ddgo-scripts/Densha de GO! Hashirou Yamanote Sen (PS4)/DenshaDeGoPS1ToPS4_103-T1.gpc
Marc Riera Irigoyen f1c3d6da6f Reorganize scripts
2022-04-04 20:41:19 +02:00

241 lines
7.1 KiB
Text
Executable file

// Script to use PS1/N64/SS/DC Densha de GO! controllers with Densha de GO! Hashirou Yamanote Sen (PS4/Switch)
// Based on the code by EddieLau for the Titan Two: https://github.com/tylau0/DenGo/blob/main/DenshaDeGoPS1ToPS4MayFlash.gpc
// Requires enabling advanced controls (analog pressure + non-step)
// Holding START enables the use of buttons as a D-Pad (to navigate menus)
// Adjust the following values to the input indices from your adapter
define DPAD_UP = HID_BUTTON_10;
define DPAD_DOWN = HID_BUTTON_11;
define DPAD_LEFT = HID_BUTTON_12;
define DPAD_RIGHT = HID_BUTTON_13;
define BUTTON_SELECT = HID_BUTTON_2;
define BUTTON_START = HID_BUTTON_3;
define BUTTON_R1 = HID_BUTTON_4;
define BUTTON_R2 = HID_BUTTON_5;
define BUTTON_L1 = HID_BUTTON_7;
define BUTTON_L2 = HID_BUTTON_8;
define BUTTON_TRIANGLE = HID_BUTTON_14;
define BUTTON_SQUARE = HID_BUTTON_15;
define BUTTON_CIRCLE = HID_BUTTON_16;
define BUTTON_CROSS = HID_BUTTON_17;
// Do not modify anything from here on
unmap ALL_REMAPS;
remap BUTTON_SELECT -> PS4_TRIANGLE;
remap BUTTON_START -> PS4_OPTIONS;
remap BUTTON_SQUARE -> PS4_SQUARE;
remap BUTTON_CIRCLE -> PS4_CIRCLE;
remap BUTTON_CROSS -> PS4_CROSS;
remap BUTTON_L2 -> PS4_L2;
remap HID_STICK_2_X -> PS4_LX;
remap HID_STICK_2_Y -> PS4_LY;
remap HID_STICK_1_X -> PS4_RX;
remap DPAD_UP -> PS4_UP;
remap DPAD_DOWN -> PS4_DOWN;
remap DPAD_LEFT -> PS4_LEFT;
remap DPAD_RIGHT -> PS4_RIGHT;
int LAST_PS4_RX = 0;
int LAST_PS4_LX = 0;
int LAST_PS4_LY = 0;
int LAST_PS4_L2 = 0;
int DPAD_MODE = 0;
int START_HOLD = 0;
main {
// Green light
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 1);
toggle_dpad_mode();
// Brake
if (!get_val(BUTTON_L1) && !get_val(BUTTON_L2) && !get_val(BUTTON_R1) && !get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // EB
LAST_PS4_RX = 100;
LAST_PS4_LX = 0;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 100;
}
else if (!get_val(BUTTON_L1) && get_val(BUTTON_L2) && get_val(BUTTON_R1) && !get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B8
LAST_PS4_RX = 100;
LAST_PS4_LX = 0;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else if (get_val(BUTTON_L1) && get_val(BUTTON_L2) && get_val(BUTTON_R1) && !get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B7
LAST_PS4_RX = 90;
LAST_PS4_LX = 0;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else if (!get_val(BUTTON_L1) && !get_val(BUTTON_L2) && !get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B6
LAST_PS4_RX = 80;
LAST_PS4_LX = 0;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else if (get_val(BUTTON_L1) && !get_val(BUTTON_L2) && !get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B5
LAST_PS4_RX = 70;
LAST_PS4_LX = 0;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else if (!get_val(BUTTON_L1) && get_val(BUTTON_L2) && !get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B4
LAST_PS4_RX = 60;
LAST_PS4_LX = 0;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else if (get_val(BUTTON_L1) && get_val(BUTTON_L2) && !get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B3
