 1) {
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set_val(PS4_LEFT, 0);
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set_val(PS4_RIGHT, 100);
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set_val(PS4_TRIANGLE, 100);
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}
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if (powerNotch == 2) {
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set_val(PS4_LEFT, 0);
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set_val(PS4_RIGHT, 100);
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set_val(PS4_TRIANGLE, 0);
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}
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if (powerNotch == 3) {
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set_val(PS4_LEFT, 100);
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set_val(PS4_RIGHT, 0);
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set_val(PS4_TRIANGLE, 100);
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}
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if (powerNotch == 4) {
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set_val(PS4_LEFT, 100);
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set_val(PS4_RIGHT, 0);
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set_val(PS4_TRIANGLE, 0);
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}
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if (powerNotch == 5) {
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set_val(PS4_LEFT, 0);
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set_val(PS4_RIGHT, 0);
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set_val(PS4_TRIANGLE, 100);
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}
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set_val(PS4_UP, 100);
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set_val(PS4_DOWN, 100);
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}
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