36 lines
1.4 KiB
Markdown
36 lines
1.4 KiB
Markdown
Densha de Go! Final Texture Converter
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=====================================
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This program allows you to extract and inject textures for DDG Final.
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Requirements
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------------
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Requires [LibDgf](https://github.com/GMMan/libdgf)
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Usage
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-----
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The following commands are available. For arguments please use the `--help`
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option.
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- `extract-dat`: Unpacks files from .DAT container as-is.
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- `convert-dat`: Unpacks a .DAT container of textures and converts everything
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to PNG.
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- `convert-txm`: Converts a single .TXM file to PNG.
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- `replace-dat`: Imports and replaces a list of images into a .DAT file.
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Requires a text file with a line for each texture to be replaced, consisting
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of the index number and the path to the corresponding image (can be relative
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to working directory).
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- `dump-font`: Extracts characters from kanji font pack.
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- `convert-trm`: Converts train model file contents to Wavefront OBJ models.
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- `convert-pdb`: Converts other model files to Wavefront OBJ models. Note the
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corresponding texture DAT needs to be supplied as well.
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- `convert-bg`: Converts sky dome to Wavefront OBJ models. Note only the first
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far texture is extracted.
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- `convert-mapanim`: Converts files from the mapanim folder to Wavefront OBJ
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models.
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Other
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-----
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There is some code for bulk convert all .DAT/.TXM files in a directory, along
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with some code for Aqualead texture/image formats. Modify the program as
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necessary yourself to use them.
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