LAST_PS4_RX = 50;
LAST_PS4_LX = 0;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else if (!get_val(BUTTON_L1) && !get_val(BUTTON_L2) && get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B2
LAST_PS4_RX = 40;
LAST_PS4_LX = 0;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else if (get_val(BUTTON_L1) && !get_val(BUTTON_L2) && get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B1
LAST_PS4_RX = 30;
LAST_PS4_LX = 0;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else if (!get_val(BUTTON_L1) && get_val(BUTTON_L2) && get_val(BUTTON_R1) && get_val(BUTTON_R2) && LAST_PS4_LY <= 0) { // B0
LAST_PS4_RX = 0;
LAST_PS4_LX = 0;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
// Power
if (get_val(BUTTON_TRIANGLE) && !get_val(DPAD_LEFT) && !get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P5
LAST_PS4_RX = 0;
LAST_PS4_LX = -100;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else if (!get_val(BUTTON_TRIANGLE) && get_val(DPAD_LEFT) && !get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P4
if (LAST_PS4_LY >= 70) {
LAST_PS4_RX = 0;
LAST_PS4_LX = -85;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else { // P0 for adapters which don't support simultaneous DPAD presses
LAST_PS4_RX = 0;
LAST_PS4_LX = 0;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
}
else if (get_val(BUTTON_TRIANGLE) && get_val(DPAD_LEFT) && !get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P3
LAST_PS4_RX = 0;
LAST_PS4_LX = -70;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else if (!get_val(BUTTON_TRIANGLE) && !get_val(DPAD_LEFT) && get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P2
LAST_PS4_RX = 0;
LAST_PS4_LX = -50;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else if (get_val(BUTTON_TRIANGLE) && !get_val(DPAD_LEFT) && get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P1
LAST_PS4_RX = 0;
LAST_PS4_LX = -30;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
else if (!get_val(BUTTON_TRIANGLE) && get_val(DPAD_LEFT) && get_val(DPAD_RIGHT) && LAST_PS4_LY >= 0) { // P0
LAST_PS4_RX = 0;
LAST_PS4_LX = 0;
LAST_PS4_LY = 0;
LAST_PS4_L2 = 0;
}
set_val(PS4_RX, LAST_PS4_RX);
set_val(PS4_LX, LAST_PS4_LX);
set_val(PS4_LY, LAST_PS4_LY);
set_val(PS4_L2, LAST_PS4_L2);
clear_input();
// Press SELECT+START to use buttons as D-pad
if (DPAD_MODE == 1) {
if (get_val(BUTTON_SELECT)) {
set_val(PS4_UP, 100);
}
else {
set_val(PS4_UP, 0);
}
if (get_val(BUTTON_CROSS)) {
set_val(PS4_DOWN, 100);
}
else {
set_val(PS4_DOWN, 0);
}
if (get_val(BUTTON_SQUARE)) {
set_val(PS4_LEFT, 100);
}
else {
set_val(PS4_LEFT, 0);
}
if (get_val(BUTTON_CIRCLE)) {
set_val(PS4_RIGHT, 100);
}
else {
set_val(PS4_RIGHT, 0);
}
set_val(BUTTON_SELECT, 0);
set_val(BUTTON_SQUARE, 0);
set_val(BUTTON_CIRCLE, 0);
set_val(BUTTON_CROSS, 0);
}
else {
set_val(PS4_UP, 0);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 0);
set_val(PS4_RIGHT, 0);
}
}
function toggle_dpad_mode() { // Toggle D-Pad mode
if (get_val(BUTTON_START)) {
START_HOLD = START_HOLD + 1;
}
else {
START_HOLD = 0;
}
if (START_HOLD > 15) {
set_val(BUTTON_START, 0);
DPAD_MODE = 1;
}
else {
DPAD_MODE = 0;
}
return;
}
function clear_input() { // Clear unwanted input
set_val(PS4_L1, 0);
set_val(PS4_R1, 0);
set_val(PS4_R2, 0);
return;
}